• Project We Love
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    Rewordable is a uniquely fragmented word-building card game, designed for making longer, quicker, and more colorful words.

    Rewordable was one of the games in the 2016 NYU Game Center Incubator. Rewordable entered as a strong prototype with smart design thinking behind it, and left as a polished, professional game, ready to become your next favorite tabletop game!

  • Project We Love
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    Close Your is the first game to use your webcam to track your blinking, telling a story of a life literally flashing before your eyes.

    The lead writer on this innovative and award-winning game is Graham Parkes, an NYU Game Center graduate!

  • Project We Love
    588fd540e0b7cf750576b2068c8ab04d original

    Action meets strategy in this revolutionary digital board game for up to 4 players.

    Sumer brings the best elements of board games and action games together in one place. This innovative game began as an MFA thesis, then was refined and polished in our Incubator. Now Sumer is ready to be your next favorite game!

  • Project We Love
    36b10e31e671d1ae2f65362a9f915c8a original

    The most fun you've ever had with Moby Dick, Alice in Wonderland, and Pride and Prejudice.

    The latest game from Professor Eric Zimmerman and his collaborators at Local No. 12! A social puzzle game where classic books are the play pieces.

  • Project We Love
    F801254e52042a39f51dbed846f8deda original

    The best game magazine ever is getting best-er.

    Our friends at Kill Screen want to show you the value of a life well-played. We couldn't agree more.

  • Project We Love
    Df0e2146982ec50298606d6cbe9fdfa4 original

    You are a dog lost in a randomly generated city. Looking for food. Looking for friends. Looking for home.

    Last year, No Quarter introduced us to the merry gambols of Dog Park, now Kevin Cancienne is ready to bring us Home Free!

  • Inspired by heartbreak, we are a group college students trying to capture the feelings of loneliness and camaraderie

    This talented group of NYU students is looking for your support to make their passion project a reality. This is quite a start from a young team!

  • Project We Love
    F9b7ac6992ad42df030e9348a7fa7cf9 original

    We're going to make a badass 8-bit video game based on our badass feature film, BUZZARD.

    Our friends at Babycastles are teaming up with the makers of Buzzard to finally make a game based on a movie you're excited to play! Think Warioware for punks.

  • The satirical job application party game. Real jobs. Unreal qualifications. By Anthony Conta. Published by Rob Daviau.

    Rob Daviau (Risk Legacy, Betrayal At House on the Hill) is teaching a class on boardgame design here at the Game Center semester. When an experienced and super smart designer like Rob wants to publish a game, you're definitely going to want to play it!

  • Project We Love
    190c37a594689690e769e2548ddc0b3d original

    GameLoading: Rise Of The Indies is a feature documentary exploring the vibrant global community of independent game developers.

    A documentary that has traveled the world to tell the stories of the amazing community of game developers making games outside the mainstream industry. Featuring folks from the Game Center community like Michael Consoli, Robin Arnott, and Nina Freeman!

  • Project We Love
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    A collection of six very hard, very mean quick-restart action games. "Utterly fantastic" -- Rock Paper Shotgun.

    The Splits was one of the teams in the NYU Game Center Incubator this summer. By themselves, each of the games are among the best mechanics-forward action games available today. As a package of 6? Well that's just excessive!

  • Project We Love
    0dec2a2d1a0cf0841033d77aa2ab80b7 original

    Support free independent games from the creator of Spaceteam!

    Join us for a special Spaceteam tournament at the Game Center on Thursday, 6/26 from 6-8PM to see why it's a great reason to back this experimental style of funding independent work.

  • Project We Love
    E2f616c3a532b4e2cb8f18aee82816ef original

    Explore a luxurious penthouse apartment against the backdrop of violent revolution in a fictional South American metropolis.

    An exciting and novel concept set in a beautiful environment from some of the most interesting developers working today. Learn more about the designers from this Indiecade East Keynote by Auriea Harvey. | http://bit.ly/1jARS05

  • Project We Love
    C24dfc1063eee5636e1f5fd235e678fb original

    Saving an Arcade by bringing an old concept into the modern age and revitalizing not only a location but a community as a whole.

    There aren't many arcades left and this one has great ideas for modernizing the format. Perhaps a future EVO Scholar will come from Super Arcade?

  • Project We Love
    3a56058282060afea61b5b9bad4a83b7 original

    Use a mix of brawling & a snappy custom COMBO creation system against punks, thugs, gentrification & more in Treachery in Beatdown City

    Shawn is a epitomic NYC game designer: Super talented, opinionated and outspoken with a relentless pursuit of his vision.

  • Project We Love
    C0bf3c821b6293f4dbedb1bf2e2b7fc9 original

    Unwinnable wants to bring you the best in pop-culture criticism and creative non-fiction once a week in a beautiful digital magazine.

    Help Unwinnable create a context for a novel kind of games and pop culture writing wrapped in stylish design.

  • Project We Love
    01d5e4ede16399cacbc808cfc98754f9 original

    A weekly, in-depth interview series featuring video game designers and game industry professionals.

    A show dedicated to understanding more about the people who make games. We're all for it!

  • Gauntlet like action with a unique hero switching mechanic! it's not just another roguelike. theHeroTrap.com

    The Hero Trap is designed one half of the Killer Queen design team so it's basically guaranteed fun. SMASHWORX has brought early builds to Playtest Thursday and it's been a hit here! (Also what a great Kickstarter page they've got!)

