This project's funding goal was not reached on February 23, 2014.
About this project
Dungeonforge is an Action-RPG in the spirit of classic D&D where you, as dungeon master, drive and shape the gameworld and everyone has a chance to weave their unique part of gaming lore.
In Dungeonforge all the action takes place in a massive, open gameworld. This world is your canvas; the place where you will tell your story as a dungeon master. Through our in-game editor which we've termed "the Dungeonforge," you will be able to craft adventures rife with deep dungeons, dark woods, frosty mountain tops, and just crawling with the unspeakable legions of darkness. Your content then becomes part of the over-arching gameworld for all to enjoy. You can script quests within your adventure for players to complete, or even perform a "Live Telling" of your adventure, wherein you actively take the role of dungeon master, playing the part of NPCs, weaving dialog on the fly, and controlling monsters to shape the experience of the players dynamically, in real time. Going further along that theme, we will also feature a competitive, PvDM game type, which will pit the players against the DM, who will be given charge of the hordes of evil in an attempt to thwart the players on their quest.
Making sure the best content is available and easy to find during online play is important. All content is rated by the players. The lowest scoring content is hidden, while the highest scoring content will even be pointed out to you by NPC quest-givers in the gameworld's central hub city.
- Create and edit large outdoor areas - including adding towns and areas to encounter enemies - to form the overworld for your adventure.
- Build complex dungeons into your overworld with a simple dungeon tool.
- Script quests for players to follow with an easy to use interface
- Script interactions with NPCs in your adventure, including branching dialog.
- Script events and triggers into your adventure for a more unique and epic experience.
Creation Tools Trailer:
A token may be purchased in game that when used, gives the creator of the dungeon a tip, redeemable for real-world currency. This is just another way in which taking the time to create truly enjoyable content is rewarded. The person giving the tip token gains aesthetically unique, "Epic Loot" drops in return for their generosity. "Epic Loot" features unique designs, aura and particle effects, but is not gameplay affecting. It comes in sets and is meant to be collectible. It's a way for players to really differentiate their character and show to the world that they have a generous spirit.
Dungeonforge features a unique blend of gameplay concepts. We went with a top-down perspective, so the game shares the same simplicity and intuitiveness in the control scheme as games like Diablo. At the same time, we love the engaging, varied combat of games like Dark Souls and The Witcher 2. Thus the combat is driven by timing your mouse clicks to form combos, avoiding taking damage, dodging, parrying and countering enemy attacks, positioning yourself well and waiting for openings to attack. We knew going in, with the idea of a game driven by player-made content, that the gameplay would have to be good enough for people to actually want to make content for our game and play the content others make. Thus, gameplay became the top priority for us. We're working hard to polish the mechanics and deliver on that premise. We think we've got a fantastic, well thought out blend of concepts that truly sets gameplay in Dungeonforge apart and makes it a can't miss type of experience.
Dungeonforge is built to be equally enjoyable whether playing alone and completely offline, or in a group with friends just as in the days of ye olde tabletop game night.
The combat is backed by vast character customization options:
- Piles of loot with with special traits and effects to really refine your build
- An extensive stat sheet
- Deep skill customization with an array of special abilities to suit your particular play style
- Steam Workshop integration where the community can create and submit custom loot to be dropped in dungeons and special abilities to be added to a character's skill sheet and earned right along with the default skills
In addition to offline single-player and online play, LAN and same-screen multiplayer (using a mix of gamepads and mouse/keyboard) will be available to support that true, old-school feeling of playing D&D with a bunch of buddies in the same room.
Dungeonforge will feature five playable character classes to start with, each with unique abilities suiting various playstyles. Each character will also have a unique back story which will be elucidated via first-party campaign-style content. Each character's campaign will contain around 20 hours of gameplay. Future playable characters will be released over the life of Dungeonforge, each with an accompanying campaign of similar length. Whenever there's an opportunity to improve the game via new editing tools, a first-party adventure will be released to showcase the new tool.
Dungeonforge was recently Greenlit by the Steam community and will be available for the Steam platform on PC, Linux, and Mac computers.
A mobile version in which players on their high-end, gaming-oriented mobile devices may play with their Steam using brethren will be available on the Android market at launch, with iOS support being considered based on response to the mobile version.
We are completely thrilled to be bringing Steam Workshop support to Dungeonforge at launch! Using our custom mod tools and/or your favorite 3D content creation programs, you'll be able to create and submit content for everyone to use in their dungeons and adventures.
- Spells and abilities
- Scripting for events, monster behavior, NPC interaction and, well, anything else!
- Dungeon tiles
- Decorative and environmental items
- Custom playable characters with your own models, animations, spells and abilities for everyone to enjoy
A voting and comment system will ensure the best made content rises to the top and that new submissions can be easily found and tried out.
