Build a fantasy city and recruit a huge army to take on the empire. Farm, mine, raise animals and more in this mammoth adventure! Read more
This project's funding goal was not reached on March 21, 2014.
About this project
Last June we began work on "Shining Force Online", a sequel to the original Shining Force games on the Sega Genesis. Unfortunately, Sega shut the game down and now we're left with a lot of completed work we can not release. Rather than scrap the project completely, we are going to re-build it into a massive single player RPG with huge improvements! We're hoping to launch in November for Windows, Mac, and iphone/iPad.
Our goal is to create a massive role-playing experience unlike anything you've ever seen. It begins with a massive plot of land you've inherited from your dying uncle (who was betrayed by his own people during an insurrection). He urges you to not seek out revenge, but that is entirely up to you. You can build a massive bustling city from scratch or seek out adventures in distant lands - or both!
As you build up your city you will have visitors. Build some docks and fishermen will show up to your town. Build training stations and warriors may vacation there. If they truly like what they see they will become permanent residents and will join you in any fights you get into (by setting up a town teleporter they can instantly teleport to help you in battle then return to the city afterwards).
Be sure to check out all of the videos on this page. We show a lot of the features you'll have when building your city. Keep in mind that all of the work you see was completed in (literally) 17 days. So it's only a small amount of the full feature set. You'll be able to create thousands of objects for your city.
We want the game to feel as real as possible. Each visitor to your town has their own personality. They have their own sexual preference. They even get moody. It's up to you to keep them happy. Fishermen need a fishing shop. Lumberjacks need trees they can chop down. A seamstress needs fabrics. Warriors need conflict. Thieves need wealthy targets. Sheep need food.
You also have the power to be prejudice. You can select who is and is not allowed to visit your city. You can keep out those of light or dark skin. You can only allow bisexual people in your town. You can even prevent males or females from entering your city gates. These prejudices can lead to opportunities that are favorable - as well as unfavorable.
You have a set of skills you can use to perform actions around town. Use diplomacy to keep the peace and trade with citizens at better rates. There's even a thievery skill so you can pick-pocket rich visitors, but look out - if you're a corrupt mayor and the people find out the morale will go down and you might find yourself fighting off rebels!
The Empire will soon learn about your land and they'll want to collect taxes. You can abide by their collection laws or you can revolt. They'll start sending guards to collect, but you can fight them off. Your loyal citizens will even help out even if they are not skilled in combat.
Battles will be epic. Hundreds of participants on both sides. The combat will be so incredibly dense that we have to allow save points in the middle of a conflict! When going into combat, you won't load a new combat map. The battles will take place as soon as a conflict has arisen.
It all exists in a similar combat engine to Shining Force Online. Each member takes their turn. They can move (depending on their mobility), then at the end they can attack, use an item, cast a spell, or defend. There will also be an auto combat feature for those that wish for the computer to take over their turns. Lengthy battles can become tedious, so the computer will act out the moves for you while you spectate.
Just building your city can take hundreds of hours - possibly even years, but that's just a tiny part of the game. There are hundreds of miles to explore outside of your own plot of land (should you choose to leave). And no two games are ever the game. We don't randomly generate anything. We use intelligent generation.
We have a simulation that runs constantly with over 220,000,000 NPC's already created. Their lives, even if you don't see them, will evolve. They'll get married, have kids, fight, and die. This is all before they even visit you. This way, the tiniest change to your land can have a domino effect which changes the entire game.
Pictured above: Screenshots from Shining Force Online. We're showing these screens so you can see what we were working prior to Shining Empire.
Every copy of Shining Empire will also include "Empire Anvil", a comprehensive set of tools which you can use to make your own RPG adventures with the Shining Empire engine. These aren't mod tools, this is the exact tool set we use to create the game. You'll be able to create graphics, write music, build scripts (using a propriety scripting language that's easy to understand), create massive open worlds, and share it with the world.
Most mod tools simply allow you to import your own graphics, sounds, and music. Empire Anvil allows you to create all of these assets. You won't need a single external program.
When you're ready to share your project with the world, you'll get your own personal page on shiningempire.com/adventures where you can post about your mods and upload them. Inside the game users will be able to browse all of the available adventures and download them instantly.
To see the Shining Empire music editor in action, you can check out http://www.arcadecounty.com/games/retroband - This is our retro music writing program which will be used in Empire Anvil.
Arcade County (formerly unFun Games) is a 15 year indie MMO developer. In 1999 we released First Star Online (our first title) and have built over a dozen online titles over the years. Games such as: Harry Potter Trivia Gameshow, Name the Song, Retro Band, Key Nine Online, First Star Online 2, First Star Online 3, First Star Origins, First Star Online Stratics (and the Heroes/Legends expansion), Mario Paint Composer, Sudoku Forever, Movie Score, and more.
Our priority is listening to the gamers. We always have an open line of communication with the gamers and all their requests/suggestions are listened to and discussed.
Risks and challenges
There are no known risks with this title. We have a long history of releasing RPG's on PC/Mac. Starting with First Star Online in 1999 and our last title was First Star Origins in 2009 with over a dozen completed titles in between!Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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