New Projects Are Rolling Dice

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Goooooood afternoon Kickstarter-ites. It’s 59 degrees and cloudy here in New York City and the air’s nice and crisp with the smell of rain-to-be. How about you? Our office is busy but abnormally quiet, and we’re hoping to keep it that way, so may this week’s project roundup be as peaceful and pleasant an ease into the workweek for you as it is for us.

Dice Age - the new era of dice — by Tristan V Convert

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With all the fuss this past weekend over that-which-shall-not-be-mentioned, it was nice to wake up alive and find a new dice game had launched. If the best part of games for you is rolling your D20, Dice Age is pretty much all dice, all the time. Featuring 23 custom-designed die, some in shapes as wild as a rocket ship or a barrel, creator Tristan Convert is reinventing dice for a post-apocalyptic age. Gameplay is simple but fun, with rules sitting at a crossroads between Uno and Magic: The Gathering. But like the best games, Dice Age is designed to inspire you to make up your own rules. To sweeten the deal, Convert’s named one of his reward tiers “ONE SET TO RULE THEM ALL.” Who can argue with that? — Cindy A.

“So, How Did All The Damn Scientists Die?” — by Scott Bateman

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Scott Bateman’s 24-page minicomic is an homage to the late, great, and wonderfully macabre cartoonist Edward Gorey. I went all out on a homemade Gashlycrumb Tinies costume a couple Halloweens back and pretty much nobody got it and/or cared; needless to say, Mr. Bateman (a.k.a. @Disalmanac), those $5 I just pledged are not only for one copy of a comic featuring such illustrated deaths as “Da Vinci choked on a goose,” but also for making me feel a little less alone in this great big world of ours. Pretty sure that’s what good comics are for anyhow. — Elisabeth H.

Speculator/Boy Friend Tour-Vehicle Dreamz — by Boy Friend

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Blasted by the retro-tastic graphics recalling Summer Blockbusters of yore, the Speculator/Boy Friend summer tour is guaranteed to be as enjoyable as (if not more so than) the time you spent outside suburban multiplexes waiting for the next sold-out screening of Armageddon, or Independence Day, or Con Air … basically, any Jerry Bruckheimer movie. Luckily, the Los Angeles- and Austin-based warped pop luminaries are joining up to bring their own action extravaganza throughout the good ol’ USofA, and in turn, helping kids across the country curtail their summer blues. Right on. — Mike M.

Mibsters - A Marble Documentary — by Justin A Nixon

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“Mibsters” is the street term (backyard term?) for marble shooters, so this film is about a group of kids who are obsessively readying themselves for the big tournament. Yes, please! I love any documentary about children almost inappropriately focused on a hobby that may or may not have anything to do with “life” or “the world.” Think Spellbound. The first line of the preview is either the director or Dad™ or both, his head half in the frame almost looking photoshopped, asking, ”So what did your kids do today?” He says they probably played xbox or wii. Which would be a fair bet except I do not have any children, sir. My kids are doing nothing. He talks about this great opportunity kids have, and frankly I am dying to know what that opportunity entails. Are we talking scholarship money here? (Does Wii have a scholarship fund? I’m asking for my future children.) Or are these kids participating in a milk-money betting pool type of situation? I remember playing POGS as a kid — probably at the same oversized-T-shirt, freckled age as these kids. There wasn’t real opportunity so much as the opportunity to CRY when some jerk stole your best slammer during recess. Anyway, can’t wait to see this. — Meaghan O.

The Pitch: The Game of Graphic Design — by Fatimah Kabba

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Anyone who says “left brain” and “right brain” in the same sentence is my friend. Also, any board game that comes to life sparked by an argument about the depth and value of graphic design has to be pretty sweet. Fatimah, a design student at the School of Visual Arts, butted heads with her advertising friend about design’s visceral versus substantive qualities, and the battle of the brains became her thesis project: this game! — Daniella J.

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