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Theme Park Studio is a simulation game, loaded with tools that allow players to design, create, & experience amusement parks and rides.
Theme Park Studio is a simulation game, loaded with tools that allow players to design, create, & experience amusement parks and rides.
1,885 backers pledged $101,433 to help bring this project to life.

Theme Park Studio is proud to announce our integration of Hydra.

The Razer Hydra has motion sensing controllers that will let you extend your natural body motion directly into Theme Park Studio. It is a breathtaking new way to virtually play Theme Park Studio when you can intuitively reach out and be part of a virtual Theme Park world, in complete three dimensions, as you would experience in a real theme park. Pantera Entertainment has extensive experience with stereoscopic integration. Now, to that technology, we add the option of using the power of Hydra.

Amir Rubin, president and CEO of Sixense Entertainment, Inc., which developed the motion tracking technology that powers the Razer Hydra says “The Razer Hydra is a perfect interface for building rides and roller coasters because it allows the user to interact with the virtual world in 3D, with the position and orientation of each hand tracked in real time. We believe that native support for the Razer Hydra in Theme Park Studio will make building more natural and intuitive for novices and enthusiasts alike.”

Per the Sixense Razer Hydra website; "Using magnetic motion sensing, the best available technology of its kind, the Razer Hydra’s compact base station can compute the exact location and orientation of controllers in your hands, down to a millimeter and degree. Combined with Razer-grade ultra-low latency, you get a fluid and unhindered experience that’s accurate and precise, like a mirror reflection of you in the game world". Combine Hydra with Oculus Rift integration and the experience and background that Pantera brings to TPS and I think you will see why we are excited to offer this cutting edge technology in a Theme Park type game setting. The technology for really immersing yourself in a game has come a long way, and what better application than building your own theme park and actually experiencing your own roller coasters and rides? We’re thrilled to have support for the Razor Hydra in Theme Park Studio.

So we are very exited to announce the merging of our 3D stereoscopic technology, Oculus Rift, into Theme Park Studio. This marriage of technology, backed by Panteras years of experience and our powerful engine, give you the player, amazing game play and a world of Virtual fun. But add to that the next step in virtual reality called HYDRA and we think you will agree that it was a perfect and logical fit. Imagine walking through your virtual theme park, waiting in line, getting in your coaster, and going on your favorite scream machine, all while being submersed in and surrounded by a stunning virtual experience in stereo 3D with Hydra motion technology. We are happy to provide you with Razer Hydra accessibility upon reaching a stretch goal of $85,000 for those who pledge and support us.

Oculus Rift and Hydra integration is yet another and real way for you to open the gates of your imagination and step into the future. Thank you for helping us make Theme Park Studio an awesome experience and an amazing product.

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    1. Astrobia on May 18, 2013

      As a hydra owner this excites me. Just one small request. Please use a non fixed cursor with edge scrolling for "mouse look" with the hydra. Fixed centre screen cursor with ratcheting to look around is a HORRIBLE way to do things. If its a first person shooter that doesn't support the hydra natively I understand why it's used as a work around... But if you intend to support it do it properly. Thanks. :-)

    2. Missing avatar

      Neal Wilson on April 24, 2013

      Although reaching the stretches would be a plus, I just hope the the target is met.
      Shouldn't it be for the PS4 instead of PS3?

    3. Marulu on April 24, 2013

      I really hope you are going to reach this stretch goal, you can never have enough VR & Hydra combinations.

    4. Mark M on April 24, 2013

      Well as far as I understand the PS3 is only a distant stretch goal right now but if the game is as good as it looks I imagine they'd be quite a lot of interest from PS3 owners.

      It's easy to forget that there are many people who don't own a PC and the PS3 is capable of decent graphics and as for functionality that would be up to Pantera Entertainment to do a good job on.

      Little Big Planet for example has fairly in depth creation tools (In fact many people like to create theme parks and roller coasters in that game!) and according to wikipedia it has sold over 4.5 million copies as of August 2010.

    5. Missing avatar

      Tim Maxwell on April 24, 2013

      Let me rephrase my last few sentences, Why would you want to develop this game on the PS3 for that amount of money as in these games work/look terrible on consoles.

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      Tim Maxwell on April 24, 2013

      @Matthew Baldo I agree with you.... I'd like to hear more about types of Roller Coasters you're adding or potential game play with park guests and scenarios rather then more controllers that as Matthew pointed out are such a small part of your audience. To be honest it makes me feel like your proprieties aren't strait and makes me nervous about the future of the game. Don't get me wrong i'm glad you guys are adding these awesome controllers however, That is something that should be added down the line not now. Additionally, Why is so much money being put into the PS3 version? These types games really don't look or play well on consoles.

      That being said, I'm still looking forward 100% to not only the beta, but the final version. Keep up the good work!

    7. Matthew Pilz on April 24, 2013

      Having just received the Hydra tonight and with a Rift on late pre-order, I can't wait and really hope you meet your stretch goals :)

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      Kevin Ngo on April 23, 2013

      How anyone can be apathetic about announcements regarding being able to build and immersively ride roller coasters is beyond me. On the contrary, Oculus support for me is TPS's biggest selling point, otherwise many others and I would not have backed. I am checking every day to check the Kickstarter's progress towards meeting the goal!

    9. Pantera Entertainment Creator on April 23, 2013

      Matthew - I think you'll be very happy with our next update. ;)
      Stay tuned...

    10. Ridge Nairn on April 23, 2013

      I agree with Matthew, keep these sort of ideas coming though, but maybe release some images of some coasters we will see, possibly a nice video demonstrating some of the features or behind the scenes look into how the engine works, something, that as Matthew said, to get us excited over! You have my pledge from what I've seen so far. Some more updates and the sort would definitely have me bringing my pledge up!

    11. Glug on April 23, 2013

      Well I am stoked about the integration of the oculus and hydra. I think they will take this Sim to a whole new level. I cant wait to experience my creations in a fully immersive environment and am very grateful for the inclusion of these into this game.

    12. Matthew Baldo on April 23, 2013

      I don't mean to be negative but the last two announcements really only serve a tiny portion of your potential audience. They honestly make me question the priorities you have. I am really looking forward to the game but would love announcements I can get excited about.