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    1. Zarf-new.thumb
      Andrew Plotkin on October 9, 2011

      Thanks. I am too, believe me.

    2. 197453_10100703707067284_9303073_79869056_7467077_n.thumb
      Eric Leslie on October 8, 2011

      Fair enough. Like I said, I don't regret my contribution, and I hope it all comes together wonderfully. You've been up front about the "Hadean Lands will be my day job" part of it not turning out to be true. I do think, though, that a lot of the enthusiasm that got you the pledges to begin with came from excitement about Hadean Lands; about the idea of commercial IF being possible on iPhone and your work proving (or not proving) the concept. I'm still very eager to see how that eventually pans out.

    3. Zarf-new.thumb
      Andrew Plotkin on October 8, 2011

      The deal I offered was $8000 to work on HL *and other IF work*. HL has seen some progress, although not as much as I should have gotten done in a year. The other IF work has seen some progress too: three IF API spec updates, a lot of work on the iOS IF interpreter. Again, there's more that I had hoped to have done by now, but it's not been ignored.

      The answer to your question is: the difference between $31k and $8k would not have made much difference to me, because the plan was always to *combine that with my savings* and launch myself as a independent developer. My reserves have not run out and I have time to finish HL before they do. If I had $23K less, that would still be true -- although I'd have to dig deeper and I'd probably have taken on contract work in June instead of starting Secret Hideout.

      It's not a question of obligation being proportional to money. It's price points that change my planning. $8000 was the bare minimum for this plan. The next plan up would have been at maybe $80000, where I wouldn't look at contract work at all for the foreseeable future.

    4. 197453_10100703707067284_9303073_79869056_7467077_n.thumb
      Eric Leslie on October 8, 2011

      Andrew, the stuff you say you're working on all sounds awesome. BUT.

      "I started out 2011 thinking that Hadean Lands had to be my big money-making breakout. That was, in truth, kind of a paralyzing notion. But it was also kind of illusory. Here I am; I've finished one project, nearly finished another, and I also have some iPad contract work lined up. (Not story-related; it's a board game port.) None of these projects now has to be The One That Succeeds And Pays My Rent Forever. But they all could be. (Okay, notMy Secret Hideout, probably.)

      ...In the long term, I hope to offer you an ever-growing tally of interesting projects across the game and narrative domain. And I hope that, in aggregate, they pay my rent."

      I hope they do too. But we've all already funded the one thing that consistently hasn't seen results for going on a year; your IF on iOS. Specifically, Hadean Lands, the game in the title of the Kickstarter. To the tune of $31,000.

      I'm not trying to be a jerk and I don't regret my pledge, but I am curious: you'd be no less "obligated" to do Hadean Lands if you had only made your $8,000 goal, let alone $31,000. That was the deal you proposed: $8,000 of funding for HL on iOS. Would it EVER be getting done, if that had been the result?

    5. Zarf-new.thumb
      Andrew Plotkin on August 28, 2011

      My most recent blog post ( http://www.kickstarter.com/projects/zarf/hadean-lands-interactive-fiction-for-the-iphone/posts ) is my best explanation. I described the Kickstarter project for HL and other IF work. I have been making better progress on the other IF work -- API spec updates aren't exciting, but they're important for the field. HL has slipped down my priority list this past summer, but now I've got the two short-term projects almost done.

      If I gave you an estimated date for HL, it would be a lie. Sorry. There's a reason I haven't been giving them. (When I finish HL, I'll have a basis for estimating the work time on *another* large IF game...)

    6. Myface.thumb
      Bryan Gough on August 28, 2011

      Echo Jeremie. We were backing HL right? What's with all the other stuff?
      At least throw us an estimated date. I've almost completely forgotten about this project.

    7. Rd.thumb
      Jeremie Lariviere on June 24, 2011

      any other updates? how's Hadean Lands coming?

    8. Zarf-new.thumb
      Andrew Plotkin on January 23, 2011

      Signs point to "no", I'm afraid. I don't intend to update the teaser again. It has what I want in it.

    9. Fb_profile_picture.thumb
      Paul Zagieboylo on January 21, 2011

      Darn you, Zarf, now I'm impatient for an awesome new Zarf game!! Can we have another puzzle in the teaser in, like, March or April? Although I don't know if that would temporarily satisfy my craving, or just give me another taste of the forbidden fruit...

    10. Missing_thumb
      Shaun on January 10, 2011

      Hi. I only went for the cheapskate pledge but if you need any extra help with the beta I will willingly help. I have done a bit of iPhone development so I know what its like.

      It is crazy to think that something like Kickstarter can help you quit your job and "live the dream". ;)

    11. Darklord_icon_320.thumb
      Jason VandenBerghe on January 4, 2011

      Did anyone point out already that your final funding number is a hacker-speak dream? '31337' in net speak is 'elite' (ELEET).

      Oooooooooooo! Mystical and stuff! ;)

    12. Ojo_icon.thumb
      black on December 14, 2010

      Congratulations! I'm sorry I found out about this too late.

