In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas. At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it.
Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards. Players then take actions in turn order, moving samurai on the board as needed in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on).
Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant, whose offerings change from turn to turn.
Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.
Unique Action-Selection & Worker Placement
Players begin the game with three action cards. Each card has four different possible abilities. So, not only must you figure out the optimal order to place your actions cards in, but you also have 4 choices of which actions to take per card! The action you choose depends on how you rotated the card.
Furthermore, each action requires samurai to activate, with some actions requiring additional samurai on specific areas of the board, making each decision very difficult in terms of how to best utilize your limited supply of samurai! For example:
The blue player has chosen the action "collect rice" with this tile (the bottom-most action is the chosen action). Each white samurai symbol is a possible action. Since the "collect rice" action shows four white samurai, it may be taken up to four times, by placing one of his samurai on each of the four spaces.
Additionally, the "collect rice" action shows a grey samurai behind each of the white samurai. This means that in addition to the samurai used to activate the action, the blue player needs additional samurai on the game board! In this case, he would need samurai on the rice collection areas of the board. Having only samurai on the action card without any samurai on the board would do the blue player no good, so he must carefully plan ahead where he is placing all of his samurai!
This system makes each and every decision difficult, as each turn players must determine what actions they would like, the order they would like to take them in, and how many of each action they would like to take, which also requires careful thought of where they will need to place all of their samurai.
There are numerous possible actions available to players in the game: Collecting resources such as wood & stone (which players need to build buildings for points and income) or rice (which players will need to feed their samurai), collecting money, recruiting new samurai, moving samurai, building structures, trading with the traveling merchant, etc.
One action even allows you to purchase an additional action card! These new action cards allow for enhanced abilities which allow you more flexibility in your action planning and efficiency.
Every Turn is Different
One of the neat twists in Edo is the traveling merchant, who is always making different offers from turn to turn!
The merchant always has two possible offers which players can choose from if they select the "merchant" action. Sometimes the merchant will offer up goods for money, or sometimes he might give you points for money or goods. Always keep an eye on the merchant, as timely use of his services might give you the edge on other players, spurring you on to victory!
If you're going to preorder a game, no matter how awesome it looks, you'd best be rewarded for your faith in the game! Here's what we'll do for you if you spring for the "Cutting Edge + More" level and up...
If you order the game here on Kickstarter, you'll get the game a full two weeks before the street date! No funny business; you will be the very first people to own the game. Guaranteed. Wave it around in front of your friends! Flaunt it on BoardGameGeek! Make yourself the envy of your game group!
Limited Collector's Poster
A movie-style poster featuring some sweet artwork from Edo to make your game room a stylin' place!
You'll receive a bonus promo that won't ship with any other copies of the game. The promo will not be Kickstarter exclusive, but late adopters will have to pay a little extra, while you get it early and for FREE!
The bonus promo consists of two additional special authorization cards, introducing a new type of action to the game: Charter. If your 3rd and last action is the charter action you can choose one of the actions on one of your unused action cards which you did not use this turn instead. This allows you to see how the turn plays out before deciding on your final action!
In addition to the ability to preorder a copy of Edo, we're also giving you the ability to add a couple of our popular titles at special Kickstarter prices! You can add either Wallenstein or Alhambra Big Box to your order, or even both!
Additionally, we have two stretch rewards which will be announced when we hit the required levels. We think they're pretty cool, but you'll have to wait and see! So, tell your friends, and let's hit these goals! If you guys go really crazy for Edo and we blow away $50,000, who knows, maybe we'll add another stretch goal later!
Funding Bonus: A copy of Arena: Roma II (See Update #1!)
Stretch Goal #1: $20,000 - TBA
Stretch Goal #2: $40,000 - TBA
Stretch Goal #3: $60,000 - TBA
- (34 days)