We have 4 Dimgaard adventures for 6th level characters that form the Green in Odill Arc. It has the PCs doing something about the Cult of the Green Dragon's narcotics syndicate.
The next two adventures in the Drow Conspiracy campaign are included.
There is a Dimgard supplemental adventure.
And there is a small encounter gallery.
DG21 Securing a Source is available as a "Pay what you want" to preview and promote this kickstarter at http://www.drivethrurpg.com/product/151275/DG21-Securing-the-Source
Here are the adventure blurbs.
DG21 Securing a Source: The Cult of the Green Dragon has several hundred of Odill’s most influential citizens addicted to the narcotic it peddles. The one fact that is known for sure is that if a user ceases the daily dosage, the withdrawal can prove deadly. So simply ending the supply of the drug would likely result in the death of hundreds of the most important people in Odill. A troublesome prospect that needs resourceful adventurers to resolve. A D&D 5th edition adventure for 1-8 6th level characters. The first episode of the Green in Odill Arc.
DG22 Protecting the Process: Hundreds of the most influential people in Odill are addicted to the narcotic produced by the Cult of the Green Dragon. Brother Rolf has offered all he has and more to rectify the situation. But the process is not complete, and to protect that process to its conclusion will require heroes. A DnD 5th edition adventure for 1-8 6th level PCs. The second episode in the Green in Odill Arc.
DG23 Green Rehab: An antidote for spank has been synthesized by Jurrius. No longer need the citizens of Odill be enslaved by the narcotic controlled by the cults. The only details left are convincing the addicts to take the antidote and end their addictions, and, of course, actually deliver the antidotes to the victims. And surely the cults will just sit idly by as the base of their syndicates are undermined… A D&D 5th edition adventure for 1-8 6th level PCs. The third episode in the Green in Odill Arc.
DG24 Destroying the Supply:Inoculations are underway and progress is being made against the narcotics syndicates run by the cults. But the syndicates are not lying down in the face of adversity. Maybe it is type to do something about the supply in addition to treating the results. A D&D 5th edition adventure for 1-8 6th level characters. The fourth episode in the Green in Odill Arc.
DGS9 Pit of Karaan: A wife and daughter kidnapped by “wildmen”. The party of militiamen who were sent to retrieve them is missing, too. The situation is beyond the local lord to manage. If heroes don’t emerge the situation could become disastrous. A D&D 5th edition adventure for 1-8 6th level characters.
DC6 Drow and Orcs: The drow seem to be an unstoppable force. Having made an example of Vallaki, the other holdouts are falling quickly. But there is one town that would rather be annihilated than serve their generational enemies. A Dungeons & Dragons 5th edition adventure for 1-8 6th level PCs. Episode 6 in the Drow Conspiracy Epic.
DC7 Anti-Drow Confederation: At the fringe of the Drow Empire, a band of heroes have convinced the orcs of Fhuu to set aside their distrust of their neighboring humans, gnome, elves, and dwarves and try to coordinate a course of action to turn the tide against the drow. On the eve of the council to decide actions and terms, the PCs find themselves in Fhuu trying to aide in forging a coordinated opposition to the drow. Will the drow learn of the efforts? And if so what will they do? Are there other internal intrigues that could derail the process? A D&D 5th edition adventures for 1-8 7th level characters. The seventh episode in the Drow Conspiracy Epic.
Risks and challenges
Already written and playtested. I will do a final edit before publishing. Not a lot of risk.Learn about accountability on Kickstarter
- (21 days)