Who Are We?
The Arcade Review publishes essays, criticism, interviews, and reviews on experimental videogames and the digital arts: freeware games, art games, altgames, non-games, small indie games, works that challenge our expectations. For more than two years we've aspired to provide a space for active and critical discussion around videogames and art, politics and craft. We've worked to nurture a useful dialogue for those who engage with art and its discontents. And so far we have published six digital editions, as well as a significant body of features and reviews on our website.
But now we want to do something different. We want to release a print issue, our biggest issue yet, featuring almost twenty writers, with beautiful artwork and photography in high quality print. Our hope is that a print will help preserve and celebrate the kind of arts & games criticism our magazine has helped cultivate. We have always aimed to publish writing that has perspective, and to create a space where readers can not only find out about games they haven't heard of, but also learn about art, history, philosophy, and their relationship to games.
We have worked with a fantastic staff of writers at the top of their game: Zeiya Speede, Edmund Chu, Lana Polansky, Emilie Reed, Ansh Patel, and Owen Vince. We've also been lucky enough to work with and publish outstanding critics like Zoya Street, Heather Alexandra, Shonté Daniels, Line Hollis, Krish Raghav, John Brindle, Brendan Vance, Claris Cyarron, and Stephen 'thecatamites' Murphy. And we've interviewed several artists and creators, Amy Dentata (A Night in The Woods), Lilith (Crypt Worlds: Your Darkest Desires Come True), Titouan Millet (A Cosmic Forest), Jake Clover (Sluggish Morss), and Andi McClure (BECOME A GREAT ARTIST IN JUST 10 SECONDS), in deep and detailed conversations published in transcript.
It takes a lot of time and effort to craft the quality of work published at The Arcade Review, and we believe that funding this kind of work is essential. We believe we've shown that we can provide quality writing that sustains a discourse we can be proud of and can pay high rates for it. We also believe our work speaks for itself, so feel free to take a look at our first three issues, which are free, and check out our latest reviews and features on our website.
A funded Arcade Review would allow us raise our compensation for writers above our normal rate, and so payment to writers will take up a large chunk of the cost of making this issue. Along with that are costs for commissioning high quality art and photography, the costs for the time needed for design, editing, and organization of the issue, and other miscellaneous items, like buying test prints and design materials, as well as shoulder cost for any extra fees for printing and shipping, and kickstarter fees.The more money we can raise above our goal, the more money we can put to all of these areas.
We've aimed to make this campaign as simple and straightforward as possible. If you fund our project at $10 CAD, you'll receive a digital copy of our new issue. If you fund our project at $35, you're essentially buying a print, so you'll receive both a print and digital copy! We want to be focused on making the best print issue we can instead of diverting time and energy towards unrelated things. And every backer will, with their consent, have their name on the back of our issue as a thanks and commemoration.
Your time reading this campaign and checking out our magazine means everything to us. Thank you for your time, and we hope you consider funding our project!
Zolani + Alex
Risks and challenges
This is our first print project, and so we're still learning the process of print production and distribution. We've been studying all of our options very carefully for a long time now, and we're worked to figure out the best way to produce a high quality book and also get it out to people on decent time and at a decent cost.
We're aiming our target for September 2016. We're experienced editors and designers who have published six issues so far and so there is very little chance of a delay, or a large problem on what will be our 7th production.Learn about accountability on Kickstarter
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