About this project
FUNDED! Thank you everyone!
MiniCiv is a 4X strategy game for Android™, aiming to be feature-full and bring the PC experience on the go. It is designed for larger screens only, 4.5" at a minimum, ideally 5" and up. (please note the target is Android Ice Cream Sandwich/4.0 and up!)
You can check out the older alpha version here:
Planned features include modding support, an in-game map editor, and online multiplayer.
This Kickstarter campaign is about the first stage of the beta version, which focuses on developing the game's singleplayer mode, and finalizing the 3D engine.
The game actually has an internal Windows version, so the good news is development won't stop while I wait for the campaign to finish and Kickstarter to do their thing.
But a lot of work has to go in making the 3D engine work on limited mobile hardware, so I absolutely need to work with a real device.
That's why I started this Kickstarter campaign: to replace my broken tablet, so I can continue normal development, and avoid problems down the line from a lack of testing. I am working full-time at the game for the next 3 months, during my summer break.
This campaign will deliver the first beta version of the game.
The rewards include a beta key, but it actually unlocks the whole game once completed. So with this key, there's nothing more to pay, and there are no IAPs. You will receive normal updates through Google Play, like any other app. The normal beta price is $10; early backers get a 20% discount so the Kickstarter price is $8.
The device this campaign is for is the 2013 Nexus 7, which has a 7" screen and is a great device for development! However, I want to test and polish the game on other screen sizes, and on other GPU families.
The stretch goals are:
- FUNDED! $700 - an additional 4.5" phone, different GPU family.
- FUNDED! $1,200 - an additional 10" tablet, different GPU family.
- FUNDED! $3,500 - OST and sound effects by contractor.
- $5,000+ - extra help with art, misc costs (drawing tablet, servers etc.)
My name is Andy, I live in Australia, and I have worked as a professional C++ programmer and at a local game studio.
I wrote my first game about 10 years ago, it was a text-based city building game written in Pascal! I've been working on videogames on and off ever since, but it was only when I discovered both 4X games and Android that I felt the passion to pursue a long term project and the desire to see it finished.
AUD is the Australian dollar, which is about the same as a US dollar. If you didn't know this, you can type "x AUD in USD" (or any other currency) in Google and it will give you an estimate.
Discussion about the key system: https://plus.google.com/110387279211862894419/posts/c42dQXA6VqY
Google+ Community: https://plus.google.com/u/1/communities/100672000989940948030
Thank you for supporting my project!
Android is a trademark of Google Inc. The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.
Risks and challenges
There is little risk involved in delivery the initial beta version, as I was already spending my summer working full-time on the game, and I have shown I have the technical skills required to complete the project.
However, as with any game or software project, there is the possibility the project will take longer than anticipated.
As stated, I am developing on my own time, so there is no risk of running out of funds, because the funds are only used for one-time hardware devices.Learn about accountability on Kickstarter
I cannot promise iOS support, due to conflict with some features I already promised. A good scenario would be to port to iPads when the game is near completed, or after, and exclude the problematic features (namely, modding). The iPhone's screen is too small for this game, so iPhone support is not going to happen unfortunately.
No Ouya support is planned, sorry!
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