Much has happened since our last update. As most of you know, we finished a new custom train module. This was an unplanned feature that we recently added to our feature list. Below is a video demonstration. It also demonstrates other features like custom camera fly throughs, rail shaping, on the fly rail type and color modification, utilization of existing community custom scenery, custom train colors, and terrain texture blending,
The video also shows areas that are still incomplete. This includes steel and wood support welds, shadow fixes, POV camera adjustment, and creating features that insulate beginners and casual gamers from some of the advanced features, so they can enjoy a simple drop and play experience.
We also recently had our first focus group meeting with top tier backers. We walked through the features currently in place, and discussed how we could further improve the product. There are still a lot of items left on our plate. With new features recently added, new features planned, plus remaining tasks, we need to do another push back on the final release to April 2014. A finished beta will also need to be pushed back respectively.
However, we understand there is a lot of enthusiasm from our backers so we will be opening up an early edition program. All backers that qualify for beta are welcome to participate, which covers 90 percent of our backers. We just ask for 1 extra month to cleanup and polish. This means we are looking at mid December to get something into our backers' hands that will allow them to start building and exchanging assets. However, it will still be considered 'in development', with additional features left to implement. Backers are free to participate in the development process by not only submitting bug reports, but feature requests as well. Patches will be frequent and TOGETHER we will decide when the product is finished and ready for retail distribution. Again this is set for mid December, and definitely by Christmas!!
Finally, our newly formed alpha team will soon start creating additional videos, writing documentation, and recording video tutorials. This frees up resources from development, which is basically working overtime every week to produce the best product possible. This means video updates and tutorials will be coming soon, to prepare you for mid December.
Thank you all for backing us, and together, helping make Theme Park Studio the ultimate theme park simulator!