The Kickstarter Blog

Size Matters: Josephine and the Roach's Heroic Return!

  1. Girl Walk All Saturday


    Two weeks ago Girl Walk, the brilliant dance film that pairs Girl Talk’s mash-up extravaganza All Day with the incredible dancer Anne Marsen, sent out a call to its backers and the rest of the internet: come dance with us! The plan was to meet at an undisclosed NYC location to film a series of group dancing scenes. Be in Girl Walk? Meet Anne? I had to go!

    When I arrived at the undisclosed (Central Park) location about 75 people were milling around, varying in age from teenagers to people in their sixties. Among them were Jacob Krupnick, the film’s director, and Anne, the film’s star. Jacob and Anne shared anecdotes from filming so far, including the tale of Anne getting tossed from Yankee Stadium and what happened when they re-shot their initial project video scene on the Staten Island Ferry.

    Hoping to thwart potential issues with their guerilla shoot on the Staten Island Ferry scene, Jacob and Anne went straight to the ferry’s guards and told them what they were doing. The crew’s reaction? They had seen the video, loved the project, and asked to pose for photos with Anne. The shoot happened without a hitch. Amazing!

    Our shoot was set around an Alice in Wonderland statue. Anne was sad because no one would dance with her; we the crowd would leap out and enthusiastically dance around her, lifting her spirits and literally lifting her, as you can see:


    We shot more scenes of Anne crowdsurfing through Central Park: down pathways, under bridges, over bridges. Each shot was accomplished in one take, all of us dancing along to a lone saxophonist playing a jaunty tune approximate to the rhythm of a Girl Talk track. It was a little awkward, a lot silly, and tons and tons of fun.

    The day’s mysterious final shot required darkness — something to do with sparklers. As dusk became night we were lead to a road that ran through the park, and we were each handed two large sparklers. We were instructed to light them and dance our way up the road. The effect was magical, like being in a sea of fireflies.




    It was an amazing experience. Thanks to Jacob, Anne, and the rest of the Girl Walk crew for their hospitality, and thanks to the rest of the dancers for their enthusiasm and good cheer. What an amazing day!

    (Credit and thanks to Jordan Matter for the photos!)

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  2. New Projects Are Rolling Dice

    Goooooood afternoon Kickstarter-ites. It’s 59 degrees and cloudy here in New York City and the air’s nice and crisp with the smell of rain-to-be. How about you? Our office is busy but abnormally quiet, and we’re hoping to keep it that way, so may this week’s project roundup be as peaceful and pleasant an ease into the workweek for you as it is for us.

    Dice Age - the new era of dice — by Tristan V Convert

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    With all the fuss this past weekend over that-which-shall-not-be-mentioned, it was nice to wake up alive and find a new dice game had launched. If the best part of games for you is rolling your D20, Dice Age is pretty much all dice, all the time. Featuring 23 custom-designed die, some in shapes as wild as a rocket ship or a barrel, creator Tristan Convert is reinventing dice for a post-apocalyptic age. Gameplay is simple but fun, with rules sitting at a crossroads between Uno and Magic: The Gathering. But like the best games, Dice Age is designed to inspire you to make up your own rules. To sweeten the deal, Convert’s named one of his reward tiers “ONE SET TO RULE THEM ALL.” Who can argue with that? — Cindy A.

    “So, How Did All The Damn Scientists Die?” — by Scott Bateman

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    Scott Bateman’s 24-page minicomic is an homage to the late, great, and wonderfully macabre cartoonist Edward Gorey. I went all out on a homemade Gashlycrumb Tinies costume a couple Halloweens back and pretty much nobody got it and/or cared; needless to say, Mr. Bateman (a.k.a. @Disalmanac), those $5 I just pledged are not only for one copy of a comic featuring such illustrated deaths as “Da Vinci choked on a goose,” but also for making me feel a little less alone in this great big world of ours. Pretty sure that’s what good comics are for anyhow. — Elisabeth H.

    Speculator/Boy Friend Tour-Vehicle Dreamz — by Boy Friend

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    Blasted by the retro-tastic graphics recalling Summer Blockbusters of yore, the Speculator/Boy Friend summer tour is guaranteed to be as enjoyable as (if not more so than) the time you spent outside suburban multiplexes waiting for the next sold-out screening of Armageddon, or Independence Day, or Con Air … basically, any Jerry Bruckheimer movie. Luckily, the Los Angeles- and Austin-based warped pop luminaries are joining up to bring their own action extravaganza throughout the good ol’ USofA, and in turn, helping kids across the country curtail their summer blues. Right on. — Mike M.

    Mibsters - A Marble Documentary — by Justin A Nixon

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    “Mibsters” is the street term (backyard term?) for marble shooters, so this film is about a group of kids who are obsessively readying themselves for the big tournament. Yes, please! I love any documentary about children almost inappropriately focused on a hobby that may or may not have anything to do with “life” or “the world.” Think Spellbound. The first line of the preview is either the director or Dad™ or both, his head half in the frame almost looking photoshopped, asking, ”So what did your kids do today?” He says they probably played xbox or wii. Which would be a fair bet except I do not have any children, sir. My kids are doing nothing. He talks about this great opportunity kids have, and frankly I am dying to know what that opportunity entails. Are we talking scholarship money here? (Does Wii have a scholarship fund? I’m asking for my future children.) Or are these kids participating in a milk-money betting pool type of situation? I remember playing POGS as a kid — probably at the same oversized-T-shirt, freckled age as these kids. There wasn’t real opportunity so much as the opportunity to CRY when some jerk stole your best slammer during recess. Anyway, can’t wait to see this. — Meaghan O.

    The Pitch: The Game of Graphic Design — by Fatimah Kabba

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    Anyone who says “left brain” and “right brain” in the same sentence is my friend. Also, any board game that comes to life sparked by an argument about the depth and value of graphic design has to be pretty sweet. Fatimah, a design student at the School of Visual Arts, butted heads with her advertising friend about design’s visceral versus substantive qualities, and the battle of the brains became her thesis project: this game! — Daniella J.

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