Help a lost shadow find his way back to his human partner in this dark, compelling puzzle platformer.
Shade is a puzzle platformer game with really fun, addicting gameplay. You play a lost shadow who is trying to find his way back to his human persona. The shadow realm however is a tricky place and you must battle through 20 levels of dark monsters, dangerous traps and hardcore bosses.
Why are you making this game?
I have always wanted to become an indie game developer and i think this is my chance to prove that i am capable - a kickstart for my career! I started coding at the age of 9 and now i am beginning to delve into the games industry with C++ and Actionscript 3.0. The game will be graded academically as well for a college project and hopefully its success will get me onto a computer programming course in university as part of my portfolio.
What are you going to do with the funds raised?
The money i raise on Kickstarter will help me finish the game, hire a sound artist, maybe hire another programmer, market the game and help me through the development process. We can make this game a reality and you can become a part of it too! We have a range of rewards available and some of them even let you design elements of the game
When will the game be released?
The game is set to release around September, there will be content updates after release for more levels but that depends on how much we exceed the kickstarter goal.
I will update the blog bi-weekly at the least, so you can keep up to date with development.
What platforms will it be available on?
This initial version of the game will only be available in-browser as a flash application and linked to the chrome web store - basically to play all you need is a web browser and flash installed!
The game will be developed using a flash game engine called Flashpunk, this is a great engine for platformer games and XML level design.
There are plans to port the game onto different platforms but that i guess only time will tell!
Risks and challenges Learn about accountability on Kickstarter
The game could take slightly longer if there are technical or creative faults but that would be down to me personally. I am a lone developer and the time given is based on my learning curve, with your support and contributions i could get some help and that would speed up the development process.
Have a question? If the info above doesn't help, you can ask the project creator directly.
pledged of £1,000 goal
seconds to go
Funding Unsuccessful This project reached the deadline without achieving its funding goal on February 28.
Jan 29, 2013 - Feb 28, 2013 (30 days)
- First created · 0 backed
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Pledge £1 or more
A special thank you for your contribution and help in making this project a reality.Estimated delivery: Sep 2013
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A full version of the game available on release.Estimated delivery: Sep 2013
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1 backer Limited (49 of 50 left)
A full version of the game + your name mentioned in the credits.Estimated delivery: Sep 2013
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0 backers Limited (25 of 25 left)
A full version of the game + your easter egg idea implemented into the game + a special thank you in the ending credits.Estimated delivery: Sep 2013
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0 backers Limited (20 of 20 left)
A full version of the game + an exclusive limited edition Shade t-shirt + a special thank you in the ending credits. (20 available)Estimated delivery: Sep 2013Ships within the UK only
Pledge £50 or more
0 backers Limited (20 of 20 left)
A full version of the game + your level design implemented into the game + a special thank you in the ending credits as a level designer. Plus you get to work with me whilst we create the level together!Estimated delivery: Sep 2013
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0 backers Limited (4 of 4 left)
A full version of the game + you get to design one of the four bosses + a special thank you in the ending credits as a character designer. Plus you get to work with me whilst we create the boss together!Estimated delivery: Sep 2013
Pledge £100 or more
0 backers Limited (1 of 1 left)
The shadows human persona designed on your appearance and personality. (Male only)Estimated delivery: Sep 2013