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      James Dillane on March 13

      Awesome response time!

    2. Gr-will-headshot.thumb
      Will Hindmarch on March 13

      James, you're certainly due one, aren't you? I'm on it. Thanks!

    3. Missing_thumb
      James Dillane on March 13

      Will, could we get a progress report? Thanks.

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      Ross Cowman on January 9

      Slam Dunk! way to go will, I will be stoked to run this at Gamestorm if it is ready by then.

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      Neal Dalton on January 8

      Thank you for the information. I'm looking forward to seeing the finished product.

    6. Gr-will-headshot.thumb
      Will Hindmarch on January 8

      Hi, Neal, thanks for writing!

      My current estimate is that the PDF pre-release version of A/N/N will be ready at the end of February or beginning of March, on my current schedule. (Print and USB versions will go into "post-production"—the binding of books and loading of drives—around that same time.) I'll make a few revisions between that pre-release and the final public release, I expect, as eagle-eyed readers inevitably find things I should correct or clarify. :)

      I'll be writing a few updates for backers to keep y'all aware of what's what as we go, too. Thanks for asking!

    7. Confused.thumb
      Neal Dalton on January 8

      I'm curious: is there an ETA for the pdf pre-release?

    8. Fb_profile_picture.thumb
      Troy Lenze on January 6

      Had to bump up my backing so I can get the pre-release. I just keep getting more and more excited about this.

    9. Fb_profile_picture.thumb
      Martin Anton Gleason on January 4

      Hi folks-

      I've been lucky enough to play in Will's games for years. He has always had an ability to tell a good story, and A/N/N is one of his best. In this story game, Will takes a game that we started playing in back in the 90s and manages to bring it up to his current level of genius. I say genius because Will takes characters that we have fond memories of, and presents them in a way that is both true to who the characters are AND broadens their appeal.

      I've tested the game, and I love it. You can walk into A/N/N and have an instant connection to the characters, the setting, and the mysterious benefactor who disappeared years ago.

      Support this game. It's friggin amazing.

266
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$8,363
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Funding Successful

This project successfully raised its funding goal on January 9.

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26 Backers

Gratitude. You'll be notified when the public PDF—containing all the public content unlocked during the Kickstarter campaign—goes into wide, free release online.

Estimated Delivery: Mar 2012

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19 Backers

Web Credit. You'll be notified when the public PDF goes into wide, free release online and your name will be listed on the website as a supporter of the project.

Estimated Delivery: Mar 2012

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66 Backers

Operative. You'll get the pre-release PDF before the public PDF goes into free release online and you're welcome to share the PDF under its Creative Commons license. Also, your name gets listed in the credits of the PDF.

Estimated Delivery: Feb 2012

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49 Backers

Elite Operative. You'll get the pre-release PDF, with your name in it, before the public PDF goes into free release online, plus you'll get a bonus pre-release-only scene for the adventure.

Estimated Delivery: Feb 2012

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41 Backers

Special Agent. You get the pre-release PDF with the bonus scene and all unlocked content for the adventure, with your name in the credits, sent to you on a stylish 2GB USB flash drive marked with an Always/Never/Now logo. (Please add $5 for delivery outside the US.)

Estimated Delivery: Mar 2012

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5 Backers SOLD OUT (0 of 5 remaining)

Mission Handler. You'll get the pre-release PDF with bonus scene before the public PDF goes into free release online, plus you'll unlock one of five additional scenes that go into both the pre-release and the public-release PDFs. Your name goes on that scene as a sponsorship—"This scene made possible through the support of Jane Doe," that sort of thing.

Estimated Delivery: Feb 2012

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27 Backers • Limited Reward (6 of 33 remaining)

Metal Agent. You get the pre-release PDF with the bonus scene and all unlocked content for the adventure, with your name in the credits, plus you get it all printed out and set in an aluminum three-ring binder for use at the game table. This also comes with scene cards printed on card-stock and pre-cut for ready play. Each one of these binder packs comes signed. (Please add $10 for delivery outside the US.)

Estimated Delivery: Mar 2012

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11 Backers SOLD OUT (0 of 11 remaining)

Archivist Patron. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, you'll get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me.

Estimated Delivery: Mar 2012

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5 Backers SOLD OUT (0 of 5 remaining)

Archivist Code 3. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, with your name in the credits, you get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me. (Note that this reward level receives books later than the previous Archivist reward levels—so if you can wait, consider changing your reward level to this one.)

Estimated Delivery: May 2012

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11 Backers SOLD OUT (0 of 11 remaining)

Archivist Code 2. In addition to the pre-release PDF with the bonus scene and all unlocked components of the adventure, with your name in the credits, you get a special hand-bound copy of the project crafted by book artist Sara Hindmarch and signed by me. (Note that this reward level receives books later than the Archivist Patron reward level—so if you can wait, consider changing your reward level to this one.)

Estimated Delivery: Apr 2012

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1 Backer • Limited Reward (4 of 5 remaining)

Technocrat. In addition to the pre-release PDF with the bonus scene, you're entitled to a seminar or actual-play session on Skype or Google+ with me, either to try out the game or to prep your own session of play. The seminar may put you in a call with other Technocrat-level backers. Actual play can be arranged for you and your gaming group for up to 4–5 hours. Certain blackout dates do apply.

Estimated Delivery: Feb 2012

Project By

Gr-will-headshot.large

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Freelance writer, designer, and mooncalf specializing in games and fiction.

  1. wordstudio.net
  2. gameplaywright.net