In Lost Legends, by Mike Elliott, 3 to 5 players are mighty warriors, developing their strengths in order to battle increasingly ferocious monsters as they quest deeper into danger.
Each player’s board keeps track of all their warrior’s information: weapons, equipment, vitals, experience... their legend points, skills, and their kill trophies and trophy awards. Each warrior is unique, and starts with varying vital levels and hero points. For example, the Barbarian begins with no mana, but is quite tough with a health level of 4, and also starts with 6 hero points.
Each round of play has its own deck of monsters. The first monster each warrior encounters is placed in front of them, and then an additional monster is revealed in the center of the table.
Players then draft weapons, armor, spells, special abilities, charms, potions and healing items with an eye toward defeating their assigned monster. Each player is dealt 6 equipment cards. They choose one, and either add it to their inventory by paying its cost in hero points, or turn it into additional skill for free. Players pass their remaining cards to their left. This continues until each player has one card left. That final card is removed from the game.
You pay for cards you equip with hero points, but the skills you begin with - or attain while drafting - can reduce these costs. You may also convert an existing piece of equipment into a skill, and further reduce the cost of the new item.
Now the fun begins! You face your first challenge and it’s your turn to attack. You determine the effectiveness and ferocity of your attack and mete out damage. If this isn’t enough to take out the monster, mark the wounds you did inflict... and prepare yourself for the monster’s counterattack. This is where your preparation in equipping really comes into play. Did you give yourself enough protection to survive the attack? If not you are knocked out of the round and will not fight again until the next round.
But be aware, some monsters have special abilities that can affect the battle. For example, a monster can charge you and deliver damage before you even attack.
When you defeat a monster, you might be able to claim a trophy award or two. These vary in kill trophies required and legend points awarded.
At the beginning of your turn, if you do not have a monster in front of you, you must encounter a new one. You can choose to take on the face-up monster in the middle of the table... or you can draw the top card from the monster deck. If you don’t think it’s a good idea to fight this monster, and another player also does not have a monster in front of them, you can evade that monster and it will attack them. But, if you do this, you then must take on the next monster from the top of the deck.
The round ends when all the monsters have been defeated, or all the players have been knocked out. At this point, all players refresh back to their full levels of mana and health, trophy points are awarded for the round, and you move on to the next round, where you will be able to draft stronger, better equipment. And you’ll need it, because the monsters get stronger, too!
Three rounds is the game, and at the end, only the warrior with the most legend points becomes the most legendary!
Backing a new game here on Kickstarter means you believe in the game, and you should be rewarded for your faith in the game! Here's what we'll do for you if you back us at the "Cutting Edge + More" level and up...
If you order the game here on Kickstarter, you'll get the game a full two weeks before the street date! You will be the very first people to own the game! *See details in the shipping section at the bottom of the page.
Add awesome T-Shirts (shown below) to your order for only $30 per shirt! Add $30 per T-shirt to your pledge!
The following Stretch Rewards will not be Kickstarter exclusives, but if we reach the goals, you will all get them early and for free!
If you order the game to be shipped to ANY OTHER COUNTRY OTHER THAN THE UNITED STATES OR GERMANY, please refer to the following chart for the additional shipping costs to have it delivered to you and add it to your pledge total.
*While every effort will be made to ship when promised, estimated delivery dates are estimates and are subject to change, unknown external factors may cause delays. Early delivery promise applies only to addresses within the United States, backers from other countries may get their rewards later.
UPDATE: WE HAVE TALKED WITH OUR CANADIAN DISTRIBUTION PARTNER AND THEY HAVE AGREED TO GET LOST LEGENDS TO OUR CANADIAN BACKERS. IF YOU WOULD LIKE TO BACK LOST LEGENDS TO BE SHIPPED TO CANADA PLEASE ADD $20.00 FOR SHIPPING AND HANDLING CHARGES.
AUSTRIA, BENELUX, FRANCE & THE UNITED KINGDOM BACKERS
PLEASE ADD $15 TO YOUR PLEDGE LEVEL UNLESS OTHER WISE STATED WITH IN YOUR PLEDGE LEVEL. TO HAVE YOUR REWARDS SHIPPED TO YOU.
ALL OTHER EUROPEAN LOCATIONS -
PLEASE ADD $20 TO YOUR PLEDGE TO HAVE YOUR REWARDS AT ANY PLEDGE LEVEL SHIPPED TO YOU.
ALL OTHER INTERNATIONAL LOCATIONS -
PLEASE ADD $60 TO RECEIVE YOUR COPY OF LOST LEGENDS.
ALL ADDITIONAL COSTS THAT MAY OCCUR BECAUSE OF CUSTOM DUTY OR LOCAL CHARGES ARE THE BACKERS RESPONSIBILITY.dd
Risks and challenges
This is an exciting project for us because it's scope is greater than anything we've ever produced. We will need a very large number of original illustrations from several artists that we feel need to fit together stylistically. We are very excited to meet this challenge.
Our biggest issue with our previous projects has been our choice to produce the games in Europe. We prefer the quality that is attained by the European print houses that we cannot get at this time in China or North America. We are working with printers in the U.S. to see if they can meet our quality goals, but so far that has not come to pass. And printing at this time of the year in Europe means we bump into all of the other publishers rushing to get their games out in time for the International Spieltage in Essen Germany. We are working to navigate this better.
Everything will be shipped with the main game and not in separate shipments.
While every effort will be made to ship when promised, estimated delivery dates are estimates and are subject to change, unknown external factors may cause delays. Early delivery promise applies only to addresses within the United States, backers from other countries may get their rewards later.Learn about accountability on Kickstarter
- (44 days)