MEGAcquire is the quest to create a larger board game of building companies and buying & trading stocks using a plastic board & tiles.
MEGAcquire is an exciting journey of strategy and luck, for three to six players, through the corporate world. Live in the world of fun and fortune as you maneuver to outwit your opponents. Build and merge companies while shrewdly buying, trading, and selling stocks to become the wealthiest player.
Each player builds companies by adding tiles as they increase wealth by purchasing stocks in these companies. Cash flow is obtained by selling majority and minority shares through mergers. It is not always prudent to have the most stock in the biggest company, if you can build and sell enough smaller companies to generate a large income. Many different strategies can be used to reach the pinnacle of the corporate world, but you will always need the “luck of the draw”.
MEGAcquire will appeal to players of any age, who like the feeling of power that is acquired through achievement. It is recommended for ages 13 and up, but cannot be limited in age because of the early possession of business savvy that can be found in younger players. Average playing time is from 2-3 hours, but shorter time limits can be set.
MEGAcquire is a board game inspired by the game of ACQUIRE, which was created by Sid Sackson and has been around since 1962. Many times my siblings, my intense ACQUIRE buddies, and myself would ponder what it would be like to play a larger game. In honor of the 50th anniversary of the game of ACQUIRE, I am taking the love I have for that classic game and making the expansion that I have dreamed about. MEGAcquire is played on a 15" x 13" plastic board that contains 182 hexagon spaces (The hexagon shape allows six different ways to connect instead of the four ways that are created by the squared tiles used in ACQUIRE) with 182 hexagon tiles (ACQUIRE offers 108 tiles.) Each hexagon is labeled with a designation A-1 through N-13 and each tile has a corresponding designation for its' place on the board. The tiles are used to create and grow companies. Each player draws 12 tiles to start the game and then draws a replacement after each turn.
While creating and growing these companies, the players buy, trade, and sell stocks to attempt to become the wealthiest player. There are 14 different companies to choose from when building an empire, seven hotels and seven corporations. Each company has a colored and lettered hexagon tile for company designation. Seven hotels: Luster, Teton, (Low priced), Arcadia, Global, Fanfare, (Medium priced), Nobel, and Regal (High priced). Seven corporations: Solon, Unity, (Low Priced), Helix, Watts, Digital, (Medium priced), Physics, and Quasar (High priced.) There are 25 stock certificates for each company and when the supply has been purchased, there are no more available unless a player trades some back to the bank when they are out of money or the stocks are returned through mergers.
When two hexagons are placed together they form a company. The player who starts the company receives a free share of stock as a founding bonus. Players are allowed to purchase six stock certificates of any company on the board during their turns. Stock values increase as tiles are played on the respective companies. As the companies grow, larger companies merge with smaller companies. The players who hold first and second majority in the smaller companies receive bonuses and all players who hold stock in the smaller company can sell their stock for the current market value. They can also choose to keep their stock in hope that the company will open again. When two companies are the same size, the player who plays the merging tile decides which company stays and which company goes. Companies are considered "safe" when they reach 21 tiles. "Safe" means that they can't be taken over by a bigger company and will remain on the board until the end of the game. Companies can increase in value up to the level of 101 tiles. Information cards are provided to keep track of stock prices and shareholder bonuses.
Each player starts with $12,000 dollars. A large amount of money can be generated by opening and selling small companies while always reinvesting. But conversely, a large wealth can be accumulated by holding majority in the larger companies. The winner needs the ideal mix of investing that provides the greatest wealth. It takes approximately 2.5 to 3 hours to fill the entire board of MEGAcquire, so shorter time limits can be set. If you only want to play for 1.5 hours, just be sure to let all players have equal turns and end at the designated time. All companies are cashed out at the end of the game for the current market value based on the number of tiles in the company. All players count up their earnings and the player with the most money is the MEGAcquirer.
