Particle Effects And More!!
Today we are presenting a video which showcases our particle effects module and demonstrates the following features:
Park guests are in development and coming soon!
Stations can be attached to control points. Multiple stations, or other mesh objects, can be added anywhere along the coaster path. When you move the control point, the attached object moves with it.
Tunnels can be added to any section, then freely deformed.
There is a new 'Enter' button which allows the player to take a virtual tour through the park. You can still edit your park while in this mode.
Jumps. Really just invisible tracks which have many useful purposes. For example, by creating a circuit with no station or supports, setting all tracks to invisible, and importing your own mesh, you can animate any custom object like planes, cars, etc....or even create a custom camera animation path.
Entire coasters can be moved or rotated at any time, even after being fully complete.
Ability to move and rotate environmental objects.
Dynamic shaders. In this video we changed the stained glass windows in the castle from a standard shader to an unlit shader, giving it a self-illuminated look.
Particle effects, including fire, smoke, and fountains. Our particle effects module is very versatile, allowing the player to create a wide range of effects.
Dynamic editing of particle effects parameters. At the end of the video I change the force of the emitter, creating a much larger spray. The effects are seen in realtime while walking through the park.