Always/Never/Now
A Games project in Chicago, IL by Will Hindmarch ·
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A Games project in Chicago, IL by Will Hindmarch ·
Don't want to forget? Click the star to add this project to your profile.
Quantazelle is a codename for the circuit-bending, IDM-spinning musician and DJ I first knew as Liz McLean Knight. I met Liz in the mid-1990s. We went to the same schools, off and on, for a few years. She was up on electronic music and digital hardware back then, too. It was clear she was going places—she didn't seem to want to be things when she "grew up," she wasn't wasting any time waiting around. She was a musician and artist already.
Today she thrives in the places where technology, fashion, and music overlap. She's known by many names because she does many things. Musician? Designer? Entrepreneur? She's got all that covered.
As Quantazelle, she's an innovative musical artist weaving complex sounds, percussive programming, and original sound design into compelling, alluring tracks. She also turns those electronic components she knows so well into unique, original jewelry in the tech-fashion line, Zelle.
As Liz Revision she's built a rep as a cunning digital DJ, known locally and beyond.
She runs the online store, Fractalspin, stocked with technofashionista delights, and is the force behind the indie record label, subVariant, which puts out killer compilations, like Frequencity, and her wonderful albums, like Coaster.
When I wrote Liz, seeking music for this, my first Kickstarter video, I gave her just the barest rundown of the adventure's atmosphere and subject matter and she immediately pointed me at "Unlawful Furniture," the track you hear in the video. I totally thought 'Unlawful Furniture' would work when you mentioned spies," Liz wrote. "[T]hat was the first piece I did where I mentally said "[Okay], let's go minor chords and dark and not be so chipperty dippity." That the lyrics for the song encourage listeners (and thus game players) to do "whatever you want to do" only made it feel more apt.
I had to cut something like two minutes out of the song to fit my video, unfortunately, but Quantazelle has been kind enough to share a full-length version of the track with us, which you can find right here.
Liz continues to amaze me with her many talents, from her business acumen to her musicality to her style—and that's her voice you hear in "Unlawful Furniture." Her future sounds great. Thanks, Liz, for helping Always/Never/Now come alive in the video.
And thank you, backers. Be good.
This project successfully raised its funding goal on January 9.
Gratitude. You'll be notified when the public PDF—containing all the public content unlocked during the Kickstarter campaign—goes into wide, free release online.
Web Credit. You'll be notified when the public PDF goes into wide, free release online and your name will be listed on the website as a supporter of the project.
Operative. You'll get the pre-release PDF before the public PDF goes into free release online and you're welcome to share the PDF under its Creative Commons license. Also, your name gets listed in the credits of the PDF.
Elite Operative. You'll get the pre-release PDF, with your name in it, before the public PDF goes into free release online, plus you'll get a bonus pre-release-only scene for the adventure.
Special Agent. You get the pre-release PDF with the bonus scene and all unlocked content for the adventure, with your name in the credits, sent to you on a stylish 2GB USB flash drive marked with an Always/Never/Now logo. (Please add $5 for delivery outside the US.)
Mission Handler. You'll get the pre-release PDF with bonus scene before the public PDF goes into free release online, plus you'll unlock one of five additional scenes that go into both the pre-release and the public-release PDFs. Your name goes on that scene as a sponsorship—"This scene made possible through the support of Jane Doe," that sort of thing.
Metal Agent. You get the pre-release PDF with the bonus scene and all unlocked content for the adventure, with your name in the credits, plus you get it all printed out and set in an aluminum three-ring binder for use at the game table. This also comes with scene cards printed on card-stock and pre-cut for ready play. Each one of these binder packs comes signed. (Please add $10 for delivery outside the US.)
Archivist Patron. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, you'll get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me.
Archivist Code 3. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, with your name in the credits, you get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me. (Note that this reward level receives books later than the previous Archivist reward levels—so if you can wait, consider changing your reward level to this one.)
Archivist Code 2. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, with your name in the credits, you get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me. (Note that this reward level receives books later than the Archivist Patron reward level—so if you can wait, consider changing your reward level to this one.)
Technocrat. In addition to the pre-release PDF with the bonus scene, you're entitled to a seminar or actual-play session on Skype or Google+ with me, either to try out the game or to prep your own session of play. The seminar may put you in a call with other Technocrat-level backers. Actual play can be arranged for you and your gaming group for up to 4–5 hours. Certain blackout dates do apply.
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Freelance writer, designer, and mooncalf specializing in games and fiction.