A Word on Rewards
Two major things of note:
The first is that all backers who receive the game as a reward will receive a Special Edition version where their characters come outfitted with a unique look that only backers have access to. You also get early access codes, meaning that every backer who gets the game gets to play it before release and have a say in the way the final product comes out. The Special Edition version also comes with 20 tip tokens so you can start tipping top dungeon makers right out the gate and reap the aesthetically unique "Epic Loot" that ensues. All backers will also receive a backer tag in the game and on the forums that is appropriate to their pledge level.
The second thing is the difference between a single-character account and a five-character account. Each character in the game will have an accompanying 20+ hour campaign detailing their back story. Purchasing a single-character copy gives you the choice of one of five characters to play. This will only give you access to their particular campaign. Of course, you'll be able to upgrade at any time, so this option is preferable for anyone wanting to try out Dungeonforge with a reduced cost of entry. The full experience can be had by grabbing a five-character account which gives you all five characters and over 100 hours of campaign content to quest through.
The levels for single character accounts are $5 normally, and an early backer special where the first 150 people to pledge get it at $1. Early backers can also snag a full, five-character copy for $10, down from $20 (limit 100).
A quick word about our stretch goals:
These are all things we hope to put into Dungeonforge in any case. They all rely on us getting sufficient funding. So, how much funding we receive from this campaign will determine how quickly we are able to tackle these goals. The stretch goals we reach will be available at the game's launch.
- 70k Expanded PvP and PvDM game types
- 85k New continent with two new environment themes
- 100k In-Game Custom Dungeon Tile Creation System (Currently handled by external tools)
- 115k In Game Weapon Creation System (Currently handled by external tools)
- 130K In Game Monster Modeling and Creation System (Currently handled by external tools)
- 150k In Game Character Modeling and Creation System (Currently handled by external tools)
- 200k In Game Cut-scene creation system, featuring custom cameras, voice capture, and event scripting (Currently possible through external tools)
- 250k Cyberpunk Content Theme (including weapons, environments, and characters especially built to fit this theme)
- 300k Sci-Fi content theme (including ship-based dungeons!)
- 500k We'll seek licenses from major entertainment franchises to add content from your favorite movies, books, and tv shows to the game and you will help us choose what content to pursue!
A Word from the Devs
Dungeonforge is a real work of heart for us. The core motive of our team revolves around that sense of wonder and fascination each of us has with video games and the stories they hold. We've all wanted, all our lives, to be able to tell the stories that are within us and we know we're not alone. The mission we've ascribed to with Dungeonforge is simple, yet in it's own way quite daunting; to enable each and every person that has the desire, to weave their unique tale. To leave their particular mark. To make something that inspires them, satisfies their desire to create and makes them proud. Each and every member of our team is passionate about this ideal.
For me, it comes from the little boy in me who once took the little boxes from the CDs my mom got delivered on monthly subscription, because they looked vaguely like a Sega Gamegear, and would draw buttons on the sides and scenes from imagined videogames on their "screens."
That same boy grew up to play Neverwinter Nights when it first came out and it appeared I'd have the opportunity to live my dreams of creating in that game as many did. But at 17 I must have been too sick with hormones and addled by girls and ADHD to really give it the attention it deserved. That was one of my deepest regrets and one I hope, through this game, I can save some other poor youth from.
We have guys who lost hours in the Starcraft and Warcraft map editors before going on to make their own games. These same guys are passionate about bringing a similar experience to a new generation; one in which the existence of quality mod tools for the games you buy is becoming an ever more rare occurrence.
Counterstrike, DoTA, Team Fortress, DayZ and others are games that exist solely because of the creativity of the community. The guys that made them? They've all got jobs doing what they love and fulfilling their dreams. While we'll never claim to be on a level with the games that spawned those mods, we hope, in some small part, to provide the inspiration for those who have a story to tell, and the tools to allow them to do so.
-Mason Stanford, The Collective Dream Studios
Risks and challenges
Dungeonforge is happening. Regardless of whether we achieve funding or not, this game is going to be made and released. It's been a work of heart for us. We've all sacrificed to get it to where it is as we've been self-funded from day one. This means we've had to work around day jobs and have had to eat our share of Ramen to get it this far.
The only setbacks we could face would be related to not receiving the funding we're seeking. This would mean that we'd have to continue to work around day jobs. Our lead artist and technical lead would have to do their work from their home country of Chile, rather than in our studios here in the US. We also want to enlarge our team to increase the quality and speed of our output which will depend heavily on funding. All of those circumstances may cause delays, but they will not derail this train. Dungeonforge will be made, regardless. Whether it will take the rest of our natural lives and we'll have to continue to eat Ramen while working around day jobs and residing in the far-flung corners of the Earth is largely up to you and your pledge.Learn about accountability on Kickstarter
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- (30 days)