Borogove, Ungoved.

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Kory Bing's new card game Borogove just keeps getting better and better. While the story behind the game is what attracted me to the project at first, it's what I see unfolding in the updates that has helped make this easily the best $10 I've spent in recent memory. As Kory designs each card, she posts images of the artwork for backers so they get to be the first to see how the final deck might look. Kory is clearly having a lot of fun designing the game and it'd be a shame not to share her progress with you (Warning: spoilers!):

Where did the idea for Borogove come from?

It began as a scene from my comic, Skin Deep. It features two Wonderland creatures, a bandersnatch named Eleanor and a jubjub bird named Rupert (designed and created by Sfé Monster) playing a card game:

The point of the scene (starting here) was to show off that the Wonderlanders came from a different region with a different dialect full of words that the other characters didn't understand, and I thought it would be fun to use a bunch of random words and phrases from Jabberwocky, and since cards were an important theme to the Adventures of Alice in Wonderland I thought that it would be appropriate that Wonderlanders enjoyed playing cards (as an aside, there are a lot of Borogove words that are misspelled on those pages, including Borogove itself, but I am in the process of fixing those pages, hah hah OOPS).

At the time I just made up the words and rules on the fly to try to get the weirdest sounding set of phrases, but my readers liked the idea so much they kept asking for real rules to Borogove, and if I was ever going to make a deck so they could play it too! I thought it was a really interesting idea for merchandise and it stuck with me!

How hard was it to turn an imaginary game into a real game?
Not as hard as I thought it would be, but not that easy, either! I had never made a game before, so I wasn't sure where to start! So I started where every good internet-addict starts: Wikipedia. I read about different types of card games and learned a lot of new words and rules about card games! In the end I decided to keep it simple, as it would be the custom deck and the silly words that would make the game stand out. The rules are a lot like Crazy 8s or Uno, where a players have to match card suits or card numbers and the goal is to get rid of all the cards in your hand. The scoring has a bit of silly math to it, which while I'm not that great at math, I thought it would be an appropriate homage to Lewis Carroll, as he was a mathematician.
What creature does each card depict?

While this is subject to change as I create the cards, right now the individual suits include the Queen, Duchess, White Knight, Jabberwock, Cheshire Cat, Caterpillar, Dodo, Jubjub bird, Rabbit/Hare, Gryphon, Momerath, Mock Turtle, and Bandersnatch.

Rabbits and Hares
Rabbits and Hares
Cheshire Cats
Cheshire Cats

The Dodo
The Dodo

Can you tell us a bit about the creature's design, how you decided what each creature should look like, and what the creature can do (in game or in the world!)?

Well I haven't exactly designed all of the creatures yet, but besides the Jabberwocky creatures I use the classic John Tenniel illustrations for inspiration. The Bandersnatch was the creature that inspired all of this, really. I designed her years ago for a collaboration project with Sfé Monster to design Wonderland characters. Sfé came up with the jubjub bird and I did the bandersnatch. I kind of based her off of a sloth, an otter, and an Asian unicorn and dipped her in rainbow paint. They're designed to be hunters that stalk prey by hanging upside down from trees like a sloth, using the padding under their tail to help them climb, and they fall on potential prey from above.

The Bandersnatch
The Bandersnatch


The Jabberwock design is kind of a sea-horse dragon. It uses it's wings to walk, rather than it's arms, because I thought that would make for an interesting strange design. All the "normal" animals wear hats or waistcoats.

Jabberwocks
Jabberwocks

At the rate Kory's been cranking out new badass art, the final deck will be SO good. Check out more designs and in-process artwork over on her project page!

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