    13. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      (if i'm really desperate)

    14. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      alternatively, there might just be a few iphone emulators out there ;)

    15. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      me too, thx anyway :)

    16. Zarf-new.thumb
      Andrew Plotkin on December 10, 2010

      That's correct. I've decided that I don't want to collect further donations (or orders) now that the Kickstarter thing is over. Sorry! It would be a distraction, and it would reduce the perceived value of the supporter rewards.

      I very much hope that I am able to announce Mac, PC, and other versions some time next year.

    17. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      Shit, I can't afford Apple products either. Guess I'll wait for the PC release, if any.

    18. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      Can't believe I didn't hear about this before.

    19. Missing_thumb
      Kazi Siddiqui on December 10, 2010

      Wait, does this mean it's too late to pre-order?

    20. Zarf-new.thumb
      Andrew Plotkin on December 9, 2010

      I saw that, and it will help, but international app gifting is what I really need.

    21. Missing_thumb
      Steven Marsh on December 8, 2010

      Hey, Andrew... iTunes can now accept international promo codes. Looks like one problem has been solved before it even became urgent!

      http://www.tuaw.com/2010/12/08/itunes-sports-international-promo-codes-push-notification-secur/

    22. 296053_10150360320392283_728577282_8723503_113038874_n.thumb
      Brian Lavelle on December 7, 2010

      Great news, Andrew. Have been following progress eagerly over the last few weeks. Delighted for you - and of course very keen to play the finished article.

      Best of luck with what's to come!

    23. Zarf-new.thumb
      Andrew Plotkin on December 7, 2010

      Thanks.

    24. Missing_thumb
      Melissa Plotkin on December 7, 2010

      Mazel Tov!

    25. Fb_profile_picture.thumb
      Chris Grainger on December 7, 2010

      Woo Hoo! Congrats!

    26. Zarf-new.thumb
      Andrew Plotkin on December 7, 2010

      Thank you everybody. $31337, and I win the Internets.

      For the graph, and other wrapping-up comments, see the Updates page.

      Whoo, I'm tired. Good night.

    27. Missing_thumb
      Nathan Loofbourrow on December 7, 2010

      "$31,337" /\/1C3 :)

    28. Missing_thumb
      Xiao on December 6, 2010

      Damn, I almost forgot about this.

      I'm glad I made it with my contribution, because I'd feel really guilty not giving back to the IF community after I played them so much back in the days for free when I was a broke-ass student with a crappy computer.

      And to Andrew: Thank you for all the countless hours you poured into your games and (especially) programing efforts, they were much appreciated.

    29. Missing_thumb
      xanna on December 6, 2010

      C'mon, guys, let's get it above $32,767 -- it is for Glulx, after all. :)

      (Zarf, will there be graphs? Please make there be graphs.)

    30. Missing_thumb
      Neurosion on December 6, 2010

      Darn. Was hoping that would push you over the $30,000 mark.

      Still many hours to go.

    31. Missing_thumb
      Nathan Loofbourrow on December 6, 2010

      $29,288 means you'll write 3.66 new IF games, right?

    32. Zarf-new.thumb
      Andrew Plotkin on December 5, 2010

      What will I do with the extra money? I'll go into more detail when I post the final results tomorrow night. But the short answer is, "have more time to spend on IF, and burn less of my savings."

    33. 76760_1596750092437_1646526318_1397860_8354151_n.thumb
      André on December 5, 2010

      Hi there! What will you do with the extra money?

    34. Zarf-new.thumb
      Andrew Plotkin on December 4, 2010

      Whether it makes it or not, thank you for pushing.

    35. Missing_thumb
      Clifton Royston on December 4, 2010

      OK, I just resubmitted this on the Boing Boing Submitterator, with some more excitable happy-blurby language. There was an earlier submission but it didn't get posted, despite 13 up-votes. If any of you want to help get this noticed further in the remaining two days, please go pile on and up-vote!

    36. Missing_thumb
      Paul Laroquod on December 3, 2010

      Thanks so much for your years of work making great IF and for starting this amazing project!

    37. 300px-plasma-lamp_2.thumb
      Starmaker on December 2, 2010

      I hate Apple. Their censorship policy alternates between ricockulously dumb and maliciously subversive. So here's my vote for a non-limited PC version, backed by Messrs. Franklin, Grant, Jackson and Hamilton.
      Plus, the associated title sounds really awesome.

    38. Zarf-new.thumb
      Andrew Plotkin on December 2, 2010

      Thank you.

    39. Darklord_icon_320.thumb
      Jason VandenBerghe on December 2, 2010

      I want to re-iterate a sentiment expressed earlier in the comment list - Andrew, I feel like I already owe you at _least_ $20 a pop for each of your previous works. It is weird and ridiculous that I live in a world where I can play games like Spider & Web for free. Helping support this effort feels like paying you back part of what is already owed.

    40. Zarf-new.thumb
      Andrew Plotkin on December 2, 2010

      I do not plan to release the source code online. I'm not comfortable with that level of openness for a major commercial game project. Sorry.

      (Sure, someone could OCR the entire thing. Then I'd be, well, uncomfortable.)

