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$39,843 pledged of $330,000 goal
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By Night Trap, LLC
$39,843 pledged of $330,000 goal
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About this project

You can follow us: @nighttrap

Delighted to have Keithy Huntington's NT Revamped video appeal, Phil Cobley's graphic presentation of our reward tiers, and Eric Park's comparison video as part of this campaign page!  And we've just added Phil Cobley's wonderful video that combines several of these elements and puts the four of us in the game ;-)

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A group of teens has arrived at the isolated Martin home for a weekend of fun and partying. But at a house where the sinister hosts possess strange powers, a creepy neighbor has invented a deadly laser weapon, and blood-sucking creatures stalk the hallways, it’s no surprise that good cheer quickly turns to fear. Fortunately for the girls, the heroic agents of the Special Control Attack Team are on the job! As a crack S.C.A.T. operative with a security-camera-guided view of all the action, it’s your job to trigger the traps planted throughout the house and imprison the evil Augers before they can suck the blood of their innocent victims.

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Night Trap offers a unique and innovative gaming experience: instead of being set in an animated world, it takes the form of a live-action interactive movie, with the player influencing the events which occur onscreen.  In many ways, Night Trap more appropriately belongs in the current world of casual gaming than it did in the amped-up, twitch-factor era of the nineties, when it originally made its debut.  The storyline of the film — a fun-filled tribute to the schlocky slasher movies of the ‘80s — provides just as much entertainment as the gameplay, and first-rate talent is on display both in front of and behind the camera.  Dana Plato (Diff’rent Strokes) plays a key role as a S.C.A.T. agent, while future Oscar-nominee Don Burgess (Forrest Gump, Spider-Man) handles the cinematography.

The first-ever full-motion-video game and likely the most polemical title of its era -- it was named one of the ten most controversial video games of all time by Yahoo -- Night Trap helped trigger a Senate investigation into media violence a year after its release in 1992.  But it overcame criticism to become a major hit with fans, selling almost one million copies.  Twice as many units were bought after the hearings as before, and Digital Pictures CEO Tom Zito jokingly used to say he had paid Senator Joe Lieberman bags of cash to moonlight as the company's VP, Marketing.

The game was initially released for the Sega CD system, and later for 3DO, PC and Mac.  But in the early- and mid-nineties, digital video was still in its infancy, and the image quality was frankly terrible: granular and full of artifacts.  Now, more than two decades after it first appeared, Night Trap is set to make its return to the video game world!  With the aid of the latest in digital technology, the game’s video has been transferred directly to an improved high-definition format, providing the opportunity to experience the action at a level of resolution never seen before.  You can get some idea of the improvements here, although the H.264 codec required on Kickstarter does not support the quality of video we will deliver on disc:

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 An even better way to understand the difference is via this comparison video, made by backer Eric Park:

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A Little Background

Night Trap was created in 1986 for a never-released interactive TV platform, code-named NEMO, which was developed for Hasbro at a cost of $27 million to compete with the Nintendo Entertainment System.  By the time development was completed, the NES had become so entrenched that Hasbro (wisely in our opinion: it was a bet-the-company move) decided not to risk the $250 million it would have cost to manufacture and market the system.  The game was ultimately released in 1992 by Digital Pictures, a company that pioneered full-motion-video titles and was started by many of the same people who had designed and created both the NEMO system and Night Trap.

Jim Riley and Rob Fulop, the co-creators of Night Trap, went on to create Double Switch for Digital Pictures, which also developed and released a ground-breaking interactive martial-arts title, Supreme Warrior, shot at the legendary Shaw Brothers studio in Hong Kong; several shooters, including Ground Zero Texas, Corpse Killer and Maximum Surge; four interactive music videos; two kids' titles; and three first-person sports games: Prize Fighter; Slam City with Scottie Pippin and Quarterback Attack with Mike Ditka.

But none of these other titles ever generated the controversy that Night Trap did, almost certainly because of its infamous shower scene, which we considered a tongue-in-cheek homage to Alfred Hitchcock and Psycho.  In 1994, Digital Pictures created a short documentary about the firestorm, Dangerous Games, which we present for your edification.  We have not been able to locate the master, so what you are seeing here has been transferred as best as possible from a VHS tape (remember those?):

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Digital Pictures also announced the arrival of PC and Mac versions of Night Trap with this ad campaign, taunting its Congressional critics:

  • Kidding aside, Night Trap was never intended for children.  At Digital Pictures, we were aiming to make live-action interactive products for many different age groups, not just kids.  If Night Trap were a film, it would almost certainly have a PG13 rating largely because of the shower scene: it's too scary for children.  The British Board of Film Classification, which rates both films and video games in the UK, determined that the product was appropriate for ages 14 and older, which seems right on the money to us.  Please keep this in mind if you're buying a gift for someone too young to be making pledges here.  This is not your little brother's Nintendo game.

