The Kickstarter Blog

An Interview with Christopher Doyle

  1. Making Payments Easier for Creators and Backers

    Today we’re excited to announce a seemingly small change that will actually make it a lot easier to use Kickstarter: We’re partnering with Stripe to seamlessly collect and process payments for all projects on Kickstarter. We've already started moving projects over to the new system, and by next week, it will be in place for all new projects.

    For project creators, this means you won’t need to set up an Amazon Payments business account anymore. Instead, you’ll just enter your bank account details on the Account tab when you’re drafting your project on Kickstarter. It takes about two minutes, whereas the old way could take a few days. It will look like this (with some small differences depending on your country of residence):

    For backers, this means a simpler, faster and easier checkout process. No more being redirected or having to log in to a separate service. It takes half the steps, and it all happens on Kickstarter. Here’s how it will look:

    Here are answers to a few questions you might have:

    I’m about to launch a project. Should I wait?

    We always recommend launching whenever you’re ready. If you’ve completed all of the steps of project build, have the green light to launch, and want to go live, then go forth! If you’re still working on getting your project set up, we should be fully transitioned to Stripe by next week.

    Are your fees changing?

    No. You can view a complete rundown of our fees here, but the short of it is that they’re staying the same. If your project is successfully funded, we will apply a 5% fee to the total amount of funds raised and Stripe, our payments processor, will apply credit card processing fees (about 3-5%).

    Why the move to Stripe?

    We’ve worked with Amazon Payments from the very beginning of Kickstarter — a year before we launched, in fact. They’ve been an excellent partner, processing $1 billion in pledges. Late last year Amazon decided to discontinue Amazon Flexible Payment Service, the payments product that we have used. We took the opportunity to consider the best possible partner to process payments for creators and backers moving forward. After careful consideration, we decided on Stripe. Stripe processes payments for Twitter and Facebook, and we’ve gotten to know their team and product well. We’re thrilled to partner with them.

    Any more questions, you can reach us here. Thanks!

  2. Connected Everything: Our Tech Predictions for 2015

    RocketSkates are carrying us into 2015.
    RocketSkates are carrying us into 2015.

    It’s fascinating to follow tech projects on Kickstarter and watch people build pieces of the future. Thousands of projects have made the leap from the workshop to the mainstream in a few short years. So we thought it would be fun to look at the year ahead through the eyes of the people who have checked out more tech and design projects than anyone else. John Dimatos, Julio Terra, and Nick Yulman are Kickstarter staffers devoted to these projects, and the time they’ve spent talking to creators and tracking trends makes their perspective unique. Here are their predictions for 2015, which build on the things we’ve seen bubbling up on Kickstarter in 2014.

    Squink lets you create circuits like this one at home.
    Squink lets you create circuits like this one at home.

    John Dimatos

    DIY circuit boards. Techniques, products, and kits allowing you to prototype circuit boards that are one step closer to production level, along the lines of Squink, Circuit Scribe, and Cartesian’s EX¹.

    A factory on your desk. First came 3D printing, and now comes the spread of CNC milling — computer-controlled sculpting and carving. The Othermill, the Nomad CNC, and Carvey are the first of what are likely to be many inexpensive options for precision machining with easy-to-use software, opening up this technology to a much larger creative audience.

    New flavors of 3D printing, using advanced materials and composites. We’ve seen magnetic filament, carbon fiber and flexible filament. What’s next?

    More stuff made of carbon fiber, a material that’s still largely untapped. It’s popping up in wallets: Common Fibers, RCFibers, Carbon Leather.

    Edyn monitors your plants and controls watering.
    Edyn monitors your plants and controls watering.

    Julio Terra

    Connected everything. More smart Bluetooth and Wi-Fi devices, in the footsteps of the Pantelligent frying pan, the Noke padlock, the Edyn garden waterer, and the Point home monitor.

    Smarter, smaller drones. We saw a lot of fun drone projects this year, including Hexo+. Watch for drones to get more sophisticated as their software starts to solve harder problems, like collision avoidance. And we’ll see more tiny drones like Zano and the Pocket Drone, shooting photos and video, everywhere, all the time.

    Wraparound video. The 360-degree video camera projects we saw this year, like the 360cam and Joey, will make more of an impact next year, especially as the gear for viewing immersive video gets cheaper and more accessible.

    Health tech for monitoring your every twitch will be pretty big. The Stethee heart monitor and the Quitbit stop-smoking device are recent examples.

    DIYVR takes a keep-it-cheap approach to virtual reality.
    DIYVR takes a keep-it-cheap approach to virtual reality.

    Nick Yulman

    Oculus for everybody. The mainstreaming of affordable virtual- and augmented-reality viewers and control interfaces, going beyond hardcore gaming applications. Viewbox and DIYVR are early efforts at this. Increased attention to audio and haptics in this area as well.

    Touch screen burnout. More simple, single-purpose physical interfaces and notification systems that provide some relief from touchscreen/hands-free fatigue. More attention to choices of design and materials for these controls and displays too. These will let people set up their own tactile interfaces for different smart-device functions and make them feel good to use. Recent examples: Pressy, Spin remote, Palette, Ditto, Notti.

    People movers. More innovation in personal transport and vehicles — electric, hackable, smartphone-connected things with wheels, along the lines of Onewheel, Acton RocketSkates, and Whill.

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