- Yeah, we said it. If you're somehow engaged in the arts or sciences, especially with new technologies, you're going to love Creative Disturbance.
- The long version: Creative Disturbance is an international, multi-lingual, online network and podcast platform uniquely providing a virtual environment for people engaged in the arts, sciences, and new technologies to meet, collaborate, create, and socialize. In CD, new communities of thinkers develop, and unlikely connections emerge. One way of sharing and spurring those interactions is through CD's ongoing podcasts ('conversations') crowdsourced and produced by CD members.
- In short: CD is a virtual coffee house for the world's intellectually curious.
We want to bring this unique and powerful platform to the world. To do so, we need additional students from around the world to join in, to build local Creative Disturbance communities in their area, to bring their universities, their technology companies, their research labs onto the network. So we will be providing grants to select students across the world for that purpose. The more we receive from our wonderful backers, the more students we can engage with around the world.
Our name can be interpreted in a number of ways, and so we leave its impression primarily up to you. That said, we see that there is a need for a disturbance in the arcane networks that currently connect the creatives of the world. We are rising to meet that challenge. Further, the name reflects that we primarily serve the intellectually curious of the world: individuals often disturbed about a number of problems to which they are seeking to innovate solutions, or to express through their art.
We are members of the art, science and technology communities. We are innovators, thinkers, artists, visionaries, scientists, developers, researchers, writers, faculty, students, creators, deconstructionists, philosophers and poets… but not necessarily in that order. If you’re one of us, you know it. If you haven’t already become a member, now is the time to do so.
Creative Disturbance is currently in a prototype with an organisational node at The University of Texas at Dallas, managed from the Leonardo Initiatives of ArtSciLab of the Arts and Technology program, operated by faculty, students and research fellows, and sustained through donations, crowdfunding and perhaps through membership subscriptions. Below you'll see some of our current inner circle, our Small World Team.
DR. ROGER MALINA is a space scientist and astronomer, with a specialty in extreme and ultraviolet astronomy, space instrumentation and optics. He served as director of the Observatoire Astronomique de Marseille Provence and was NASA Principal Investigator for the Extreme Ultraviolet Satellite project at the University of California, Berkeley. In the fall of 2013 he founded the ArtSciLab in the ATEC Program at The University of Texas at Dallas.
MARK BEAM, co-founder of the Creative Disturbance, is the CEO of Beaming Inc, co-founder of ¡CATAPULTA!, Social Capital Markets Conference (SOCAP) and an advisor to Hollaran Philanthropies. He currently lives in Oaxaca, Mexico. Before turning his attention to the development of the social capital markets and impact investing, he was a senior executive for several major Wall Street banks in the United States.
CASSINI NAZIR is a Clinical Assistant Professor in the Arts and Technology program at The University of Texas at Dallas where he teaches classes in interaction design, web design and design principles.His research interests include accessibility, interaction design, user interface and user experience.
STEPHANIE BRISENDINE is the Creative Director (some call her Chief Disturber) for Creative Disturbance and has been with the ArtSciLab since Spring 2014. Creative by day, front-end developer by night, she strives to achieve “unicorn” status by blending both worlds through Interaction Design and User Experience. She is currently an undergraduate in Emerging Media and Communications and plans to pursue her Masters in Interaction Design Fall 2015. @sabrisendine www.sbrisendine.com
DAVID MARLETT is an Art-Science Research Fellow at The University of Texas at Dallas. He is an author, screenwriter, filmmaker, crowdfunding expert, recovering-attorney, PhD candidate in Immersive Cinema, innovator, storyteller, designer and a consultant. @david_marlett www.DMarlett.com
KYLE KONDAS is a Visiting Lecturer at The University of Texas at Dallas. His studies include digital video production, on-line media, new media art and most recently the study of video games as art. Kyle is also a video artist who has exhibited his work in several exhibitions throughout Dallas and has co-created three programs for the Dallas Videofest since 2009.
YVAN TINA is a PhD candidate at the University of Aix-Marseille and at The University of Texas at Dallas where he is investigating the possible convergences of artificial life and biotechnologies with the performance arts. Yvan holds an M.A. in cultural mediation of arts and a B.A. in theater studies.
SRUTHI AYLOO, a core enthusiast in the field of Intelligent and Interactive Systems, is a graduate student majoring in Computer Science at The University of Texas at Dallas. Sruthi joined the ArtSciLab as a Research Assistant in Fall 2014. Her other interests include web development, virtual reality, graphics and animation. @ShruthiAyloo
VIVEK RAMAN is a fourth-year Computer Science and Literary Studies major and a 2011 McDermott Scholar at the University of Texas at Dallas. Vivek has worked on projects ranging from audio dampening simulation and Swing-based UI development to part-of-speech identification in social media. His areas of interest include natural language processing and digital language usage.
STEPHEN WITT is a senior at UT Dallas majoring in Arts and Technology. His focus is in Game Design and Environmental Design.
Risks and challenges
The primary challenges (risks) will be in the marketing of the Creative Disturbance platform to a wide, international audience, and creating a sufficiently robust platform that can work easily in different languages and cultural contexts.Learn about accountability on Kickstarter
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