We've made shipping rewards a LOT more flexible.
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There are times when sorting out shipping details for a Kickstarter project can get complicated. Figuring out the budgets and logistics for sending rewards all over the world, communicating back and forth with backers to make sure everyone's included the right mailing costs — the whole thing can turn into a big headache, for everyone involved.
Our goal is to make it easier for creators to create — so they can spend more time focused on making great things, and less time worrying about mailing them. So we're happy to announce a new feature, one we're sure will make creators even happier: there are now a lot more built-in options for managing shipping. Domestic or international, near or far: creators can set their costs the way they want.
How does it work?
Really well, in our opinion! It's a pretty straightforward system. If you're a creator, as you set up each of your rewards, you'll get a choice of three options: "No shipping involved," "Only ships to certain countries," and "Shipping anywhere in the world." Pick either of the latter two, and you'll be able to add a specific shipping cost for any nation you want — this much for Canada, this much for France, this much for Nepal ... whatever makes your project work best.
Take a look:
Choose from a full list of nations and territories, and even one overarching zone for the European Union. Add as many details as you like, including a price for shipping in your home country — or leave one standard worldwide rate for any nation you didn't specify. When someone pledges for that reward, they'll be asked where they need it shipped to, and the right amount will be automatically added to their pledge.
Anyone who's dealt with the logistics of getting rewards delivered can probably already imagine how much easier this can make life. And not just for creators! Now backers don't have to worry about reading fine-print directions and making sure they've added the right shipping fees to their pledges — it's all taken care of, right from the start.
So there's one more hassle taken off creators' plates, and a little more time to spend making great new things.
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