Kansas Pacific ( Originaly published by Winsome Games) is the third game in the Iron Horse collection. This is a limited first print run of 1500 copies and will not be available in retail. It may be your only opertunity to get this game here at KS or in the Fairs if there are any copies left.
Players take the role of a major investor in the railroads during the massive expansion across the North American continent that took place during the 19th century. Depending on how you invest you may be the president of one (if not more!) of the historic lines that pushed west to the Pacific Ocean and responded to the cry "Go West!"
The wide open plains of Kansas were the stage for “Wild West” drama, and home of famous cities such as Dodge City and Wichita, and of others that are best remembered in the history books such as Baxter Springs and Junction City. Hardy settlers flooded into Kansas before, during, and after the American Civil War (1861-1865). The railroads were soon to follow.
After the Civil War there was a shortage of beef in the northern states. The railroads had not yet made their way to Texas, so ranchers there pushed north to the rail points in Kansas, creating dozens of cowtowns and making railroad operations in Kansas a very lucrative business. From 1866 to 1885 hundreds of thousands of Texas longhorns were driven annually to shipping points in Kansas. Some railroads carried that cattle, wheat and other foodstuffs to high demand markets in the East, while others continued on to the Rockies and even the distant Pacific Ocean.
Your goal as an Investor or Railroad President is to make money! Invest your money wisely, manage your companies shrewdly and you may make a name for yourself as one of the visionaries who opened the West!
Players begin Kansas Pacific with a certain amount of cash, depending on the number of players. To start the game, the initial "President's" share, of each railroad is auctioned. Players can bid on as many companies as they like (so a player can be the president of more than one railroad...conflict of interest and monopoly are a good thing in the 1800's Wild West!) and a $0 bid is an option. Once a player passes, he or she cannot reenter the bidding for that particular auction.
Once all the initial shares are auctioned, each railroad president can take the following actions (in this order):
Issue Share - The way to raise capital for the company. Be careful. If another player has more shares than the current president...see the next step in the turn!
Determine President - If a share has been issued, the person who has the most shares of that railroad becomes its president. Ties go to the person who currently has the "President's Share." If the company changes presidents, the President's Share is swapped with a regular share belonging to the person with the most company shares.
Land Grant - If a railroad has crossed the land grant line, the President may execute the land grant option, which allows the railroad to purchase 10 additional trains (using railroad and/or the president's money). Only three railroads can claim the land grant, and no railroad may claim the grant more than once.
Build Track -As railroads begin connecting cities across the plains, they will earn income. The more track that is laid in a turn, they more expensive the track gets. Wisely balancing expansion with generating income is always a challenge.
Go West - Once a president's railroad has reached the Western edge of the map, the president may declare "Go West", which increases income and the railroad no longer has an active role (no more track is place and no more shares issued) other than paying dividends.
Pay Dividends - The more a railroad makes, the higher the dividend.
Check for End of Game - The number of railroads that have gone west, crossed the land grant line, or have no trains in their inventory are what determine the end game (each has its own condition).
Wall Street - Your success can have a price. At the end of a round, if none of the end game conditions have been met, a share of the railroad that paid the highest dividend last round will be auctioned. The president bids first. So be careful about issuing stock of a high performing company! You may have suitors lining up to take the reins and reap the rewards!
Brazil, Russia and Ukraine
Due to the high customs charges and delivery challenges we no longer ship to Brazil, Russia or Ukraine. We apologize for this inconvenience.
Risks and challenges
USA and Canada : Escape Big Box, Neptune, Escape Zombie and Chicago Express are in the process of shipping.
Everything Alhambra : We have had some delays in production of wooden components and are expected to arrive in about two weeks and the production is due in Feb 2015.
Our toughest challenge with our previous projects has involved the coordination of production when a game is made with components from different manufacturers. This creates some logistics and shipping challenges that we want to improve upon. Going forward our plan is to minimize this situation so that we can better manage our production timeline and delivery.
Due to circumstances out of our control delays of 2-3 months can occur in individual cases.
Due to shipping time (ocean transit, customs, rail/truck, and final delivery), our release policy for Kickstarter Games releases is that they will be released in the EU when they are available since we produce in Holland. North America will be 8-10 weeks after EU and for backers everywhere else it will be 10-12 weeks from the EU launch.
For any Kickstarter customer service questions please use the "contact me" option here on the Kickstarter page.Learn about accountability on Kickstarter
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