 Why Kickstarter?

We'd love to bring many of these Digital Pictures titles back into circulation.  They finally ought to fit well in a market now dominated by casual gaming, because we always viewed them more as interactive TV than as intense, joystick- and testosterone-dependent twitch-factor titles.  But first we wanted to test the waters with Night Trap, partly because it was our biggest selling product, and partly because it has a place in history as the first full-length interactive film ever produced, and a controversial one at that.  If you buy this game, you're buying a piece of history that really can't be experienced any longer, unless you've got a working Sega CD or a 3DO system still sitting under your bed.

The ability of computers and gaming platforms to display richly vibrant and full-res video has finally caught up with the vision we had almost thirty years ago of what full-motion-video products ought to look like: interactive television which, despite all the promises, has never arrived.  We chose Kickstarter to make sure we're not suffering from a double case of self-adulation and self-delusion, and to see if there's really an audience that either agrees with us, or believes that our minimum $20 price point makes it painless to find out what interactive films are all about.  With your support, we can carry the project through to its conclusion and let fans and newcomers alike experience interactive live-action gaming, at a level of quality and resolution never before possible. We’re looking to raise funds in order to code and manufacture the new version of the game, and we’d appreciate any contributions which our fantastic community of fans can provide!  Just as much as the fans who have been begging us to do this for years, we’d love to see the S.C.A.T. team back in action again, and we can work together to make it happen.

An important note:  once these discs are gone, that's it for physical copies of Night Trap.  If this campaign is successful, we plan to begin exploring the possibility of creating on-line and mobile versions of the game. We're hopeful, but far from certain, that current technology will be able to support these formats, and won't know conclusively until we finish the engineering work for the disc versions.  If you want to own Night Trap in all its his-res glory, you probably shouldn't wait for an iOS or Android iteration, which may never appear.  Night Trap contains almost two hours of footage, and being able to switch seamlessly among several tracks of streaming video is not a trivial task: access to sufficient amounts of dynamic memory, plenty of processing power and (for on-line versions) bandwidth limitations are just some of the challenges.  Given our current focus on delivering versions of the game with stunning video, we would unlikely release mobile or on-line versions that couldn't deliver similar quality.

The $330,000 we are seeking is enough to cover the coding, manufacturing and fulfillment of the rewards we are offering.  If we raise additional sums, our intention is to acquire the rights to as many other Digital Pictures' titles as possible and release them as well.  We are also considering the creation of Night Trap II, although hopefully we will come up with a more clever title.

The future of gaming, or at least live-action interactive, is in your hands...

Risks and challenges

Game development is never an easy task: especially when it comes to a non-traditional format such as full-motion video, creators always face an arduous production process and skepticism from critics who question the viability of their concepts. In fact, almost three decades ago, our team had to deal with these issues as they shepherded Night Trap from conception to completion. Back then, we weathered the storm to get the game on the shelves and make it a best-seller, and we feel confident that we can do the same today.

In 1991, when we were originally developing Night Trap for Sega CD, digital video was in its infancy and the Digital Pictures’ tech team, headed up by Mark Klein, had to invent a proprietary codec to display full-motion video on the Sega platform. Mpeg did not yet exist, except as a definition-in-progress of what would ultimately be created. Now we live in a world filled with digital video which, for the first time, will allow us to present Night Trap in the way we had always envisioned it and in a way fans have been requesting for years. What’s more, all gaming and computer platforms now include native support for digital video, thus eliminating that variable as a risk factor.

The Night Trap team may in fact be the most experienced group of full-motion-video game artists ever assembled. Our four chief developers -- director/co-designer Jim Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito -- have overseen a combined total of 18 different FMV titles. Both Rob and Mark have enjoyed long careers in the games business, a field in which Rob continues to work. Rob created Demon Attack for the Atari 2600 and was a co-founder of the game company Imagic.

Crafting an HD version of the game is moderately challenging, although the biggest task – creating a digital HD transfer of the elements – has already been completed. We’ve also identified and reached agreement with the developer we will use to complete the game. We feel comfortable saying that we'll be able to finish the new version and have it in the hands of supporters within six months of the close of this campaign. We're planning to make Night Trap available on four different platforms (PC, Mac, PlayStation, and Xbox), and we anticipate no show-stopping problems in engineering the game to fit the requirements of the different systems. One of our most important objectives will be to make sure the game's video quality is as clear and pristine as we always envisioned it could be, and we've marked out four months of development time with that as our top priority.

In recent years we've been deluged with messages from fans who’ve said they want a new version of their favorite game, but with a degree of video quality that modern hardware can deliver. It’s our mission to deliver that product. We look forward to "re-Vamping" Night Trap just as much as you look forward to playing it!

