$12,359
pledged of $60,000pledged of $60,000 goal
588
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00
Rosebud GamesBy Rosebud Games
First created
Rosebud GamesBy Rosebud Games
First created
$12,359
pledged of $60,000pledged of $60,000 goal
588
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Fri, May 2 2014 2:02 PM UTC +00:00

Meet the Team #1: Toni Sanchez, co-founder of Rosebud Games and creator of Death In Candlewood

2 likes

Here we go again with another project update! Today we begin a series of updates aimed at introducing you to the team. First of all, I shall introduce myself.

I’m Toni Sanchez, co-founder and producer at Rosebud Games. I'm the guy behind the KS profile, so I write most of the updates and answer your comments. I also help with programming, drawing and modelling when it’s needed! 

My love for video games started a long time ago. When I was a kid I fell in love with the potential of computers from the first time I saw one, so I started developing small games for computers like ZX81, ZX Spectrum or Amstrad CPC in the early ‘80s and sold them at my school gate… how I miss the orange and green phosphorus screens! 

Anyway, I'm an old school computer engineer (or was, back in 1992) and have since been working as a consultant, project manager and researcher in video games and media for universities and private companies, earning some international gaming awards along the way. I collaborated in most of the games used by Spanish public hospitals for patients with brain damage, and at present, if time allows, I also teach companies about new mobile and augmented reality technologies. 

I started working on the Death In Candlewood concept many years ago. At the beginning I used my own game engine, but the more I worked on the idea the more potential I found, so we switched to the Unity engine to make our lives easier. After some talks with Jay Kyburz and Andor Kollar, the game has become what it is today. 

Jay Kyburz was BioShock's Environment Lead. He has his own company (Iron Helmet) but helped us as a consultant. He is a fantastic guy, personally and professionally. Many good things seen in the game come from him, especially the ones related to the player’s emotions – here I also want to thank Raul Mora, our young and talented game designer, who has been able to make Jay’s ideas reality. 

Andor Kollar is our Lead Artist and has been working on horror games for many years. He has an impressive resume with experience on AAA games including Silent Hill, F.E.A.R. and The Witcher and is the best artist I've worked with. This sets us up perfectly to make games like Death In Candlewood amazing, and I have been working closely with him every day for the last two years. 

So, that’s me! If anyone is interested in finding out more about Rosebud Games or Death in Candlewood, please visit our dedicated websites or contact me!

Alex Dickie and Rosebud Games like this update.

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