Monsters and madmen are everywhere. Glory awaits the stalwart heroes who would stand against the forces of evil.
You’re not one of those heroes.
You’re the people behind the heroes - the shopkeepers and the smithies and the potion brewers who outfit adventurers with the gear necessary to undertake their quests.
Hero's Crossing is a board game where players manage individual towns that produce and sell resources heroes need on their journeys. Your task is to juggle supply and demand to best outfit the heroes with what they’ll need. Do your job wrong and a brave knight may end up fighting a dragon with nothing but twigs and shoelaces. Do your job right and you may help save the world.
Hero's Crossing is a love letter to classic video game RPGs - you'll find heroes and buildings that look like they belong in the games we grew up on.
On top of that, Hero's Crossing employs a unique art evolution mechanic - as you play and your town grows, the art in the game shifts from 8-bit to 16-bit to 32-bit to match the evolution of early pixel art.
This doesn't just apply to the heroes you'll encounter in the game. Throughout the game you'll be building up a town, and the tiles in that town will similarly upgrade in art style (and power!).
The core challenge of the game is managing supply and demand - heroes need equipment for their journeys, and the player who best outfits the heroes will end up victorious.
To do this, players build individual towns that produce and sell resources. Each tile in the town may be good at crafting weapons or selling potions or speeding up supply transit.
Players build their towns using a unique dice drafting system. Each player has 4 color-coded dice which they pick to take actions; depending on the action, the color and number impact the action differently.
Want to produce green potions? You have to use a green die. Want to kick out a spy? You have to use a high value die.
Don't like your dice? You can steal someone else's (for a price)!
On top of this, Hero's Crossing employs a novel dual action system. Whenever you draft a die to perform actions, you perform two actions with the same die, and the available action pairings change every round. Sometimes the action pairings complement each other and help you get ahead, and sometimes you'll be forced to make tough decisions among the pairings.
So how do you win? You sell stuff from your shops! Every time you sell heroes what they want, you're rewarded with victory points.
Sell particularly well, and the hero will hang out in your town and lend you their powers (and more victory points). The powers can turn the tide of the game.
At the end of the game, whoever has the most victory points - by selling, acquiring heroes, using special powers, and building special tiles - wins!
We also have two videos that break the rules down further: a detailed overview of the mechanics and full tutorial for those that want to get all the details:
These rewards are only available on Kickstarter and are limited in quantity, so act fast!
Getting the word out about our campaign is super important! To succeed, we need you to tell your friends about us and get more eyes over here. Click on one of the buttons below to share our message!
For each social media stretch goal we hit, we'll release a large PDF of a hero from Hero's Crossing for your own personal use - print them and hang them on your wall, make them your desktop background, whatever.
We'll post a survey on the associated social media channel to determine which hero to release!
You can get any Addon regardless of your pledge level. If you want an Addon, simply choose the pledge level you want and then add the Addon amount to your pledge. If you want multiple Addons, just add the total amount of all the Addons you want to your pledge level. We'll send a survey after the Kickstarter to work out what to send your way.
All Addon items are also available as individual pledge levels, so if you just want one of the Addons, you can simply choose that pledge level.
The numbers above are for the base game. For the other rewards, click on the individual pledge level to see their shipping costs.
We're working with a fulfillment partner to handle our shipping and fulfillment. This allows us to offer lower rates while still making sure our shipments are handled quickly and efficiently. Orders shipped within the US, Canada, China, and the EU will be shipped from within their respective regions, avoiding hidden taxes and fees.
Risks and challenges
The good news is that the game itself is finished - the design is locked, the game has been heavily playtested, and all the content is finished (aside from Kickstarter stretch goals & backer rewards).
As with most physical products, the biggest risks are associated with manufacturing and shipping.
To minimize manufacturing risk, we are working with an established company that has a solid reputation and has produced a number of high-quality games - Panda. We have already begun this process, and we are collaborating closely with them to ensure that the game hits our quality bar in a timely fashion. They're an overseas company, and that introduces the possibility of unforeseen delays - we believe we've set realistic target dates given that possibility, but we promise to be fully transparent about any developments that happen.
We're working with a fulfillment partner to help with shipping and fulfillment. They have the expertise and experience to help get our game to domestic and international backers safely and quickly. Our approach to shipping is to play it safe - shipping within the United States is a predictable space that we can work within without much problem. We are avoiding big physical rewards to avoid the shipping costs they would introduce.
We're committed to getting this game out the door and onto your tables, and we'll keep you fully updated along the way. Thank you so much for backing our game, and we hope you enjoy it!Learn about accountability on Kickstarter
- (33 days)