  • Project We Love
    E39f503cb7e9a9ec6c7311b7e2223590 original

    Welcome to Frog Fractions 2. You'll learn all about Fractions 2!

    Frog Fractions was one of our favorite ineffective fraction teaching tools of 2012. We're excited to see what's next!

  • Project We Love
    Fbc629f4afbd819848ae06d866fd60a0 original

    Kitten warriors battle for fame and fortune in this fast-paced card game for 3-5 players.

    Long-time NYC developer Large Animal consistently makes great games and boosts the local game development community. We highly suggest you support their continued success.

  • Command a Greek city’s hoplite soldiers. Push and rout enemy lines. Coordinate allied attacks to secure victory, but watch your flanks!

    Josh is a NYU Game Center MFA student and has been playtesting Nika all semester, incorporating feedback from our community of game designers. A great game with beautiful visual design!

  • Project We Love
    C825a6b3ad15098dcf2c5f55004e0ddd original

    A 6-episode documentary series on the people and culture of videogames.

    Great looking documentary series that covers aspects of game culture we don't hear enough about.

  • The Roman Republic crumbles. Will you take the reins of an empire?

    The second Kickstarter project from Greater Gotham, a studio formed by Game Center graduate Zeke Abuhoff. Palatine is addressing an interesting design challenge- a strategically deep game that both new and experienced players can play together.

  • Project We Love
    427fc5518be66f3e2a3789ce96934f9d original

    The ultimate retrospective of the Sega Mega Drive/Genesis, featuring development and concept illustrations for Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans.

    This appears to be a stylish, detailed, and thoughtful record of the SEGA Genesis' place in game history.

  • Project We Love
    Bdf84f05cfbb2b57ed24192a5d6a49b2 original

    The Metagame is a card game about culture. And making ridiculous arguments with your friends.

    The Metagame is a smart take on a social card game that encompasses everything from iPhones to Shakespeare, and the designers, Local No. 12, are a collective made up of Game Center professor Eric Zimmerman and two faculty members at Parsons, John Sharp and Colleen Macklin!

  • SCALE is a first person reality manipulation game that reimagines exploration with a unique resizing mechanic.

    Steve Swink's "Game Feel" is the textbook for several of our digital game production courses, and he taught one of our weekend Master Classes. A thoughtful and accomplished game designer like Steve will definitely create an amazing game in Scale.

  • Project We Love
    F5e2724982d0e17730573b022084f196 original

    The Vanamo Online Game Museum is a free, digital archive of video game history made through high quality pictures and articles.

    Videogame history often focuses on the software, but as videogames create a longer history, access to information about their material history becomes increasingly important. Evan's project creates freely available access to that important history.

  • Manhattan's first play cafe- coming soon to Greenwich Village!

    The Uncommon looks to be a smart and welcoming board game shop. Plus they're right around the corner from NYU! They're open as of Fall 2013, so we suggest you stop by!

  • A universal system built to make theatrical combat as quick as contact-safe LARP combat & transition effortlessly from LARP & Tabletop.

    Chronos is an ingenious way to blend some of the best properties of both LARP and Tabletop games, and some of the designers are Game Center students!

  • Project We Love
    B3ba29dbba91ffaab79783cd43b1b18b original

    Afterland is a hand-painted, mobile card game about a traveling carnival of magical misfits in the afterlife.

    Interesting design space with a beautiful visual aesthetic. They're working with our friends at Execution Labs, so this is sure to be well-realized and polished.

  • A feature documentary about indie game developers rising up and changing the way we see games.

    A careful eye will spot several games from the Game Center in the trailer! The Game Center is proud to be one of the new contexts were games can be made outside of the traditional industry structure.

  • A new press for great books on classic video games. Our launch titles: Earthbound, Galaga, Super Mario Bros 2, ZZT, Jagged Alliance 2.

    Great concept with talented writers to see it through. Deep game literacy is a core value at the Game Center, & Boss Fight Books addresses that well. Test your own game literacy by taking a section of the midterm from our core game history class, Games 101. http://bit.ly/16zQupU

  • Project We Love
    F756557fc006e286d7d4e8ae41397ce6 original

    We're re-launching the multiplayer game SiSSYFiGHT 2000 as a free, open source project.

    In the late 1990's, Game Center Professor Eric Zimmerman created a online social game before such an idea existed. Help his team bring back this unique piece of game history.

  • Project We Love
    28258caf6855ba387a60cc2fed9aa5e4 original

    An app that gets you playing the perfect game with your friends: wherever you are, whoever you're with, whatever you're doing.

    Tiny Games is a novel take on mobile gaming and it features games designed by Game Center faculty Eric Zimmerman and Bennett Foddy, as well as many other fantastic designers.

  • Project We Love
    2cf4085ad2d911e526f48da550e4ae74 original

    Journey through a dangerous and strange world where everything exists on the side of an infinite brick wall.

    As just a one person team, Game Center MFA Michael Consoli is creating a beautiful and mysterious world with a novel exploration mechanic.

  • Project We Love
    3ddf2e777da225a819560539fa594270 original

    A compendium of four joyfully fun local multiplayer games for PlayStation 3 and home computers.

    Local multiplayer at its best! No Quarter alumni Noah Sasso and Ramiro Corbetta join Faculty member Bennett Foddy and friend of the Center Doug Wilson on this collection multiplayer games for the PS3.

  • A giant ball gallery game that explores the nature of collaboration. Funders can receive a Periodic Table of Games poster!

    A huge installation game made for our second annual No Quarter Exhibition. See it in action here: https://vimeo.com/24738874