Marcel and Marco, the designers of the award winning game “Fresco” now introduce you to the wonderful world of fragrances through their new game “Parfum”.
Aromatic scents were first used in the Orient in myriad ways. This expertise in manufacturing precious mixtures eventually reached Europe, with the southern French town of Grasse in Provence becoming the capital of the perfume craft.
In “Parfum”, players assume the role of master perfumers. They distill precious essences and create unique perfumes using ingredients like vanilla, lavender, rose, bergamot and violet.
But each customer has their own preferences, so even the most charming symphony of fragrances must satisfy the tastes of the wealthy clientele, so that they buy your creations. Choose your Aroma dice skillfully to obtain the right fragrance notes to create the most desired perfume. Watch your customer’s desires to become the most successful perfumer.
With “Fresco” the designer team “MM” successfully engulfed the players in the fantastic world of fresco painting. Now with their new creation “Parfum”, they lead the player into the exotic world of perfume making in the 18th century.
In “Parfum” you assume the rule of a master perfumer trying to distill the most desired fragrances and sell them to the picky customers. The following overview will give a short introduction to the game play.
The players can earn money by selling perfumes to the customers at the shops on the street. Each customer has their own favorite fragrance that a perfume must contain as well as a price they‘re willing to pay.
The fragrance notes:
The perfumes are created by assembling the perfume sides of two or three fragrance notes. Minor perfumes consist of a head note (upper part) and a base note (lower part), while major perfumes have an additional heart note (middle part). The icons on the left show the fragrance components of a perfume.
The formula side of a fragrance note indicates the flavors needed to create (that is, take) the fragrance note as well as the fragrances contained in the finished perfume. The value in coins shows how much money a player earns for distilling this note. The flacon icon and its background color indicate the type of fragrance note (head, heart or base note).
The Aroma dice:
The players distill the 5 different ingredients by rolling the Aroma dice – violet, bergamot, rose, vanilla and lavender. The sides of a die show either a flask (successful distillation) or a fly (failed distillation).
The market clock:
At the start of each game round, each player chooses one clock, thus determining when they wake up. A player who wakes up earlier has a greater choice of fragrance notes and customers, but has fewer actions at their disposal. A player who wakes up later has fewer choices but can perform more actions due to being well-rested!
Expansion 1: The secret essences:
The secret essences allow players to permanently get extra aroma dice throughout the game to increase their chances of successfully distill the fragrance notes that they desire.
At the start of each round, one of the 12 extra aroma dice is drawn out of the bag and placed on the game board. The first player to spend an action can take that dice for the rest of the game. Every time he rolls his dice, he can roll the extra aroma dice too, thus increasing his chance to successfully distill. The extra white aroma dice are especially helpful, since they are jokers.
Fresco is one of those rare games that from the moment you sit down to play, you can truly get immersed in the theme and really feel the game come alive.
The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colorful family game and have to prove their abilities: But only the player who plans cleverly can win!
Brazil, Russia and Ukraine
Due to the high customs charges and delivery challenges we no longer ship to Brazil, Russia or Ukraine. We apologize for this inconvenience.
Risks and challenges
USA and Canada : Escape Big Box, Neptune, Escape Zombie and Chicago Express are in the end phase of shipping.
Everything Alhambra : Printing is expected to be completed by 14th march.
Our toughest challenge with our previous projects has involved the coordination of production when a game is made with components from different manufacturers. This creates some logistics and shipping challenges that we want to improve upon. Going forward our plan is to minimize this situation so that we can better manage our production timeline and delivery.
Due to circumstances out of our control like extreme weather delays of 2-3 months or longer can occur in individual cases.
Due to shipping time (ocean transit, customs, rail/truck, and final delivery), our release policy for Kickstarter Games releases is that they will be released in the EU when they are available since we produce in Holland. The USA will be 8-10 weeks after EU and for backers everywhere else including Canada could be 10-12 weeks or longer from the EU launch.
For any Kickstarter customer service questions please use the "contact me" option here on the Kickstarter page.Learn about accountability on Kickstarter
- (13 days)