Rewordable is a uniquely fragmented word-building card game, designed for making longer, quicker, and more colorful words.
Rewordable was one of the games in the 2016 NYU Game Center Incubator. Rewordable entered as a strong prototype with smart design thinking behind it, and left as a polished, professional game, ready to become your next favorite tabletop game!
Close Your is the first game to use your webcam to track your blinking, telling a story of a life literally flashing before your eyes.
The lead writer on this innovative and award-winning game is Graham Parkes, an NYU Game Center graduate!
Action meets strategy in this revolutionary digital board game for up to 4 players.
Sumer brings the best elements of board games and action games together in one place. This innovative game began as an MFA thesis, then was refined and polished in our Incubator. Now Sumer is ready to be your next favorite game!
The most fun you've ever had with Moby Dick, Alice in Wonderland, and Pride and Prejudice.
The latest game from Professor Eric Zimmerman and his collaborators at Local No. 12! A social puzzle game where classic books are the play pieces.
Our friends at Kill Screen want to show you the value of a life well-played. We couldn't agree more.
You are a dog lost in a randomly generated city. Looking for food. Looking for friends. Looking for home.
Last year, No Quarter introduced us to the merry gambols of Dog Park, now Kevin Cancienne is ready to bring us Home Free!
Inspired by heartbreak, we are a group college students trying to capture the feelings of loneliness and camaraderie
This talented group of NYU students is looking for your support to make their passion project a reality. This is quite a start from a young team!
We're going to make a badass 8-bit video game based on our badass feature film, BUZZARD.
Our friends at Babycastles are teaming up with the makers of Buzzard to finally make a game based on a movie you're excited to play! Think Warioware for punks.
The satirical job application party game. Real jobs. Unreal qualifications. By Anthony Conta. Published by Rob Daviau.
Rob Daviau (Risk Legacy, Betrayal At House on the Hill) is teaching a class on boardgame design here at the Game Center semester. When an experienced and super smart designer like Rob wants to publish a game, you're definitely going to want to play it!
GameLoading: Rise Of The Indies is a feature documentary exploring the vibrant global community of independent game developers.
A documentary that has traveled the world to tell the stories of the amazing community of game developers making games outside the mainstream industry. Featuring folks from the Game Center community like Michael Consoli, Robin Arnott, and Nina Freeman!
A collection of six very hard, very mean quick-restart action games. "Utterly fantastic" -- Rock Paper Shotgun.
The Splits was one of the teams in the NYU Game Center Incubator this summer. By themselves, each of the games are among the best mechanics-forward action games available today. As a package of 6? Well that's just excessive!
Join us for a special Spaceteam tournament at the Game Center on Thursday, 6/26 from 6-8PM to see why it's a great reason to back this experimental style of funding independent work.
Explore a luxurious penthouse apartment against the backdrop of violent revolution in a fictional South American metropolis.
An exciting and novel concept set in a beautiful environment from some of the most interesting developers working today. Learn more about the designers from this Indiecade East Keynote by Auriea Harvey. | http://bit.ly/1jARS05
Saving an Arcade by bringing an old concept into the modern age and revitalizing not only a location but a community as a whole.
There aren't many arcades left and this one has great ideas for modernizing the format. Perhaps a future EVO Scholar will come from Super Arcade?
Use a mix of brawling & a snappy custom COMBO creation system against punks, thugs, gentrification & more in Treachery in Beatdown City
Shawn is a epitomic NYC game designer: Super talented, opinionated and outspoken with a relentless pursuit of his vision.
Unwinnable wants to bring you the best in pop-culture criticism and creative non-fiction once a week in a beautiful digital magazine.
Help Unwinnable create a context for a novel kind of games and pop culture writing wrapped in stylish design.
A weekly, in-depth interview series featuring video game designers and game industry professionals.
A show dedicated to understanding more about the people who make games. We're all for it!
Gauntlet like action with a unique hero switching mechanic! it's not just another roguelike. theHeroTrap.com
The Hero Trap is designed one half of the Killer Queen design team so it's basically guaranteed fun. SMASHWORX has brought early builds to Playtest Thursday and it's been a hit here! (Also what a great Kickstarter page they've got!)
