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Theme Park Studio is a simulation game, loaded with tools that allow players to design, create, & experience amusement parks and rides.
Theme Park Studio is a simulation game, loaded with tools that allow players to design, create, & experience amusement parks and rides.
1,885 backers pledged $101,433 to help bring this project to life.

Intamin Hyper/Launched Coaster Train!


Theme Park Studio is proud to announce an Intamin Hyper/Launched Roller Coaster added to the variety of roller coasters you can build within the game. This is the standard Intamin train used on many hyper/giga/launched coasters all over the world!  

You'll be able to customize the train to create such popular rides as Millennium Force, Goliath, Xcelerator, Expedition GeForce, Bizarro, and many more!

The lap bar system is from the Bizarro train, and we may also release a variation with the T-bar restraint. 

Please take a look at the high-poly artwork below of the train. This high poly count model is used to build the detail maps for the in-game model version, you can see the amazing attention to detail!

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Angela Bowens and Steve Aubry like this update.


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    1. Stan Kastanek on April 30, 2013

      I'm amazed of the quality. Hope the high poly version will be usable in game in some years once our machines will support it without impacting performances. Anyhow, I'm wondering if with the game you will provide us with the models of the cars already available so we can start out of them to make our owns (beginners could thus start changing textures,logos, some details,...)

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      Dirk Ermen on April 30, 2013

      Ewww... The Six Flags modification from the Intamin Hyper Coaster cars. Any chance that the T-Bar restraint will also be available? Otherwise that little gap in the center of your seat wouldn't make sense. The quality of the rendered cars look great tho! Can't wait to see more.

    3. Will Pembridge (Acid) on April 29, 2013

      yeah thanks for comment, how ever i have seen theses videos ive been a fan for a long time so i would love to see some footage of each coaster you show with update, im sure you'll get more attention with footage.

    4. Pantera Entertainment Creator on April 29, 2013

      Thank you for your comments.

      There is about 17 minutes of gameplay videos on our youtube channel. Some appear on the KS page, some on our youtube channel.

      These videos, as well as the screenshots on the KS front page, demonstrate in-game renders. However I am confident these new coasters will look even better since their high resolution source has more detail to generate bump maps from.

      Regarding the peeps, the bones engine is finished along with the path finding AI. I am finishing the real-time path design tool. I have also tasked the animators to work on the characters. Whether or not it all gets finished within the time left, I am not sure.

    5. Will Pembridge (Acid) on April 29, 2013

      The images are great and all however to appericate them more even more any chance we can see footage of the speed and how the frame rate holds up :)

    6. Stan Kastanek on April 29, 2013

      I second Noel here. There are still no updates on how the game engine will render the trains nor how the game mechanism will work (peeps, plants, park simulation vs ride simulation,...). There are thus so many unanswered questions for others to back this project.

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      Drew Nosky on April 29, 2013

      To me it looks more like a hyper, but I guess the ability to make custom trains and such, it holds a lot of possibility!

    8. Noel B on April 28, 2013

      Amazing! So if this is the high Poly one what would the in game version one look like?