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Wallenstein - the 30 years' war, the first dice tower game from Queen Games.
Wallenstein - the 30 years' war, the first dice tower game from Queen Games.
675 backers pledged $53,870 to help bring this project to life.

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 If we reach 1001 backers, ALL backers will get the 4th expansion “Chambers”!

Many offices have to be taken in order to rule the land. For each region there are several positions to be filled by the players.

At the beginning of each round 6 chamber markers are revealed and placed on the corresponding spaces on the chamber tableau. These 6 positions are available to be filled in each region by the players. Whoever has the most counties under his control in that region will fill the position and exchange the camber marker on the tableau with one of his own player markers.

At the end of the game, players are awarded extra points for majorities in horizontal and vertical lines on the chamber tableau.

For many of us, the Thirty Year's War is the name of a conflict that occurred almost four hundred years ago and beyond that we know very little. But this war was one of the longest and most destructive in European history and was a major driver in the changing political and religious boundaries of Europe, as influential in Europe as the Revolutionary and American Civil War were to the foundation and development of the United States.

Albrecht von Wallenstein was one of the prominent generals of the 30 Years’ War and is the namesake of one of Queen Games’ highest rated games. Wallenstein is a game for 3-5 players Designed by Dirk Henn and published by Queen Games. This is a medium to heavy strategy game lasting around 120 min. The Wallenstein game box comes with the base game and three expansions, the Emperor’s Court, Landsknechte and Military Leaders. The expansion Military leaders is exclusive to the Kickstarter Campaign. (there maybe small quantities available at shows and promotions).

The main goal of the game is to have as many counties under your control as possible, but that alone is not enough to win you the game. Players must develop these counties by building palaces, churches and guilds. In addition to building infrastructure, you must also feed your peasants or they will revolt. Revolting peasants can lose you armies and possibly the county.

At the beginning of the game, starting locations are assigned with a drafting mechanic using country cards and cubes representing armies; this ensures a different game every time you play.  

There are 10 actions that can be performed by a player during a game round. There are two locations involving actions. Each player has his/her own board. On this board, the player places a county card on a particular action (for example if I want to build reinforcements in Bremen, I would place my Bremen county card face down in the reinforcement action box). The order of these actions is determined by shuffling a deck of 10 cards and displaying the first 5 face up on the main game board and the last 5 face down. This order changes round to round. So while players know the last 5 actions, advance planning and maneuvering is rewarded for the players who think about what is coming. 

A brief overview and review of gameplay can be seen here (again thank you to Tom Vasel and Dicetower)

http://www.boardgamegeek.com/video/17284/wallenstein-second-edition/miami-dice-062-wallenstein

Moving (another one of your actions) into a country where there is another player sparks a battle. Battle can also occur when a player has moved into a Neutral County, or when a revolt occurs in one of their own counties. Battles are resolved with the dice tower. The tower is seeded at the beginning of the game with army cubes from all players and some peasants’ cubes so that there can be no perfect knowledge. The attacker and defender put all their cubes from the contested area into the tower at the same time. Whoever has the most cubes that fall out of the tower and into the tray is the winner of the battle. Cubes from other players not involved in the battle that fall into the tray are not counted. However, any peasants’ cubes in the tray side with the defender. 

In addition to invading and controlling counties, taxing counties for gold, acquiring grain to feed your peasant population, enlisting reinforcements and building infrastructure (whew!),  there are event cards and bonus tiles that add additional twists to this exciting and deep game of military conquest!

 The "Emperor's Court" player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; The other way for players to acquire courtiers, is by converting armies to courtiers during the game (players add a smaller board next to their player board and now have three additional choices if they wish to convert 1,2, or 3 armies to courtiers). Whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available (adding reinforcements, and receiving grain or gold are examples of the favor the emperor may bestow upon players). 

 "Landsknechte" which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as receiving gold or placing armies in the dice tower tray for future conflicts) shown on the newly revealed card. This stack resets after winter (turns represent seasons) ends.