The Project of MEGAcquire
I am currently in the middle of producing 500 units of the game of MEGAcquire. I have demanded that the board be made of plastic so that the individual tiles will remain in place during game play. This has been the largest hurdle in the making of this project. It was difficult to find a factory that would make a metal mold for the board when I am only ordering 500 units. I have spent an immense amount of time and money to insure that MEGAcquire will be extremely professional in its' structure. I intend to fully meet all of the customers' expectations for a game of this magnitude. We have reached the end of design for MEGAcquire and are ready to produce the games.
I have been working with Michael & Lisa Spahitz of Board Game Manufacturers in Pahrump, Nevada. Their artwork and knowledge of how to get a game produced for a small time creator are second to none. Yet the project of MEGAcquire has tested and enhanced their abilities. With their ever continuing help, we are on the cusp of making MEGAcquire a reality. To obtain very comprehensive information concerning this project, please visit www.megacquire.com
I have had to exhaust all of my available financial resources to make this project a reality. MEGAcquire has been a dream of mine for thirty years and I have discovered over the years that there are a lot of other ACQUIRE enthusiasts who feel the same. I have been approached by many of these enthusiasts over the last couple of years offering their support and expressing their desire to obtain a copy.
Therefore, with my limited financial flexibility, I am concerned about being able to keep up with the potential demand that this game can create in its' initial stages. If the first 500 sell too quickly I will not be able to get the next 500 from the factory in time to satisfy all orders. This will create back logs and inappropriate shipping times. I want to be able to deliver MEGAcquire in a timely manner to all who may desire to own it. I have decided to bring my project to you, through Kickstarter, to help ensure that the demand for this game is not hindered by a slow supply. By utilizing the benefits of Kickstarter, I will be able to supply all the customers that want this game within a few months.
In the right hand column of this webpage you will find rewards for your pledge in MEGAcquire. If you are an ACQUIRE enthusiast you will find rewards that allow you to add upgrades to your ACQUIRE game. If you are interested in MEGAcquire there are rewards that allow you to obtain a signed and numbered copy of the game. There are also rewards that allow you to obtain upgrades for your MEGAcquire game. If you just want to throw a dollar my way for the project, there is a reward for that. I have added a reward for the second production of 500 games with a later shipping date. This reward can be used when the first 500 have been pledged. (Only the first 1,000 copies of MEGAcquire will be numbered and signed.) Another reward has been added in case the first 1,000 copies are pledged and allows the customer to reserve a copy with a later shipping date.
I hope that if you have read this far, you like what you see. By pledging to a reward you can be a part of the next exciting fun and fortune board game and secure my unending appreciation. (If you purchase a reward that has choices, or you add to your pledge to gain multiple rewards, then we can exchange e-mails to determine your final order.) Rewards include shipping in the U.S. while international customers need to add $15 to their pledge for shipping outside the United States. If you have any questions, please contact us at the e-mail address below.
Lloyd T. Solon
At the present time, the mold for the plastic board is in its' final process. The games will be ready approximately 30-40 days after the completion of this mold. This game should be availble for sale by July 2012.
The cost of design has been extremely expensive to assure high quality components and coupled with the low quantity of games being produced, the per game cost is large. If the game is successful and I am able to make more, my costs will come down and I will be able to offer more creative pricing. At the present time, the 1999 Hasbro edition of ACQUIRE still sells used for $100 and shrinkwrapped for $150. With the amount of components in MEGAcquire and their quality (Plastic instead of cardboard) I felt that the market would accept the costs that need to be covered to produce this game.
Shipping within the U.S. is included in the pledge price. For international customers, pledges below $10 have shipping included. Pledges from $10 - $30, please add $5 for shipping and when purchasing games, please add $15 per game for shipping.
On kickstarter you are only able to purchase one reward but you can pledge as much money as you want. At the end of the project I will send out e-mails to all who pledge more than the pledge amount so that I can determine what the amounts are for. Whether they are for international shipping, combined items, or just the fact that you love me and my project so much you just decided to provide more. Once these needs are determined I will ship your order immediately upon availablility.