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  1. Select this reward

    Pledge $10 or more About $10

    All Night Trap fans will remember the game's TITLE SONG, sung by the unsuspecting teens just as the action starts to heat up. At this level, you'll receive a copy of that terrific tune, now available as a CD single for the first time!

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR OWN COPY OF NIGHT TRAP for PC, so that you can get started trapping the intruders as soon as possible. For ease of record-keeping and shipping, this and other tiers featuring copies of the game are divided into four sections, one each for PC, Mac, PlayStation 3, and Xbox 360 copies; simply check the box next to your preferred platform.

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    Are you ready to begin your mission against the Augers? This tier will give you YOUR OWN COPY OF NIGHT TRAP for MAC, so that you can get started trapping the intruders as soon as possible.

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR OWN COPY OF NIGHT TRAP for PLAYSTATION 3, so that you can get started trapping the intruders as soon as possible.

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR OWN COPY OF NIGHT TRAP for XBOX 360, so that you can get started trapping the intruders as soon as possible.

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR DIGITAL DOWNLOAD OF NIGHT TRAP for PC/MAC VIA STEAM, so that you can get started trapping the intruders as soon as possible. For ease of record-keeping and shipping, this and other tiers featuring downloads of the game are divided into three sections, one each for PC/Mac, PlayStation 3, and Xbox 360 copies; simply check the box next to your preferred platform.

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR DIGITAL DOWNLOAD OF NIGHT TRAP for XBOX 360, so that you can get started trapping the intruders as soon as possible. For ease of record-keeping and shipping, this and other tiers featuring downloads of the game are divided into three sections, one each for PC/Mac, PlayStation 3, and Xbox 360 copies; simply check the box next to your preferred platform.

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    Pledge $20 or more About $20

    Are you ready to begin your mission against the Augers? This tier will give you YOUR DIGITAL DOWNLOAD OF NIGHT TRAP for PLAYSTATION 3, so that you can get started trapping the intruders as soon as possible. For ease of record-keeping and shipping, this and other tiers featuring downloads of the game are divided into three sections, one each for PC/Mac, PlayStation 3, and Xbox 360 copies; simply check the box next to your preferred platform.

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    Pledge $30 or more About $30

    NIGHT TRAP A LA CARTE 30 allows you to order your choice of rewards adding up to $30. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $40 or more About $40

    If you want to own the "signature" game of Digital Pictures, you'll undoubtedly want to get your hands on the signatures of some of the creators! This level gives you an AUTOGRAPHED copy of Night Trap for PC, with signatures from director/co-designer James Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito.

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    Pledge $40 or more About $40

    If you want to own the "signature" game of Digital Pictures, you'll undoubtedly want to get your hands on the signatures of some of the creators! This level gives you an AUTOGRAPHED copy of Night Trap for MAC, with signatures from director/co-designer James Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito.

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    Pledge $40 or more About $40

    If you want to own the "signature" game of Digital Pictures, you'll undoubtedly want to get your hands on the signatures of some of the creators! This level gives you an AUTOGRAPHED copy of Night Trap for PLAYSTATION 3, with signatures from director/co-designer James Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito.

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    Pledge $40 or more About $40

    If you want to own the "signature" game of Digital Pictures, you'll undoubtedly want to get your hands on the signatures of some of the creators! This level gives you an AUTOGRAPHED copy of Night Trap for XBOX 360, with signatures from director/co-designer James Riley, co-designer Rob Fulop, technical director Mark Klein, and executive producer Tom Zito.

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    NIGHT TRAP A LA CARTE 40 allows you to order your choice of rewards adding up to $40. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    NIGHT TRAP A LA CARTE 50 allows you to order your choice of rewards adding up to $50. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $75 or more About $75

    Double the autographs, double the fun! In addition to an autographed copy of Night Trap for PC, you'll also receive an autographed copy of the theme song CD.

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    Double the autographs, double the fun! In addition to an autographed copy of Night Trap for MAC, you'll also receive an autographed copy of the theme song CD.

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    Pledge $75 or more About $75

    Double the autographs, double the fun! In addition to an autographed copy of Night Trap for PLAYSTATION 3, you'll also receive an autographed copy of the theme song CD.

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    Double the autographs, double the fun! In addition to an autographed copy of Night Trap for XBOX 360, you'll also receive an autographed copy of the theme song CD.

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    NIGHT TRAP A LA CARTE 80 allows you to order your choice of rewards adding up to $80. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $100 or more About $100

    Ever wondered how Night Trap was advertised while it was making its mark on the minds of gamers everywhere? In addition to the autographed CD and copy of Night Trap for PC from the $75 tier, you'll also receive a vintage 15 ¾’’ by 10 ½’’ POSTER autographed by the four members of the Night Trap team. The ad—a modified American flag featuring stills from the game—fires back at Night Trap’s Congressional critics, tweaking them for their uninformed attitudes and encouraging buyers to make up their own minds about the game’s appropriateness. You can take a look at the poster in the "A Little Background" section on the left.

