$12,359
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backers
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Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00
Rosebud GamesBy Rosebud Games
First created
Rosebud GamesBy Rosebud Games
First created
$12,359
pledged of $60,000pledged of $60,000 goal
588
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00

Meet the team #2: Andor Kollar, Lead Artist for Death in Candlewood

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Welcome to the realm of imagination! The power of imagination connects the two separate worlds of reality and illusion. Imagination is even more important than knowledge: knowledge has limits, while imagination knows no bounds. This is the main principle of an artist and fills up with works with power.

I’m Andor Kollar, Lead Artist for Death in Candlewood, so I deal with numerous parts of Death In Candlewood every day. I’m particularly focused on characters, and I’m really happy with how they’ve turned out. Before Rosebud, I had previously worked on AAA games like Heroes of Might and Magic V, The Witcher, Silent Hill: Origins, Rise of the Argonauts, F.E.A.R. Extraction Point and Overlord II. This sets me up perfectly for what needs to be done in Death In Candlewood.

I was always interested in combining traditional art, cultures and real life itself. Artists in the Middle Ages used to paint with oil and carved marble sculptures – nowadays computer graphics are a new, exciting medium, a modern tool with which we express our imagination. Working with 3D graphics is like creating a new world.

I’ve always been influenced and inspired by the human body and anatomy. Part of my job (and the most important and difficult thing for a character artist) is capturing characters’ personalities. I have been influenced by many artistic periods and big artists like Dali, Bosch, Giger, Gaudi, Monet, Duchamp, Dürer or Caravaggio, but specially the great Hungarian painter Mihaly Munkacsy (I’ve turned Toni into his biggest fan!).

I’m very proud of the eerie, emotive atmosphere that Death In Candlewood has and the great plot that reveals the destiny of an insane man in love, with a love as a destructive force that can annihilate anything and anyone. To make these characters seem real, I often had to put myself into their minds and went down into darkness and up again into angelic innocence. The psychologies of our characters are really important in this game.

Working on Death in Candlewood has been a fantastic experience. It allows me to work with inspirational, successful people in an atmosphere where other people’s work and opinions are important to everybody. I'm very proud of my work for the game too, and Rosebud has been a joyful opportunity for me to show my skills! I think we are a small but fantastic team.

There are two important phases in my daily work for Death in Candlewood: the concept and its implementation. They generally require the same amount of time, though design often requires more energy. It’s important to think through my ideas, but as soon as the final thoughts are done I enjoy playing with my work. I cannot rest if I don’t feel the personality of my characters is complex or believable. My favorite characters in the game are the Monsters, the Caravans, all the Chinese men, the Patients, Ray Dune and Rizzo. See? I love them all!

Thanks so much for reading. It’s been a honour to have the chance to talk about myself and my work on Death In Candlewood.

If anyone is interested in seeing my other work, you can see my portfolio here: http://www.kollarandor.com

Alex Dickie and Rosebud Games like this update.

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