5 Tips for Running an Art Project

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Our project creators make good teachers. Once a week, we ask one post-success project creator to take a break from the packing and shipping, put pen to paper, and give us their best lessons learned for making and running a great Kickstarter project. Today we talk to Michael and Lenka of Mysterious Letters, who took our prompt delightfully literally.

    1. Samita Tcb Wolfe on

      Golden on all of the above—especially #5!

    2. Dustin Andrews on

      Good tips. #5 works well on Facebook.

    3. Jake Harris on

      This comment has been removed by Kickstarter.

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      AetherCards on

      Is #1 a joke? o_o

      #3 is not one I agree with. ALWAYS throw in a few really out there pledges. These reward categories roped me in thousands of extra dollars that I otherwise would not see. If there is only a 1% chance someone would be sane enough to buy Reward X, and you have 100 pledges, the odds are in your favor!

    5. Ermela on

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    6. Lisa Kelley on

      thanks, good advice! ;)

    7. Alicia C Araya on

      cute! though #3 seems hard to understand. What is exactly an unessesary amount of money? What's unreasonable to one person is reasonable to the poster, perhaps.

    8. Daniella Jaeger on

      Alicia, that's true, it can be tricky! But researching a budget is definitely important to do beforehand, so that you know what you need to execute what you're trying to do. Here's some guidance for starting to think about setting a goal: http://www.kickstarter.com/help/school/setting_your_goal.

    9. Andrew on

      Haha. This really connected on some level with me.

    10. Kellam R. Clark on

      got it.... I will edit down my video. I was that it's current epoch trilogy format was a bit much.

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      Namaku Keren on

      This comment has been removed by Kickstarter.

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      Doa Ibu Tersayang on

      This comment has been removed by Kickstarter.