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    Pledge $100 or more About $100

    Ever wondered how Night Trap was advertised while it was making its mark on the minds of gamers everywhere? In addition to the autographed CD and copy of Night Trap for MAC from the $75 tier, you'll also receive a vintage 15 ¾’’ by 10 ½’’ POSTER autographed by the four members of the Night Trap team. The ad—a modified American flag featuring stills from the game—fires back at Night Trap’s Congressional critics, tweaking them for their uninformed attitudes and encouraging buyers to make up their own minds about the game’s appropriateness. You can take a look at the poster in the "A Little Background" section on the left.

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    Pledge $100 or more About $100

    Ever wondered how Night Trap was advertised while it was making its mark on the minds of gamers everywhere? In addition to the autographed CD and copy of Night Trap for PLAYSTATION 3 from the $75 tier, you'll also receive a vintage 15 ¾’’ by 10 ½’’ POSTER autographed by the four members of the Night Trap team. The ad—a modified American flag featuring stills from the game—fires back at Night Trap’s Congressional critics, tweaking them for their uninformed attitudes and encouraging buyers to make up their own minds about the game’s appropriateness. You can take a look at the poster in the "A Little Background" section on the left.

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    Pledge $100 or more About $100

    Ever wondered how Night Trap was advertised while it was making its mark on the minds of gamers everywhere? In addition to the autographed CD and copy of Night Trap for XBOX 360 from the $75 tier, you'll also receive a vintage 15 ¾’’ by 10 ½’’ POSTER autographed by the four members of the Night Trap team. The ad—a modified American flag featuring stills from the game—fires back at Night Trap’s Congressional critics, tweaking them for their uninformed attitudes and encouraging buyers to make up their own minds about the game’s appropriateness. You can take a look at the poster in the "A Little Background" section on the left.

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    NIGHT TRAP A LA CARTE 100 allows you to order your choice of rewards adding up to $100. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    NIGHT TRAP A LA CARTE 110 allows you to order your choice of rewards adding up to $110. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    NIGHT TRAP A LA CARTE 120 allows you to order your choice of rewards adding up to $120. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    NIGHT TRAP A LA CARTE 130 allows you to order your choice of rewards adding up to $130. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    NIGHT TRAP A LA CARTE 140 allows you to order your choice of rewards adding up to $140. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $150 or more About $150

    Interested in playing a role in the production process? We're in the market for a team of BETA TESTERS to give their feedback on the new version of Night Trap before it hits the shelves, and a donation at this level will place you among that group. You'll also receive an autographed copy of the game for PC.

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    Pledge $150 or more About $150

    Interested in playing a role in the production process? We're in the market for a team of BETA TESTERS to give their feedback on the new version of Night Trap before it hits the shelves, and a donation at this level will place you among that group. You'll also receive an autographed copy of the game for MAC.

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    Limited 1 backer
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  35. Select this reward

    Pledge $150 or more About $150

    Interested in playing a role in the production process? We're in the market for a team of BETA TESTERS to give their feedback on the new version of Night Trap before it hits the shelves, and a donation at this level will place you among that group. You'll also receive an autographed copy of the game for PLAYSTATION 3.

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    Limited 3 backers
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    It's a way to bring creative projects to life.

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  36. Select this reward

    Pledge $150 or more About $150

    Interested in playing a role in the production process? We're in the market for a team of BETA TESTERS to give their feedback on the new version of Night Trap before it hits the shelves, and a donation at this level will place you among that group. You'll also receive an autographed copy of the game for XBOX 360.

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    Ships to Anywhere in the world
    Limited 1 backer
    $
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    It's a way to bring creative projects to life.

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    Pledge $150 or more About $150

    NIGHT TRAP A LA CARTE 150 allows you to order your choice of rewards adding up to $150. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $160 or more About $160

    NIGHT TRAP A LA CARTE 160 allows you to order your choice of rewards adding up to $160. You can choose this option now, and once the project concludes we'll send you a survey asking which items and platforms you prefer.

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    Pledge $200 or more About $200

    As many fans know, Night Trap was a pretty controversial game back in its day--so controversial, in fact, that it sparked a Congressional investigation into video game violence. This tier includes a digital copy of Tom Zito's files related to those memorable hearings, including statements made by politicians and parental groups, profiles of Senators Joe Lieberman and Herb Kohl (leaders of the anti-video game forces), the original proposal for a government agency to oversee the content of games and Tom's Op-Ed piece about the hearings which ran in The Washington Post. In addition, you'll receive an autographed copy of the game for PC.

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