Theme Park Studio Update! More Announcements And Custom Train Overview
Just a quick update. As we move closer to our 'Early Edition' launch we will be providing more frequent updates on the product's status. Right now we are working 6 days a week to produce the best product possible.
Through our focus group meeting, and discussions with Alpha testers, we have decided it is important to restructure the UI to make it more accessible to all audiences. With all the power and extensive customization features Theme Park Studio offers, presets and helper functions have become increasingly necessary.
We are still targeting April 2014, however the 'Early Edition' may get bumped a little. It is hard to tell right now, but we will keep you posted. Theme Park Studio is our most ambitious product to date and, with all the time and sweat invested, we want to make sure our launch is successful. If team members decide it is in the best interest of the product to make changes, allowances must be taken to deliver the best product possible. Even if it costs us extra work, time, and money. Some truly awesome distribution opportunities have opened for us, and we are very excited about what lies ahead.
Also, we recently added yet another new feature. Flat ride animations will now be easier than ever. You still have the option to use the 'Keyframer', but we will introduce some new tech that should make the animation process accessible to all audiences. More details will be forthcoming.
Meanwhile, here is a new video that presents a quick overview of the Custom Train Module we discussed in our last update.
Thank you all for your support!