Rubicon Release 1.0
Hello all you wonderful Rubicon backers and people of the future who may read this:
First off: Links.
I am officially kicking Rubicon out of beta. Here are the links for the public release:
PC: Dropbox, .torrent, HeroShare
MacOSX: Dropbox, .torrent, HeroShare
Linux: Dropbox, .torrent, HeroShare
Second off: Philosophy, wrap-up.
I think that it's important for projects to have ends. To be able to say, "it's done, dammit!" can a hard step to take, but it keeps you focused on what absolutely needs to happen for it to be complete. I think the biggest lesson I've learned in design over the course of this thing was one of minimalism; to be able to find the fundamental functions of a thing (anything!) and streamline and emphasize those specific functions. If something doesn't support the core purpose, no matter how nifty or shiny it is on its own, it gets cut.
The one thing I wish I had more time to do was to make some sort of progressive set of levels, instead of starting out on the same one every time. This was, by far, the feature most requested in the feedback. I've tried to manufacture a sense of progression with a new unlocking system- you now choose to unlock new ships and components by spending points you get in gameplay- but having that sort of concrete spatial progress provides really excellent overarching goals. I think it's OK, though. I chose to focus on very fine gameplay over a muddling takes-more-resources-than-I-have campaign mode.
Anyway, I'm calling this project a wrap. It's possible that I might put a patch together if something terrible comes up, but by this point everything has been pretty thoroughly tested (a super-special thanks to Daniel Ball, who once broke a build by clicking a button over two hundred times). I'm proud to have seen this Kickstarter successfully funded and, with the continual support of you backers and beta-testers, get a finished product out the door.
Thank you again for backing the project, telling people about the game, playing the game, giving feedback, talking with me about the campaign, arguing with me about mechanics, and really just making it so a crazy college kid could do something that he absolutely loved to do.
Pew pew ~
Wick
(P.S. Posters are the last to-be-fulfilled reward [well, apart from the bobcats], and I'm going to be printing and mailing them in December [the posters, not the felines]. Future You is going to be so happy!)
278
Backers
$5,215
pledged of $2,000 goal
0
seconds to go
Funding period
May 3, 2012 -
Jun 2, 2012
- First created · 14 backed
- Joseph Perry 252 friends
- Website: wickworks.tumblr.com
Pledge $1 or more
15 backers
I will send you a personalized* e-mail, thanking you for your contribution! (* - It will have your name in it.)
Estimated delivery: Jun 2012Pledge $2 or more
6 backers
The e-mail will contain a personalized* haiku. Or haiku-ish set of words. Or fortune-cookie predictions. Or just some words that you get that nobody else does. (* - It might have your name in it.)
Estimated delivery: Jun 2012Pledge $4 or more
20 backers
The e-mail will NOT contain a bobcat.
Estimated delivery: Jun 2012Pledge $8 or more
80 backers
You get to be a beta tester, and will be listed as such in the credits!
Estimated delivery: Sep 2012Pledge $16 or more
111 backers
Inputting a pilot name of your choice (nothing obscene!) will flip the game to SPECIAL EDITION, where you can choose extra ships in arcade mode, alternate color schemes, special missions, and a bunch more goodies. In other words: your name is a cheat code!
Estimated delivery: Sep 2012Pledge $32 or more
22 backers Limited (102 of 124 left)
I'll snail-mail you a handsome stylized RUBICON poster that you can hang on the inside surface of your living space! You also get listed under "special thanks" in the credits!
Estimated delivery: Dec 2012Pledge $64 or more
9 backers Limited (23 of 32 left)
I send YOU ship art and stats. You can then name the ship, come up with flavor text/the story behind it. I'll then include said text into the game. Capiche?
Estimated delivery: Sep 2012Pledge $128 or more
3 backers Limited (5 of 8 left)
You send ME a ship's doodle/scrawling/concept along with the name and flavour text you'd like it to have. I'll then make the art to fit it into the game. Capiche?
Estimated delivery: Sep 2012Pledge $256 or more
1 backer Limited (3 of 4 left)
The email *will* contain a bobcat.
Estimated delivery: Jun 2012Pledge $512 or more
1 backer All gone!
Become a character in the game! I will contact you once I reach the appropriate stage of development, and we'll work out exactly how this will go down.
Estimated delivery: Sep 2012
Comments
Creator Levi Watts on September 24, 2012
Congratulations on making a completed product via Kickstarter!
Creator Beatscribe on September 24, 2012
Congrats Wick! I havent had time to play as much as I'd like, but I find it a thoroughly enjoyable experience every time I do!
Creator Jonathan Krell on September 24, 2012
theres a strong possibility that I should have been more active in the beta since I'm breaking everything. xD I've broken the arc caster so badly I'm going to have to make a youtube vid to show you. oh god. laughing so hard while I'm typing.
Creator Jonathan Krell on September 24, 2012
also when the game crashes the currency values appear to reset :(, and the volume levels don't seem to save even if I close normally.
Creator Jonathan Krell on September 24, 2012
btw it also occurs with the torpedo. and the error is an Exception access violation
Creator Jonathan Krell on September 24, 2012
don't be :) these things happen :P
Creator Wick on September 24, 2012
@ Jonathan: Ah, alas alak! There's always something... I'm miffed that a crashing-bug came up so quickly.
Creator Atarun on September 24, 2012
Congrats on meeting your deadline!
Creator Jonathan Krell on September 24, 2012
putting 3 missile launchers on a zukhov mk 2 crashes the game ;D
Creator H. Elwood Gilliland III on September 24, 2012
Great stuff, Wick. Don't forget to check out my game, http://www.desura.com/games/empire-in-the-sky
Creator Justin Gramm on September 24, 2012
Congrats! It's been cool watching it develop with the beta releases. Glad I could help fund it and be along for the ride. :)
Creator Joshua Villines on September 23, 2012
Congratulations. Sure seems finished to me!