Inconceivable: Kingdom at War (Canceled)
Inconceivable: Kingdom at War (Canceled)
Inconceivable is a simple 10-20 minute strategic bluffing micro-card game for 2-3 players. Compete to restore honor to your Kingdom.
Inconceivable is a simple 10-20 minute strategic bluffing micro-card game for 2-3 players. Compete to restore honor to your Kingdom. Read more
About this project
Now ships to European Union!
Tensions have been rising in the recent days. Not unusually so for this time of year, but never has it been to this degree. I see my brother in the distance and call out, "Is there any news, dear brother?"
"Asreilden has fallen!" he shouts, sweat dripping from his face as he approaches. "To what foe?" I implore, "What force could possibly... 'The Unshakable City' reigns supreme-"
"Reigned supreme, brother." he replies. "Asreilden is at war with itself. From the inside out the fruit rots, and so shall our kingdom fall."
My world as I know it is now no more. I have so many questions, yet no words to speak.
"Inconceivable..." I mutter under my breath, "...a kingdom at war, with itself..."
Inconceivable: Kingdom at War is an intense microgame in which you must strategically read your opponent(s) and respond accordingly. Each player controls a part of the remains of a broken kingdom, fighting to restore stability to the fallen empire. With four battle cards in hand, you must choose: Should you play your Knight? Your Archer? Do you call in your Sorcerer, or save it for a future round? It all depends on the action of your foes, so do not be deceived by their trickery.
How do you play?
Inconceivable is a 2-3 player game that lasts about 10-20 minutes on average. Each player has 4 warrior cards, which can be seen below. There are 18 loot cards that are mixed up and placed face-down, creating the playing field. On each turn, there can be anywhere from one to three rounds to win these loot cards. The progression of each turn is a mystery; so be strategic!
On his turn, Tim initiates by selecting an unrevealed loot card from playing field, and then selects a warrior from hand to play face down on the loot card.
Adam is required to respond with a warrior card from hand to fight Tim's warrior.
Now here is where it gets really interesting;
Adam must now decide if the fighting continues or if the match is revealed. If the latter is chosen, the warrior cards are revealed and to the victor go the spoils! However, if Adam desires, he can choose another loot card from the playing field to battle over and select a new warrior from hand to place face down. Tim is required to respond with a warrior card from hand to fight Adam's warrior.
Now the same choice is presented to Tim;
Tim must now decide if the fighting continues or if the match is revealed. This will be the final match, so it is pivotal! If Tim deems it to be, he can choose another loot card from the playing field to battle over and select a warrior from hand to place face down for what will be the final match. Otherwise, Tim can end it abruptly and to the winner goes the treasure!
What is this Kickstarter for?
After thorough play-testing and iteration of game play, the rules have been finalized for Inconceivable: Kingdom at War. Also, we are in the position to be able to produce this game through The Game Crafters! This game is basically set for production - except for one thing... We want this game to look as awesome as it is to play. While this game is entirely playable on your average deck of playing cards, we think you deserve better.
Exactly who will be creating this amazing art? Drum roll please....
none other than card game graphics specialist(s) Mr. Cuddington! Have a look at this sample design they made:
Isn't that cool? Check out some of their previous work at www.mrcuddington.com!
What you get!
(Imagine this, but with Mr. Cuddington's amazing work on every card. Mmm!)
Inconceivable is a micro card game of 36 cards in one box, making it sleek and ultra-transportable. The carefully chosen distribution of cards allows for three different rule set variations(Standard, Elite and 3 Player). In the box you will find 12 unique Warrior Cards; four character types belonging to three factions. There are also 21 Loot Cards, which are the valuables you will fight over for score. Lastly, there are 3 cards with concise instructions and honorary thanks to high-tier Kickstarter contributors.
What play testers have said:
Augusta M. - "Inconceivable is an awesome card game with a combination of strategy, chance, and reading your opponent - that's fun in any setting! The option for three players adds another layer of strategy that makes you feel like you're playing a whole new game. I had so much fun playing Inconceivable and I can't wait for everyone else to try it!"
Chris W. - “It’s fun. I thought so hard I pooped myself. It’s a great game for the family, if you have one sibling.”
Lauren A. - “I do absolutely love the thrill of this game. It's a game that keeps you on your toes always anticipating the next move your opponent will make. I mostly love the thrill and intensity of the game. It's the perfect balance of intensity and fun!”
After the Kickstarter
Pending successful funding, here is how the funds will be spent. The major expenses of this budget are for game illustrations and reward fulfillment/shipping.
As soon as the goal is reached, I will be taking action to producing rewards. Shout out and post card rewards will be very quick to fulfill as they do not require completion of all game illustrations. Completion of game illustrations may take two months after reaching the goal, and Bulk Order Fulfillment (BOF) through The Game Crafters may take one to two months as well depending on their work load. I will be updating all backers throughout this time, and keeping in touch with both the artists and The Game Crafters to ensure a speedy turn-around.
Thank you so much for visiting my Kickstarter!
Risks and challenges
This is my first time for both running a Kickstarter and creating a game with The Game Crafters, so I'm still feeling it out. Though I'm new, I'm learning and have been doing research to be prepared for whatever kind of hiccups encountered along the way.
As I am new at this, I have decided to simplify project fulfillment by being very minimal with stretch goals. Please keep in mind that this decision have been made out of careful consideration towards fulfilling rewards in a timely manner. I want to make sure to not bite off more than I can chew on my first project, and I think that will enable me to best serve my backers.
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