$12,359
pledged of $60,000pledged of $60,000 goal
588
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00
Rosebud GamesBy Rosebud Games
First created
Rosebud GamesBy Rosebud Games
First created
$12,359
pledged of $60,000pledged of $60,000 goal
588
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00

Last Meet the Team Update

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Dear backers!

Thanks for all of the constant support and encouragement. We are trying as hard as we can to let people know about our game. This has been an amazing experience thanks to all of you, the backers. Today we have the last update about the Meet the Team series.

Raul Mora, game designer for Death in Candlewood:

Hi everyone! I'm Raul Mora, a game designer and technical artist at Rosebud. I started my career in video games a few years ago as a freelancer and game designer for a Polish company, working mostly with Unity Editor and building levels. Three years ago Toni found me and I started to help developing Death in Candlewood. Now, here we are trying to make it really happen! I love working at Rosebud with such great people.

I also love video games, of course, and have been a gamer as early I can remember. I always loved to learn and see how games are built. Whenever I could, I proofed game editors like QRadiant, Hammer, Unreal Editor etc, but I've also learned 3D modeling, texturing and the various programmes involved. Personally, my favourite engine is Unreal Engine, but as Rosebud is such a small team it’s much more useful to work with Unity Engine. Unity lets us achieve fantastic results in a short time with an easy learning curve.

As a technical artist and game designer for Death in Candlewood, I have been working in all the custom shaders for the game, especially hard surfaces such as the ones you find on the vehicles. One of the biggest challenges as a technical artist has been creating realistic damage to the vehicles: I’ve been working a lot on scratches, dirt, blood, light reflections, broken glass and wasted paint! 

If anyone is interested in my previous work, you can find a sample of it here:

Thanks for reading!

-Raul 

Dan Palatnik, vehicle modeler for Death in Candlewood:

Hi all! I’m Dan Palatnik, born in Rio de Janeiro in Brazil. I’m a graphics illustrator and a huge fan of antique cars (particularly from the ’30s to the ’60s) and of twentieth century design in general.

I have seen some of my own models on several mods in games like Mafia or GTA: San Andreas, and for Death in Candlewood I modeled most of the vehicles. Some are made from scratch specifically for the game, like the Chevrolet Panel Delivery 1939, and others were modified to fit the game’s requirements, like the Ford Tudor 1933 or the Lincoln Zephyr 1935.

One of the most challenging tasks related to the creation of cars for Death in Candlewood is that all the vehicles can be driven, take damage and even break into pieces, which means I have to keep details on the interiors and engines as well as create each piece independently like doors, bumpers or hoods. I use 3DS Max to model my cars and VRay for the high quality renders, so let me show you the process for building a car like the Chevrolet Panel Delivery 1939 from scratch: 

It’s been a pleasure to talk with you about my work! If you’re interested in seeing more, check out my portfolio on http://www.palat.com.br or my personal blog, “The Digital Garage Project”, on http://garagemdigital.blogspot.com.es.

Dani Naimare, concept artist for Death in Candlewood:

Hi all! I’m Dani, a graphic artist, specializing in illustration, concept art and storyboards, with a degree in graphic design, knowledge of 3D, photography and multimedia concepts.

I’ve been working in the games industry for some years now and participating in such a fantastic game as Death in Candlewood has been like a milestone for me. Also I have been working as a freelance in advertising projects and graphic design, as well as collaborations on short films and exhibitions.

Before that I also worked for some years in an advertising agency specializing in fashion where I learned many tricks with Photoshop to make a quick and clean job, like providing support to the lighting in the photo shoots and retouching of fantasy for some of our customers.

I studied arts and crafts in Vic (Barcelona, Spain), with further studying for several years in illustration and comic at Joso School (Barcelona), and studied CGI with Maya and Final Cut in IDEP (Barcelona), where I also studied media. I must confess that I also missed some CAD courses!!! Lately I’m always trying to take online training courses and perform lighting, concept art, creature design etc...

My work for Death in Candlewood so far has been the creation of concept art and also I have been developing ideas and promotional concepts to enhance the game’s brand identity, like for example the promotional poster you can see in the Kickstarter main page or on the websites.

Personally, I love the surf, breaking my guitar and watching movies!

It’s been a pleasure to talk with you about myself! If anyone is interested in my work, please visit my portfolio here: www.daninaimare.com

-Dani

Rosebud Games, Alex Dickie, and 8 more people like this update.

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