Welcome to the 20th volume of Dimgaard's 5th edition adventures. Thanks for the consideration. If you want to see what a Dimgaard adventure module looks like, here is a sample (the first episode of this volume's DGA6 Tyranny in Purple): http://www.drivethrurpg.com/product/215238/TP1-Tribute-Time. Also, here is the first episode of the DGA5 Fey Secrets series: http://www.drivethrurpg.com/product/207124/FS1-A-Newborn-Celebration
In this volume we continue with DGA5 Fey Secrets. We present episodes 13 through 15. And we offer the capstone story arc for the ongoing Dimgaard campaign concluding with the story arc Death and Magic focusing on the conflict among various powerful entities to control the domain of death. We also have the supplement GLD18 Evoker CR0-20 and DGS28 Encounter Gallery XIX (for 20th level PCs).
Here are the module summaries for Fey Secrets.
FS13 Ire of Arethisia. In the remote, frozen north monsters work to assert their dominion upon the entire cosmos. Can heroes take the next step in preventing evil’s progress? A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. Episode 13 in Fey Secrets.
FS14 Jarlfolk. Across the frozen tundra of the north, the Northmen roam hunting herd animals. They are an independent and fractured population with internal rivalries, but if Bane Cross will be overcome, the Jarlfolk (as the Northmen call themselves) must be enlisted. Can heroes be found to organize these warlords against the evil of Bane Cross? A Dungeons and Dragons® 5th Edition Adventure for 1-8 14th level characters. Episode 14 in Fey Secrets.
FS15 Provocation. In the frozen north evil has taken root and dug in. While the disparate bands of Jarlfolk have united to end the blight to peace, they don’t have the strength to eliminated a fortified position. Can heroes engineer a situation that will draw Bane Cross’ host onto a better battlefield? A Dungeons and Dragons® 5th Edition Adventure for 1-8 15th level characters. Episode 15 in Fey Secrets.
Here are the module summaries for Death and Magic.
DG85 To Kotji Somnus. Floating through the Astral Plane is the town of Kotji Somnus – possibly built on the body of an ancient deity. Within the well-protected and heavily warded community are secrets – innumerable secrets kept by powerful creatures. Can the heroes discover the information they seek? A Dungeons and Dragons® 5th Edition Adventure for 1-8 20th level characters. The first episode of Death and Magic.
DG86 Rivalries in Death. In the transplanar hub of Galtuz Uuz, the intrigues of powerful beings play out in subtle and complex ways. Can heroes navigate these intertwining rivalries and gain a reward of immense proportions? A Dungeons and Dragons® 5th Edition Adventure for 1-8 20th level characters. Episode 2 in Death and Magic.
DG87 Laws of Death. Since their inception, the undead have had certain disadvantages that acted as a constraint. Already ambitious entities are aggressively undermining those disadvantages. Responsible overseers of undeath, caretakers of the dead, and those who respected the order of the cosmos see the urgency of the situation. Can heroes end this threat to the balance of the cosmos and prevent a trans-dimensional, cataclysmic war? A Dungeons and Dragons® 5th Edition Adventure for 1-8 20th level characters. Episode 3 in Death and Magic.
Risks and challenges
While the modules are complete, we do a final review before distribution. We try to do this in a seamless and timely matter, but Vol XIV was delayed a week. It was a combination of a problem that was realized late, and the distraction of the holidays. I expect to avoid such delays in the future, but it is a risk.Learn about accountability on Kickstarter
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