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Cubicle Quest is an RPG about how much work sucks, and what you can do to escape it.
Cubicle Quest is an RPG about how much work sucks, and what you can do to escape it.
144 backers pledged $1,599 to help bring this project to life.

About this project

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[The campaign is over, but if you're interested in getting the game, check out its page. You can find out more about release dates and available channels at the forum. ]

Cubicle Quest

The Debt Alliance swept over the kingdom without warning. Suddenly Free Time Mountain and Hobby Oasis were lost, and the debt monsters were attacking the walls of Castle Sanity itself.

Cubicle Quest is a game about how life can suck. Dead end jobs, repetitive obligations, irritating coworkers... Cubicle Quest takes all of those things and turns them into enemies you can fight in an old-school RPG.

This isn't a bunch of financial advice repackaged as a game, and it's not going to hit you over the head with lectures. The enemy in the video is about as blunt as it gets: kill "Unpaid Bill" enemies fast, or they turn into nastier "Late Fee" enemies.Your skills and elements boil down to a few intuitive categories, so I think it makes for a fun RPG experience even if you don't care about the financial foundation.

But at least part of the fun is the ability to take a character from deeply in debt to a more fulfilling life. In real life, even if you have things under control, your finances can move pretty slowly paycheck to paycheck and it can take years to attain some goals. Cubicle Quest packages the feelings of moving up in life into a fun gaming experience.

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Risks and challenges

The game is very close to completion. Several people have already played through a nearly full version of the game and the game-breaking problems are fixed. Adding all the new content from feedback and pledges will probably add a few new bugs, but once those are ironed out there's only polishing to finish the game.

I think the project will be better for getting feedback and unique elements from backers, but this could potentially slow things down significantly. Still, based on my rate of production during the main project, I'm confident I can meet my general goals for the release of the game.

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    Digital copy of the game, plus an opportunity to play the beta and your name in the full credits as a tester!

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    Backer Early Release! As thanks for your support, you get to play the fully-polished version of the game with all added content before anyone else!

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    All the rewards of the previous level, plus a personal touch added to the game: a new item, NPC, or enemy - designed by you!

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    Super Backer Tier! As thanks for your support, your name and unique message will be included in the game's library or graveyard! You can also choose to receive any or all of the game's versions: alpha, beta, early release, and finished!

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    Be a part of the game! You or your character get a house in Societyville, populated by family, or a challenge, or bonus items to be found by the player.

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    Be a part of the game! You or your character get a house in Port Nostalgia, populated by family, or a challenge, or bonus items to be found by the player.

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    Personal advice and career counseling from the creator! I will analyze your budgetary situation and then give you thorough personal advice. The advice will be "Don't spend $1000 on Kickstarter."

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Funding period

- (30 days)