We Funded! If you missed out on the Kickstarter, go to www.AnSR-entertainments.com to get your copy and great Angels news.
We (Aaron and Stephanie) love the topic, genre, setting... whatever you call it... of Angels. We have since we started dating, and it has only continued as a married couple. Don't know why. It just... speaks to us. After making our own roleplaying game about Angels a couple years ago, we wanted to make a card game about them. And we have. Introducing Angels - Michael's War, a card game for 2 - 4 players.
(Here all about the game and us on our All Us Geeks interview!)
Check out our free Print'n'Play for the complete rules and the basic set of game cards.
Set-up: Inside the game box, there is a Divine deck cards, and an Infernal deck cards. To set-up, shuffle both decks separately. Deal out 4 Divine cards to each player. Turn the top 3 Infernal cards face-up on the table to form the Center Row. Choose a player to go first, and you are ready to go.
Playing the Game:
Once it is set-up, the game is played in rounds, with each player taking a turn in the round. On your turn, draw 1 Divine card and add it to your hand. Then, try to defeat Demon cards or claim Major Victory cards from the Center Row. Each card in the Center Row has one or more Faith, Hope, or Love symbols on them. Play one or more cards from your hand with matching symbols of a Center Row card, and you get the card.
Put all the cards played, defeated, and claimed in your Score pile to be scored at the end of the game. Replace any cards taken out of the Center Row with new Infernal cards, and let the player to your left know it is their turn.
The game ends when 3 or more Major Victory cards have been claimed by players at the table at the end of a round, or one of the two decks run out of cards. Once that happens, everyone adds the Victory Points (VPs) on the cards in the Score pile. The player with the most Victory Points wins the game.
Add in that some cards have special abilities that give you more Victory Points at the end of the game, or make it harder to get Demon cards out of the Center Row, and you've got Angels - Michael's War.
Since this is probably the first time you have ever heard of us, we didn't want to come to you with a half-finished project. So, as it stands, this game is... well... it's done.
- We have all the art completed (by 2 different artists).
- The game has been play-tested for over a year and a half.
- We even have a year's worth of expansions done, drawn, and ready.
This thing is ready to get some play-time at your game table. And that's really why we're here.
Our goal is simple: get lots of people to enjoy the game. To do that, we need to print lots of copies of the game. Since we have a year's worth of expansions already done, we've come up with two ways for you to enjoy Angels: the Basic game and the Deluxe game.
The Basic Game ($20 U.S./ $35 International)
Includes: 70 cards, rules, and a travel-size tuck box. This is how the game will be released for sale once we successfully fund.
The Deluxe Game ($52 U.S. / $82 International)
Includes: 70 cards from the Basic game, 50+ extra cards from upcoming expansions, 1 game board to play on, 4 point trackers to score the game at the end, 1st player token marker, rules, and a large telescoping box. This is a special version of the game includes the entire year's worth of expansions and extras we created for the game.
At this time, we are not doing stretch goals or add-ons. Really, the Deluxe version of the game has everything we wanted to have in the game by the end of the year.
Because this game is ready to go, we don't have to wait forever for anything. At the end of the campaign, we will send you a survey asking you about addresses to ship games to and whatnot. Once we get all those back, we'll order the games and have them to your house straight from the manufacturer so that you get it as soon as possible. Our goal is for you to have the game in your hands before the GenCon 2014 game convention.
After everyone has their copy of the game, we are going to release this game for sale to the general public through Print-on-Demand sites like TheGameCrafter.com. That way you don't have to wait for another Kickstarter or the like to get more copies of the game, and we never have a "sold out" problem.
Also, all of the expansions we have planned for the game (the extra stuff in the Deluxe version of the game) will be released as Print-On-Demand throughout the next year. And, yes, we'll let you know when they are available via e-mail and update... maybe even before anyone else can buy them.
We believe in Angels. We have a plan, we have the artwork, and we have expansions ready to support it for at least a year after release. Then... we're doing the dice game. :)
Aaron and Stephanie Richardson. We're a husband and wife team from the St. Louis region of Missouri who have loved making and playing games for years. In 2009, we started A'n'SR -entertainments to officially publish our little creations. Now, we're here on Kickstarter for the first time using our experience to bring a great game to the masses.
Alan Earl (ArtofALE.com). Alan is Steph's cousin, though we consider him a brother. Heck, he's the Godfather of our only son, so we think highly of him. We knew he could draw, and when he saw the really early prototype of the game, he asked if he could draw a few cards. He's never drawn anything commercial before, but we said sure anyhow. His first piece of art blew us away, and we asked him to draw all the cards for the game (except set VI). He's done an amazing job, and he's done it all with a mouse on an old version of Photoshop and a Windows XP machine. We're hoping he gets enough money to get a WACOM or something when this is over.
Rachel Shuldt. Rachel is a college student that happens to go to our church. In fact that's how we met her. She was trying to earn money for a church trip, and we offered to pay her for some art. We rejected some, demanded changes to others, and ended up with 5 great pieces for the game. When we came up with the concept of our "Shadows & Light" expansion, her art fit perfectly. We can't wait to see what she does next.
Layla Earl. There is a certain art to being kind to people and posting things on Facebook. Layla, Alan's wife, is our expert for just that. This allows us to work our magic, while she works hers.
Risks and challenges
We have been making games since 2009, and all that knowledge has helped us reduce the risks associated with making this game. We have a great manufacturer lined up to print and ship the games to you. In fact, we have used them for years now for our board and card games, and they do great work. All of the art is done, and the game is literally waiting for us to hit the print button.
All that being said, however, things could happen. We could get hit by a plague. Our guardian Angels could fall asleep at the wheel and let something catastrophic happen to us. Our manufacturer could go out of business. The US Postal Service could decide to double their shipping rates. Tons of things could happen. We have mitigated the things we can control as much as we can, and we'll pray that the rest stays away until you get to play the game.Learn about accountability on Kickstarter
- (30 days)