Pixel Harvest: 8 Brilliant Video Game Projects

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There are a staggering number of surreal explorations, biofeedback fear monitors, and fruit-based satires funding on Kickstarter right now. Here are some of our favorite projects in the Video Games category, with a gaming hardware project thrown in for good measure.

No Pineapple Left Behind 

A game about de-unionized schools and tropical fruit. Satirical, topical, and (rare in games) funny!

The Black Glove 

An eerie, surrealistic, first-person game experience from an independent team of developers who helped make BioShock and BioShock Infinite. Enter a bizarre art world and change the way artists create.

Black the Fall 

Navigate through this chiaroscuro post-apocalyptic world, like a strange and unexpected black-and-white dream.

Impact Winter 

Another post-apocalypse to explore, this time in a world buried by an unceasing winter.

Charles Dexter Ward 

Senscape, the team behind the acclaimed horror adventure games Scratches, Serena, and Asylum, has returned from the nether gulfs of nightmare to bring you the first officially licensed game based on the legendary works of H. P. Lovecraft. This point-and-click adventure is a faithful and painstakingly researched adaptation of The Case of Charles Dexter Ward.

The Flame in the Flood 

In this post-civilization game, you travel by foot and by raft down a procedurally generated river as you scrounge for resources, make tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.


A biofeedback-enhanced horror adventure game that takes you into the dark and twisted world within the subconscious minds of psychological trauma victims. As you explore surreal labyrinths and solve puzzles of the mind, a biofeedback sensor monitors how scared or stressed you become. If you let your fears get the best of you, the game becomes harder.

Mad Genius Controllers 

Mad Genius uses a dedicated motion capture system that allows both halves of the controller to know exactly where they are in the room. It uses this information to add motion play to unmodified consoles and PCs, while preserving the use of standard buttons and sticks.

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