Welcome back for more! Earlier this year, I launched Delayed Blast Gamemaster #1 as a part of the Kickstarter Zine Quest event and 600 of you made the project a success with your overwhelming support for the idea. By the close of the project, you had expanded the zine out to 48 pages and unlocked every stretch goal I could throw at the campaign. Thank you!
Now, with all of the zines mailed out to backers, it is time to return to Kickstarter with Delayed Blast Gamemaster #2, the second issue for all of you who have asked for more. At project launch, Delayed Blast Gamemaster #2 is a 24-page, saddle-stitched, 5.5-inch by 8.5-inch B&W printed zine. I plan to use the same printer, paper, and construction for this issue as the first, so you know that if we succeed, the physical presentation of the project will be as attractive and professional as I can manage.
If you're familiar with my earlier RPG work -- either the D20 System material I created over a decade ago or the card decks I took to Kickstarter last year (Dungeon Challenge Cards, Outdoor Encounter Cards, Outdoor Encounter Cards 2) -- then you know what you can expect from this second issue of Delayed Blast Gamemaster: Page after page of concepts, ideas, and inspiration that you can adapt, expand, and make your own.
What you will not find in Delayed Blast Gamemaster: Dedicated game rules and an excessive number of details that obstruct your own needs. Everything packed inside the zine is intended to get your creative juices flowing and give you a starting point when sitting down to plan an RPG session. And if something I've written is in your way . . . trash it! Make it your own! What do I know?
Why is the goal higher?
If you followed the first issue of Delayed Blast Gamemaster #1 here on Kickstarter, then you've likely noticed that this project's goal is twice that of the first. This is based on my experiences of completing, manufacturing, and shipping out that first issue. I would prefer to keep the goal as low as with the original project, but the realities of creating the zine have forced me to a higher goal. I hope that you understand and that it in no way impacts your enjoyment of the zine.
Risks and challenges
After years of experience with Kickstarter, running and backing projects, combined with decades of experience in publishing, I think many of the largest challenges and risks have been avoided. However, things can go wrong. As an individual, I do not have access to a company to assist with packing and shipping rewards (a friend helps!), and I have no control over life. Everything should ship on schedule, but things can (and sometimes do) go wrong. If something goes off the rails, I will post an update to explain the situation.Learn about accountability on Kickstarter
- (26 days)