Frog Fractions was one of our favorite ineffective fraction teaching tools of 2012. We're excited to see what's next!
Kitten warriors battle for fame and fortune in this fast-paced card game for 3-5 players.
Long-time NYC developer Large Animal consistently makes great games and boosts the local game development community. We highly suggest you support their continued success.
Command a Greek city’s hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks!
Josh is a NYU Game Center MFA student and has been playtesting Nika all semester, incorporating feedback from our community of game designers. A great game with beautiful visual design!
Great looking documentary series that covers aspects of game culture we don't hear enough about.
The second Kickstarter project from Greater Gotham, a studio formed by Game Center graduate Zeke Abuhoff. Palatine is addressing an interesting design challenge- a strategically deep game that both new and experienced players can play together.
The ultimate retrospective of the Sega Mega Drive/Genesis, featuring development and concept illustrations for Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans.
This appears to be a stylish, detailed, and thoughtful record of the SEGA Genesis' place in game history.
The Metagame is a card game about culture. And making ridiculous arguments with your friends.
The Metagame is a smart take on a social card game that encompasses everything from iPhones to Shakespeare, and the designers, Local No. 12, are a collective made up of Game Center professor Eric Zimmerman and two faculty members at Parsons, John Sharp and Colleen Macklin!
SCALE is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.
Steve Swink's "Game Feel" is the textbook for several of our digital game production courses, and he taught one of our weekend Master Classes. A thoughtful and accomplished game designer like Steve will definitely create an amazing game in Scale.
The Vanamo Online Game Museum is a free, digital archive of video game history made through high quality pictures and articles.
Videogame history often focuses on the software, but as videogames create a longer history, access to information about their material history becomes increasingly important. Evan's project creates freely available access to that important history.
The Uncommon looks to be a smart and welcoming board game shop. Plus they're right around the corner from NYU! They're open as of Fall 2013, so we suggest you stop by!
A universal system built to make theatrical combat as quick as contact-safe LARP combat & transition effortlessly from LARP & Tabletop.
Chronos is an ingenious way to blend some of the best properties of both LARP and Tabletop games, and some of the designers are Game Center students!
Afterland is a hand-painted, mobile card game about a traveling carnival of magical misfits in the afterlife.
Interesting design space with a beautiful visual aesthetic. They're working with our friends at Execution Labs, so this is sure to be well-realized and polished.
A feature documentary about indie game developers rising up and changing the way we see games.
A careful eye will spot several games from the Game Center in the trailer! The Game Center is proud to be one of the new contexts were games can be made outside of the traditional industry structure.
A new press for great books on classic video games. Our launch titles: Earthbound, Galaga, Super Mario Bros 2, ZZT, Jagged Alliance 2.
Great concept with talented writers to see it through. Deep game literacy is a core value at the Game Center, & Boss Fight Books addresses that well. Test your own game literacy by taking a section of the midterm from our core game history class, Games 101. http://bit.ly/16zQupU
We're re-launching the multiplayer game SiSSYFiGHT 2000 as a free, open source project.
In the late 1990's, Game Center Professor Eric Zimmerman created a online social game before such an idea existed. Help his team bring back this unique piece of game history.
An app that gets you playing the perfect game with your friends: wherever you are, whoever you're with, whatever you're doing.
Tiny Games is a novel take on mobile gaming and it features games designed by Game Center faculty Eric Zimmerman and Bennett Foddy, as well as many other fantastic designers.
Journey through a dangerous and strange world where everything exists on the side of an infinite brick wall.
As just a one person team, Game Center MFA Michael Consoli is creating a beautiful and mysterious world with a novel exploration mechanic.
A compendium of four joyfully fun local multiplayer games for PlayStation 3 and home computers.
Local multiplayer at its best! No Quarter alumni Noah Sasso and Ramiro Corbetta join Faculty member Bennett Foddy and friend of the Center Doug Wilson on this collection multiplayer games for the PS3.
A giant ball gallery game that explores the nature of collaboration. Funders can receive a Periodic Table of Games poster!
A huge installation game made for our second annual No Quarter Exhibition. See it in action here: https://vimeo.com/24738874