"Military Leaders" 

Every player is given one military leader figure to place on one of his controlled counties. While performing actions in this county he gets extra benefits, such as costs of buildings are reduced by 1 or he earns one extra grain.

At the end of a players turn he then moves the leader to an adjacent county under his control, leaving a marker at the old location. If a player can not place the leader adjacent to his county, he has to move it to any of his controlled counties not leaving a marker behind. The more markers you have on the board at the end of the game the more points will be awarded!

The Thirty Years’ War (1618-48) began when the Holy Roman Emperor, Ferdinand II of Bohemia, tried to rein in the religious activities of his subjects, agitating an already dicey relationship between the Catholics and the Protestants. For the first 10 years, the war was fought primarily among the German states. But this conflict had far reaching implications and one of the primary catalysts for conflict at this point in history was religion. The dissent between Protestant and Catholic was a primary reason why several major powers in Europe came to be involved in the war: Sweden, France, Spain and Austria all waged campaigns that primarily took place on German soil. During this time, over 500 garrisons were present, and they took what resources they needed from the peasants and employed a "leave nothing for the enemy" strategy that devastated the German countryside.

The results of the war were as influential as they were devastating. The centralized Holy Roman Empire would give way to a group of sovereign states, the Dutch Republic would be independent of Spanish rule, the Spanish Empire would wain, the Swedish and French powers would rise and the Feudalism system would begin its decline. All this change came at a terribly high cost, especially for the peasants and town folk who lived in the areas where garrisons and battles took place. It is believed that between 3M and 12M people lost their lives during the 30 Years' War. 

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Eketorp

Designer Dirk Henn

In Eketorp, players are Vikings building strongholds upon the island of Öland in Sweden.

The goal of the game is to collect the most valuable blocks to build your own fortress, either by winning battles on the resource spaces or by stealing blocks from other vikings.

For more information see this link:

http://boardgamegeek.com/boardgame/6281/eketorp

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In Amerigo, designed by Stefan Feld for 2-4 players, players take the role of an explorer like Amerigo Vespucci, journey to discover new lands, plan and build settlements, and collect resources.  

Amerigo has an amazing amount of replayability because the map layout differs each time, the patented dice tower changes the available actions from turn to turn, and the many strategies that can be pursued to achieve victory.

Gameplay

Through the clever use of a special dice tower, the game play in Amerigo has a new and innovative mechanism that determines the possible actions a player may take during his or her turn. This creates both a strategic (long range planning) and tactical (immediate action) game. 

Players drop cubes of a particular color (action) into the tower. Each of the 7 cube colors relates to one of the 7 actions a player may take. With the patented tower design, the cubes that are dropped into the tower may not all make it out and/or may not be the only ones that come out. This creates an exciting element that requires the player to adapt to the tactical situation (the actions available to the players that particular turn) yet still rewards a good overall (long range) strategy, capturing the game's theme of exploration and discovery.

Shipping

 Brazil, Russia and Ukraine

Due to the high customs charges and delivery challenges we no longer ship to Brazil, Russia or Ukraine. We apologize for this inconvenience.

Risks and challenges

Escape Big Box, Neptune and Escape Zombie are in process of shipping.

Everything Alhambra : We have had some delays in production of wooden components and are expected to arrive in about two weeks and the production is due in Feb 2015.
Chicago Express - The Nickel Plate expansion is almost completed and once finished the shipment will commence in the next couple of weeks.

Our toughest challenge with our previous projects has involved the coordination of production when a game is made with components from different manufacturers. This creates some logistics and shipping challenges that we want to improve upon. Going forward our plan is to minimize this situation so that we can better manage our production timeline and delivery.

Due to shipping time (ocean transit, customs, rail/truck, and final delivery), our release policy for Kickstarter Games releases is that they will be released in the EU when they are available since we produce in Holland. North America will be 8-10 weeks after EU and for backers everywhere else it will be 10-12 weeks from the EU launch.

For any Kickstarter customer service questions please use the "contact me" option here on the Kickstarter page.

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