Celebrating Shogun's 10 years anniversary we want to offer a Shogun Big Box. It is Queen Games' highest rated game on BGG ( 2007 Golden Geek Best Gamer's Board Game Winner)
The Shogun Big Box contains 4 expansions and exclusive to this Kickstarter campaign 452 custom made wooden components.
+ 452 custom made wooden meeple- armies,temples, theaters, castles and peasants.
Why no stretch goals in this project?
With this Shogun Big Box we want to offer you the best quality components and all the goodies right from the start at a good price.
Shogun re-implements Wallenstein with a setting in Japan during the Sengoku or “Warring States” Period (1467 - 1603). Shogun is Queen Games' highest rated game on BGG (number 66). In Shogun, each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his empire and secure points. Castles, temples and theaters replace the infrastructure of Wallenstein (as rice replaces wheat), creating a thematic experience for players who wish to move their exploits east to the Land of the Rising Sun.
Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube tower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!
The main goal of the game is to have as many counties under your control as possible, but that alone is not enough to win you the game. Players must develop these counties by building palaces, churches and guilds. In addition to building infrastructure, you must also feed your peasants or they will revolt. Revolting peasants can lose you armies and possibly the county. At the beginning of the game, starting locations are assigned with a drafting mechanic using country cards and cubes representing armies; this ensures a different game every time you play.
There are 10 actions that can be performed by a player during a game round. There are two locations involving actions. Each player has his/her own board. On this board, the player places a county card on a particular action (for example if I want to build reinforcements in Bremen, I would place my Bremen county card face down in the reinforcement action box). The order of these actions is determined by shuffling a deck of 10 cards and displaying the first 5 face up on the main game board and the last 5 face down. This order changes round to round. So while players know the last 5 actions, advance planning and maneuvering is rewarded for the players who think about what is coming.
Moving (another one of your actions) into a country where there is another player sparks a battle. Battle can also occur when a player has moved into a Neutral County, or when a revolt occurs in one of their own counties. Battles are resolved with the dice tower. The tower is seeded at the beginning of the game with army cubes from all players and some peasants’ cubes so that there can be no perfect knowledge. The attacker and defender put all their cubes from the contested area into the tower at the same time. Whoever has the most cubes that fall out of the tower and into the tray is the winner of the battle. Cubes from other players not involved in the battle that fall into the tray are not counted. However, any peasants’ cubes in the tray side with the defender. In addition to invading and controlling counties, taxing counties for gold, acquiring grain to feed your peasant population, enlisting reinforcements and building infrastructure (whew!), there are event cards and bonus tiles that add additional twists to this exciting and deep game of military conquest!
Tenno's Court : Expansion 1
The Shoguns are still fighting over the distribution of the empire’s provinces while peasant revolts and famines do not encourage ruling the country. But none other than the disempowered Tenno might tip the scales for some of the sovereigns: Ensuring the favor of the Tenno by using your diplomatic skills will help you win precious gifts and highly rated privileges. But be careful: If you vie too much for the Tenno’s favor you might easily loose control of your armies …
Player's army tokens that fall from the dice tower at the start of the game become courtiers who compete for favors (special actions) from the emperor; The other way for players to acquire courtiers, is by converting armies to courtiers during the game. Whoever has the most courtiers in the court's entrance hall each turn gets first shot at the favors available.
Samurai : Expansion 2
Samurai which can be used with "Emperor's Court" or on its own, consists of a set of four cards for each player stacked in a particular order. If after determining turn order, a player controls counties in four different regions, he removes the top card from the stack, then takes one of the bonuses (such as receiving gold or placing armies in the dice tower tray for future conflicts) shown on the newly revealed card. This stack resets after winter (turns represent seasons) ends.
Military Leaders : Expansion 3
Every player is given one military leader figure to place on one of his controlled counties. While performing actions in this county he gets extra benefits, such as costs of buildings are reduced by 1 or he earns one extra grain. At the end of a players turn he then moves the leader to an adjacent county under his control, leaving a marker at the old location. If a player can not place the leader adjacent to his county, he has to move it to any of his controlled counties not leaving a marker behind. The more markers you have on the board at the end of the game the more points will be awarded!
Chambers : Expansion 4
Many offices have to be taken in order to rule the land. For each region there are several positions to be filled by the players. At the beginning of each round 6 chamber markers are revealed and placed on the corresponding spaces on the chamber tableau. These 6 positions are available to be filled in each region by the players. Whoever has the most counties under his control in that region will fill the position and exchange the camber marker on the tableau with one of his own player markers. At the end of the game, players are awarded extra points for majorities in horizontal and vertical lines on the chamber tableau.
Brazil, Russia and Ukraine
Due to the high customs charges and delivery challenges we no longer ship to Brazil, Russia or Ukraine. We apologize for this inconvenience.
Risks and challenges
Everything Alhambra, Push a Monster & Chef Alfredo, Parfum and Queen's Architect:
Europe - Shipped.
US - We have started to ship.
Canada - We expect the shipment to arrive at Lion Rampants warehouse
by the end of May. The shipping should commence asap.
Rest of the World - Shipping is in the final stages.
Lancaster BB, Wallenstein : are in schedule as planned.
Our toughest challenge with our previous projects has involved the coordination of production when a game is made with components from different manufacturers. This creates some logistics and shipping challenges that we want to improve upon. Going forward our plan is to minimize this situation so that we can better manage our production timeline and delivery.
Due to circumstances out of our control like extreme weather delays of 2-3 months or longer can occur in individual cases.
Due to shipping time (ocean transit, customs, rail/truck, and final delivery), our release policy for Kickstarter Games releases is that they will be released in the EU when they are available since we produce in Holland. The USA will be 8-10 weeks after EU and for backers everywhere else including Canada could be 10-12 weeks or longer from the EU launch.
For any Kickstarter customer service questions please write toLearn about accountability on Kickstarter
- (16 days)