Hello, we are Deep Fried Enterprises, the creators of the work in progress 'Captain McSpacebiff'.
Captain McSpacebiff is wave defense first person shooter, in space. Having crash landed on an uncharted moon, Captain McSpacebiff must battle an onslaught of aliens, robots and local wildlife while trying to recover parts of his damaged ship. You must rely on your accurate shooting and quick wits to survive to the end.
Captain McSpacebiff will run on Windows, Mac and Linux.
Captain McSpacebiff uses an unusual, experimental art style. It combines some elements found in cell shaded games with a pseudo 8-bit texture style. We call this style of graphics pseudo-pixel. The environment is intended to be minimalistic, land forms are suggested by outlines, and the wide open areas are meant to force fast-paced, unforgiving gameplay.
The gameplay of Captain McSpacebiff is designed to present a steep learning curve to reward players for practicing. Seasoned players will likely be better than beginners because learning your enemies patterns and behavior is how you will be able to overcome them. Your weapons will keep you alive, they are trusty and will always fire where you aim them. If you can put your crosshair on an enemy, you can hit it.
You can also rely on your quick feet for speed and agility. If you see a laser approaching you, there is a solid chance you will have time to step out of its way. If you can master dodging your enemies attacks, that skill will translate into longer survival. Dodging attacks is almost as important as destroying your enemies. The player who can best master dodging their opponents attacks while simultaneously headshooting them will survive longer than anyone else, and may even live to escape this wasteland asteroid. All those less skilled, will perish at the hands of the brutal aliens and their robot minions.
With the support of this kickstarter we can make Captain McSpacebiff the way we want to, without having to leave it half finished or having to rush it into production before it is ready. Additionally, the amount of support we receive during this campaign will determine the scale of our future projects. As long as we have the funds to create fun and challenging games, we will do so.