TL; DR; 12 total titles: 4 modules in one story arc for 13th level PCs, 6 in a different story arc going from 1st to 20th level, and two supplements.
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You may have noticed a delay between Dimgaard's Vol XII and this offering. I'm redesigning the way the modules are presented. By far the most enjoyable modules are those that form a story arc. So that is the way we are going from now on.
For the main Dimgaard plot line we have the Intrigues of Gold. This is 4 modules dealing with the state of dragonkind in Dimgaard with undertones that influence the gnomes and tieflings as well. These form a cohesive story spanning the PCs' 13th level in Dimgaard.
Separate, and in a very different methodology is the Synth Grimsbane Chronicles. I really like the Drow Conspiracy, but even at one episode per level, I found it a very large commitment. The Synth Grimsbane Chronicles takes this premise a step further. It, too, spans 1st to 20th level, but in only 6 episodes. Each episode is presumed to be separated by (at least) several weeks in game time giving the PCs an opportunity to jump to a new level (1st to 4th to 8th to 13th to 17th to 20th). The plot of the Synth Grimsbane Chronicles is that a Death Cleric (a villainous class in the DMG) emerges the PCs interact with him and his minions at key points as he aspires to blanket the entire cosmos in gloomy death.
For those who subscribe to both, I've got a compilation of encounters for 13th level PCs, and a collection of environmental effects to quickly tax PCs' resources (like the blue sidebars in the early encounter of the recent modules).
Here is an example module from the Synth Grimsbane Chronicles:
Here are the blurbs for the Intrigue of Gold episodes:
DG56 Unity of Scales: The Vahs Stand draws the attention of many groups with sinister plots, so it is hard to label any one of them as unusual. However, a group of mixed metallic and chromatic dragonkind working together definitely fits that description. A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. The 1st of the Intrigues of Gold episodes.
DG57 A Different Shade: Tiolth, once a bronze dragon, ventured into the Shadowfell to learn secrets he could use to break the One True Faith’s oppressive grip on Dimgaard, but then disappeared. Now, a cabal of dragonkind has opened a portal to the Shadowfell using horrific methods. Can heroes be found who will avert a disastrous union of the dragon cabal and whatever form Tiolth has taken? A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. The 2nd of the Intrigues of Gold episodes.
DG58 Dedicated to Tarnished Brass: Is it possible to dissuade a paladin from his sworn duty – even if the beneficiary of that dedication has been corrupted? A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. The 3rd of the Intrigues of Gold episodes.
DG59 Extreme Measures: With the plans of the dragonkind cabal thwarted, more extreme elements pursue a shocking course of action. An entire human village has been taken hostage, and demands issued. A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. The 4th of the Intrigues of Gold episodes.
The blurbs for the Synth Grimsbane Chronicles are:
SG1 The Chosen: Raised in the isolated monastery of Karl’s Abbey, the talented warrior Synth Grimsbane recently began venturing out into the broader world. His disposition and natural prowess drew the attention of great powers. They have tempted him to explore his dark inclinations. A Dungeons and Dragons® 5th Edition Adventure for 1-8 1st level characters. Episode 1 in the Synth Grimsbane Chronicles.
SG2 Gem of Dark Power: The Brilinfeld gnomes have lived within the Farwood for generations, hidden from the power (and tyranny) of the One True Faith. Events are set in motion when an obviously crazy Brilinfeld gnome is brought into the Inquisition ranting about a power that can be used for retribution. A Dungeons and Dragons® 5th Edition Adventure for 1-8 4th level characters. Episode 2 in the Synth Grimsbane Chronicles.
SG3 Common Cause: The county of Camden’s Mill has prospered quietly in a secure niche in an otherwise hostile world. But sinister events are occurring in the formerly quiet town that are beyond the local protectors’ abilities. A Dungeons and Dragons® 5th Edition Adventure for 1-8 8th level characters. Episode 3 in the Synth Grimsbane Chronicles.
SG4 Backwaters: The hero’s life follows a meandering path. Rumors and suspicions often lead the adventurer to remote areas where the only expectation is to encounter the unexpected. In the remote village of Halfstage nemeses encounter each other again. A Dungeons and Dragons® 5th Edition Adventure for 1-8 13th level characters. Episode 4 in the Synth Grimsbane Chronicles.
SG5 Relics: As many experienced adventurers know, it is often worth the sacrifice to deposit a digit or other body part if one is going to be in a position where it may not be possible to recover one’s body. Then at least one can be resurrected without needing a true resurrection. Synth Grimsbane was a shrewd and experienced adventurer... A Dungeons and Dragons® 5th Edition Adventure for 1-8 17th level characters. Episode 5 in the Synth Grimsbane Chronicles.
SG6 The Avatar: Is Synth on the cusp of ascension? What would that mean for the cosmos? There may be a window where a group of capable heroes can prevent an Avatar of Death from emerging. A Dungeons and Dragons® 5th Edition Adventure for 1-8 20th level characters. Episode 6 in the Synth Grimsbane Chronicles.
Risks and challenges
As this is the 13th time we've done this, the risks are minimal.Learn about accountability on Kickstarter
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