Welcome to the 24th volume of Dimgaard's 5th edition adventures. Thanks for the consideration. These are pdfs delivered through drivethrurpg.com. If you want to see what a Dimgaard adventure module looks like, samples of the opening chapters in the two current campaigns (Tyranny in Purple and Encounters with Gold) are available at www.danhass.biz.
We continue with the 21 episode adventures: Encounters with Gold and Tyranny in Purple. We also have a new installment in our CR0-20 series; this time the Monster Slayer from XGE (preview: http://danhass.biz/Business/DocumentPreview?docId=179), and we introduce a new series with NPCs Vol. 1, which presents more detailed information about NPCs who appear in Dimgaard adventures in a way that makes them useful in any D&D game.
The module summaries for this volume:
Encounters with Gold
EG5 Draconic Crimes: Curbing the biases of the superstitious masses against dragonkin is difficult, and when dragonkin engage in marauding that reinforces the stereotypes, it cannot be tolerated. Can heroes answer the call to stop a draconic vandal before the reputations of innocent dragonkin are irreparably impugned? A Dungeons and Dragons® 5th Edition Adventure for 1-8 5th level characters. The fifth episode in Encounters with Gold.
EG6 Draconic Wedge: The reformed green dragonkin of the Verdadis barony have a long-standing relationship with the secret shrine dedicated to the Platinum Dragon. But the shrine has been attacked and green dragonkin have been implicated. Can heroes discover the facts necessary to preserve the special alliance? A Dungeons and Dragons® 5th Edition Adventure for 1-8 6th level characters. The sixth episode in Encounters with Gold.
EG7 Draconic Evidence: Newly arrived dragonkin refugees have gone missing. The suspicion is that they have been abducted by racists with nefarious intent. Can heroes determine the nature of the absence and protect the innocent? A Dungeons and Dragons® 5th Edition Adventure for 1-8 7th level characters. The seventh episode of Encounters with Gold.
Tyranny in Purple
TP14 Choke Points: Hope surges as the Onyxbane dwarves join the Rebellion. There are only three passes through which Tofarian armies can be brought into the theatre of war. The Rebellion's numbers are not sufficient to cover all three. Can heroes emerge with the talents to leverage the Rebel army to stop the armies at the passes? A Dungeons and Dragons® 5th Edition Adventure for 1-8 14th level characters. The fourteenth episode of Tyranny in Purple.
TP15 The Army's Eyes: With the first engagement between a regular Tofarian army and the Rebels looming, the situation is dire for the Rebels. But the Tofarian tactics are known, and there may be vulnerabilities. Can heroes exploit these vulnerabilities to turn the tide of battle? A Dungeons and Dragons® 5th Edition Adventure for 1-8 15th level characters. The fifteenth episode of Tyranny in Purple.
TP16 The Army's Brain: The neutralization of the Tofarian cavalry advantage evened the odds greatly, but the issue is not resolved. But as the conflict grinds on, there may be a way to incapacitate the Tofarian army without the brutality of a direct battle. Can heroes surgically eliminate the essential elements of the Tofarian ramy? A Dungeons and Dragons® 5th Edition Adventure for 1-8 16th level characters. The sixteenth episode of Tyranny in Purple.
TP17 Tofarian Ambition: With one army beaten, another Tofarian army engages the Rebels. But the unconventional tactics that beat the first army likely won't be successful again, and the Rebellion's army is holding on by a thread. Can heroes find a new tactic to defeat the fresh Tofarian army? A Dungeons and Dragons® 5th Edition Adventure for 1-8 17th level characters. The seventeenth episode of Tyranny in Purple.
Off to a great start, so it is time to discuss stretch goals.
The first thing to note is that every backer will receive the stretch goal rewards - even the $1.00 tier. So if you have friend - surely $1 is within their budget.
At $1,000, we'll add the supplement DGS33 Adventuring Days IV (for 4th level characters). Preview: http://danhass.biz/Business/DocumentPreview?docId=176
At $1,500, we'll add the supplement DGM2 Moontouched Swords. Both these are awards for the patreon patrons on Jan. 5, and we'll issue them to the kickstarter backers as well. Preview: http://danhass.biz/Business/DocumentPreview?docId=177
This was an unachieved stretch goal at an earlier volume, but I am optimistic we'll reach it in Vol. XXIV. This is the stand alone adventure that was presented at GenCon. http://danhass.biz/Business/DocumentPreview?docId=182
Obviously, we are very happy to hit three stretch goal! As a 4th stretch goal, at $2,500 we'll add a stand-alone adventure for 7th level PCs: DGD1 Xidraen (that was only available to the first patreon backers). Here is the preview: www.dimgaard.com/Business/DocumentPreview?docId=183
Risks and challenges
While the modules are complete, we do a final review before distribution. We try to do this in a seamless and timely matter, but Vol. XIV was delayed a week, Vol. XXII was delayed three weeks to work through an issue with one of the modules, and Vol. XXI had to have the final version of two modules sent late. I expect to avoid such delays in the future, but it is a risk.Learn about accountability on Kickstarter
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