As a newly appointed city mayor you have been tasked with creating a carbon neutral city. It sounds easy, but you'll soon discover that your carbon budgets are hard to balance. Can you hit the zero carbon target before your rivals? The race to become the first zero carbon city is on...
Carbon City Zero is a deck-building game for 2-4 players (aged 8+), in which players develop a sustainable city by building factories, managing people, lobbying government ministers, and raising public awareness. Each player starts with an identical Draw Deck (and a Carbon Level of 40), buying additional cards from a shared Marketplace to create a more sustainable city. Balancing the need to generate income with reducing carbon, players can follow numerous paths to victory, creating synergies between Government, Industry, and Domestic sectors, while avoiding Snags and responding to Global Events. Once a player’s carbon level reaches zero, they win.
How to Play
Watch this video from our friends at Girls' Game Shelf for an overview of how to play the game:
- 100 full-colour poker sized (88 x 63mm with radius corners) cards illustrated by Tony Pickering
- Carbon Tracker
You can download a digital Print & Play version of the game for FREE from our friends at PNP Arcade:
The card list can be downloaded here.
In place of stretch goals, profits from this Kickstarter will be used to buy additional sets of Carbon City Zero, which we will donate to schools and local climate action groups, including:
The more copies people buy, the cheaper our production costs and the more copies we can give away.
What People Are Saying
"Games are great ways to start conversations, and Carbon City Zero manages to do that about one of the most important issues of our time. It is also super fun to play!"
Nicola Whitton - Professor of Education, Durham University
"Carbon City Zero captures the ‘friendly’ competition in the race for cities to become zero carbon - what a great way to get people talking about what we need to do to meet our targets!”
Jonny Sadler - Programme Director, Manchester Climate Change Agency
"Carbon City Zero isn't just a game with a message, it's a great fun easily accessible card game with an important message"
We're Not Wizards
"It’s not just a fun game – it’s a fun game packed with meaning and it’s rare that you get all of those things in one compelling package."
Meeple Like Us
All fulfilment will come from the UK. We will be shipping using Royal Mail 2nd Class Small Parcels for UK backers, and for the Rest of the World we will be using Royal Mail International Standard. Please note that for shipping overseas, any customs charges and associated costs will be borne by the purchaser. We plan to ship in one wave, with games reaching backers by the end of January 2020. Shipping will be charged in the pledge at the following prices:
One or two copies
- UK = £4
- Rest of the World = £10
- UK = £4
- Rest of the World = £15
These prices include the use of reusable and biodegradable padded envelopes.
We have made every effort to ensure that Carbon City Zero does not have a negative impact on the environment. The game will be printed in the UK by Ivory Graphics, an FSC certified company, who ensure all of their products have the lowest impact on the environment as possible.
In order to address the global issue of plastic pollution, this game will be fully reusable, replayable, and recyclable. This means that we will not be using any cello-wrap, and we will be asking gamers to find their own tokens for the carbon tracker (buttons, coins, and broken toys all work well). All copies of the game will be posted using eco-friendly packaging.
Carbon City Zero has been designed to be as accessible as possible, and during the design process we had the game tested by accessibility experts Meeple Like Us. A full accessibility teardown of the most recent prototype of the game can be found here.
Full card text for Carbon City Zero will be made available for anyone that may find this useful.
The game was created for 10:10 Climate Action by Sam Illingworth and Paul Wake, with artwork from Tony Pickering, graphic design by Matt Bonner, and support from EPSRC, UKRI and Manchester Metropolitan University.
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Risks and challenges
Production of the game is straightforward. The game has been designed, the artwork created, and a sustainable printer has been identified. The only tasks remaining are for us to conduct some further playtesting and a fine tuning of the rules. Our biggest challenge would be if this game is hugely successful and we have to spend a week in the post office stuffing envelopes and licking stamps. But rest assured, we are prepared to do this...Learn about accountability on Kickstarter
- (30 days)