Since there are so many components to the game of MEGAcquire, I wanted to keep the overall size of the game manageable for a normal shelf. Therefore, I decided to use the same size tiles as the original editions of ACQUIRE. I did not believe that the buildings in that size would look good. In addition, I wanted to go retro for this first edition of MEGAcquire.
For those of you who are concerned that MEGAcquire is infringing on rights held by Hasbro, I assure you that this issue has been upper-most in my mind throughout the entire process. I have taken every step I can to deliver this product, to those who want it, without infringing upon the rights of Hasbro.
I have tried on numerous occasions to give my ideas to Sid Sackson, and subsequently, his estate. Yet I am forced to do it through corporations. This process began long ago when I contacted Avalon Hill in the mid 1980s to try and convince them to make an expanded game, but they were not interested. They felt that the game had not gathered enough attention to demand another version. I again offered the idea to Hasbro in 2006, long before the 2008 edition of ACQUIRE was released.
I copyrighted Lloyd’s Rules of ACQUIRE and I copyrighted the concept for “MEGA ACQUIRE”, along with many other game concepts inspired by the game of ACQUIRE. These rules and concepts were all given to Mike Gray, Vice-President of Global Acquisition for Hasbro/Milton Bradley/Parker Bros. They were not interested in working with an outside developer, but at the same time they were upset they had inadvertently received my copyrighted ideas. Now, legally, their corporation is unable to develop any of those concepts on their own.
By the time I had my conversations with Mike Gray, Hasbro had given the rights for the Avalon Hill line of games to their subsidiary, Wizards of the Coast (WOC). I took Mike’s advice and I hired an agent to promote my ideas to WOC, but again there was no interest.
As far as I am concerned, Hasbro has done a complete disservice to Sid Sackson by demoting the game of ACQUIRE to Wizards of the Coast, and then in 2008, authorizing the worst edition of ACQUIRE ever produced. Hasbro doesn't even list the game of ACQUIRE on their website. ACQUIRE is a special game and it deserves better than it has received.
I was extremely fortunate to find Board Game Design and Manufacturing of Pahrump, Nevada as they have helped me to make MEGAcquire a reality. This company not only does design work for Hasbro, but they also have their own line of "opoly" games, and therefore, they are quite familiar with what needs to be done to ensure that a game does not infringe upon any rights.
Lloyd's Rules of ACQUIRE were copyrighted as an "extension to existing work". This is the reason that after five years of making them available to the public, Hasbro has not bothered me. MEGAcquire is also an extension to existing work and is a new word in the English language. It avoids using "acquire" as a separate word.
Beyond that, I have changed the shape of the tiles to hexagon rather than square.The number of tiles has increased by almost 69% and I have doubled the number of companies. The artwork is original and the game is based on Lloyd's Rules of ACQUIRE. MEGAcquire does not try to make the game of ACQUIRE better, but is designed as a different game that will prolong the experience of this timeless classic. MEGAcquire may have been inspired by the game of ACQUIRE, but it stands on its own.
MEGAcquire is only the beginning. I have copyrighted many concepts for future games that have been inspired by the game of ACQUIRE. I would love for Sid Sackson's estate to demand that Hasbro sell the rights for the treasured game of ACQUIRE to someone who really cares about the game and who will spend their every waking moment on trying to promote the game of ACQUIRE to people around the world. But right now, with the rights to ACQUIRE collecting dust in the corporate system, this is the best that I can do.
I have produced MEGAcquire for myself, my siblings, and my hard core ACQUIRE buddies from long ago. If you don't like the idea, just don't buy it. I am not the all-knowing of ACQUIRE, but I have spent a large portion of my life on this game and I know it can be more than it has become. It is time for so much more. The future is here.
Thank you for your interest;
Lloyd T. Solon
Creator – MEGAcquire
There is an extensive website at http://www.megacquire.com/ that shows all the artwork for the components, has the rules, and even includes the most extensive history of the game of ACQUIRE that can be found on the web.