$39,843
pledged of $330,000pledged of $330,000 goal
664
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, September 10 2014 2:24 AM UTC +00:00
Night Trap, LLCBy Night Trap, LLC
First created
Night Trap, LLCBy Night Trap, LLC
First created
$39,843
pledged of $330,000pledged of $330,000 goal
664
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Wed, September 10 2014 2:24 AM UTC +00:00

Recent updates

Day Three Update

Posted by Night Trap, LLC (Creator)
8 likes

We've added the digital downloads we stupidly neglected to offer from the start, and also made it easier to pick and chose multiple rewards.  And we've offered a big apology (and an explanation) for being MIA on the comment page, and posted more comments than you may want to read...

Day Two Update

Posted by Night Trap, LLC (Creator)
15 likes

Thanks again for all your support, comments and questions.  Four topics for today:

1) We will have a way to offer digital downloads posted to the campaign page, if not tomorrow, certainly by Thursday.  We are exploring several options and have asked a number of you for feedback.  And your insights have been incredibly helpful.

2) Ditto for the ability of fans to purchase different combinations of items than the specific ones we're offering.

3) A number of you have asked questions or made comments about the rights to Night Trap.  As many of you know, Night Trap was originally produced by Hasbro, the toy company.  Hasbro licensed rights to Digital Pictures, which in turn had the right to sub-license those rights to others. Digital Pictures' rights (along with its sub-licensing rights) expired when the company ceased selling copies of the game.   Night Trap, LLC, which is a partnership among Jim Riley, Rod Fulop, Mark Klein and Tom Zito, purchased the rights outright from Hasbro.

4) A word about Nintendo.  Twenty years ago Nintendo used Night Trap as a lightening rod to attract attention away from problems of its own regarding the game Mortal Combat.  Their behavior was loutish and disingenuous, and hurt everyone in the gaming business.  That was a long time ago, and many things have changed since then.  We bear Nintendo no ill will, and certainly bear no ill will to anyone who owns a Nintendo system.  But life is short and you have to pick your targets of opportunity.  We simply have no interest in paying licensing fees to a company that once tried very hard to put us out of business. 

Day One Update

Posted by Night Trap, LLC (Creator)
15 likes

Thanks to everyone for your support and questions, and especially for pointing out some myopia on our part.  We had assumed that, because we were offering a finite number of copies for each platform -- something of a collector's item --  everyone would want physical copies of the game.  Wrong!  We're going to fix that.  If you've ordered a physical copy and want to change that to a download, stay tuned.  We'll let you know, via an update, as soon as that's an option.

You've also pointed out that we haven't made it possible to order multiple copies of the game easily, and that the way we've arranged the tiers doesn't easily facilitate add-ons.  We're going to fix that as well, and report back here.

Finally, we've had lots of comments and questions from folks, some of whom think we're trying to raise too much money and some of whom think we're not raising enough.  Without divulging confidences we have signed in writing, we can tell you that the four of us have invested low six-figures for the game rights, and have committed low six-figures to a developer we want to work with.   If we were only to raise $330K, we would cover the development, manufacturing and fulfillment costs, but not have recouped our rights investment.  That said, we believe Night Trap has long-term value, and are happy to have made that investment.