    41. Missing_thumb
      Steven Marsh on December 2, 2010

      I know the bound-and-printed source will only be made available to the $180 level; will good old-fashioned electronic source be made available at some point as well?

      (Sorry about the multiple posts... my browser's acting up.)

    42. Missing_thumb
      Steven Marsh on December 2, 2010

      I know the bound-and-printed source will only be made available to the $180 level; will good old-fashioned electronic source be made

    43. Missing_thumb
      Steven Marsh on December 2, 2010

      I know the bound-and-printed source will only be made

    44. Missing_thumb
      Bobby Frye on December 1, 2010

      I couldn't find anyone else I haven't mentioned this project to, so I bumped my pledge up. The teaser has only got me yearning for more

    45. Fb_profile_picture.thumb
      Ben Collins-Sussman on December 1, 2010

      Andrew -- your contributions to IF have been so immense, that this whole outburst feels like just payback. So many fans you didn't realize you had -- I guess you reap what you sow. Reminds me of the ending of "It's a Wonderful Life". :-) Hope there's another rally this week.

    46. Zarf-new.thumb
      Andrew Plotkin on November 29, 2010

      Wow. That's -- thank you deeply. That means a lot.

      (Zarf, KGB alumnus and one-semester-past-founding member)

    47. Missing_thumb
      Membership of the CMU KGB on November 29, 2010

      Capture the Flag is still played semesterly (though the rules have changed considerably since your original) and is our biggest event of the semester by far. Since the organization can't officially use its money to donate to a private individual, the membership unofficially collected something for you. Thank you -- we haven't forgotten about you, Zarf!
      -- jwatzman, on behalf of the membership of the CMU KGB

    48. Pain_square_275.thumb
      Jordan Magnuson on November 14, 2010

      Awesome project Andrew -- really great to see how much support you've gotten with it! Best of luck!

    49. Zarf-new.thumb
      Andrew Plotkin on November 14, 2010

      Apropos of some email:

      A few people have found they are unable to use Amazon Payments. (In particular, a sight-impaired IF fan said that the Amazon site was not accessible to him.) I don't want to bypass Kickstarter -- this site exists because they take a percentage of the payments through Amazon. However, if you are truly unable to send money that way, send me a private message and we can talk about Paypal options.

    50. Missing_thumb
      Steven Marsh on November 11, 2010

      I only stumbled across this by accident (and I've been a long-time Plotkin fan). Too bad the higher-level goodies went so fast! :-)

713
Backers
$31,337
pledged of $8,000 goal
0
seconds to go

Funding Successful

This project successfully raised its funding goal on December 6, 2010.

Pledge $3 or more Pledge $3 or more

119 Backers

Hadean Lands for iPhone. A $5 value! (If I ever port to Android or Kindle or any other mobile platform, you can have those versions too, for free.)

Pledge $10 or more Pledge $10 or more

33 Backers

Hadean Lands collectible postcard! With bonus IF quick reference on back. (And also the game for iPhone, plus any mobile ports.)

Pledge $25 or more Pledge $25 or more

358 Backers

Hadean Lands Limited Edition: shipped on a rune-inscribed CD. Playable on Mac/PC/Linux. This will *only* be available through Kickstarter. (Plus the game for iPhone, and the postcard.)

Pledge $40 or more Pledge $40 or more

73 Backers

Hadean Lands full-page, full-color map poster! This map will be part of the game docs, but this poster will be larger and prettier. (Plus the game for Mac/PC/etc, and iPhone, and the postcard.) (Belated note: the poster will be added to all rewards $50 and larger.)

Pledge $50 or more Pledge $50 or more

15 Backers SOLD OUT (0 of 15 remaining)

Your name will appear in Hadean Lands, in some form, as an ancient alchemist or sage or spell-rubric. ("The Sulphuric Dragon of Andricus Plotinus", that kind of thing.) (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)

Pledge $75 or more Pledge $75 or more

20 Backers SOLD OUT (0 of 20 remaining)

You will have access to the closed beta-testing phase of the game. Early access! Opportunity to offer feedback! (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)

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42 Backers

You will be credited in the game as a Hero of the Calcination. (Plus the game for Mac/PC/etc, and iPhone, and the postcard.)

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27 Backers

You will receive the source code of the game, for your edification and amusement, as a printed volume. (Plus special credit as Hero of the Dissolution, and the game for Mac/PC/etc, and iPhone, and the postcard.)

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10 Backers SOLD OUT (0 of 10 remaining)

A mystical alchemical calligraphical formula of ancient (made-up) lore, hand-written on (freshly-made) ancient paper. With incomprehensible mystical symbols! (Plus special credit as Hero of the Coagulation, and the game for Mac/PC/etc, and iPhone, and the postcard.)

Pledge $1,000 or more Pledge $1,000 or more

2 Backers SOLD OUT (0 of 2 remaining)

The traditional Kickstarter "I'll fly out to visit you and bake you cookies!" offer. (Continental US only please.) We can hang out and talk about IF, or play the game together, or go out for Peruvian -- whatever's agreeable. Plus all of the above.

Project By

Zarf-new.large

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I'm a hacker, game designer, and general messer-around of code, art, and language.

  1. eblong.com