UPDATE! Stuff is happening!
You're looking at the new in-progress revision to the look-and-feel of the game, which we have decided is going to embrace the bygone era of radio a little more fully. This decision was informed by a couple of early prototyping sessions where we started to lock the story and characters and how a player will actually participate in the story of the game. This is the rear logo of the t-shirt you people we owe a t-shirt can look forward to receiving. We're placing the order this week and very excited.
In fact, now would be a good time to thank our Associate Producer-level Kickstarter backers, one of whom has already played an early version of the prototype and another of whom is on deck to play it once we reach 50% content complete. -- The game has gone through an exciting evolution over the past two months, namely, it looks a lot less like the video posted here... in fact it looks a lot less like anything at all. But it SOUNDS amazing.
The horrible video shot on my aging cell phone shows our first experiments and excitement with a prototype Mike made that does not use much visual component to surf the signals. Instead, you can just tilt and tune the device and use your ears to find a strong signal. Discovering the phantom transmissions is 100 times more exciting, we've discovered, when you stumble upon them using only your ears and we're so totally jazzed about this that we've redesigned a part of the game to capture this experience.
The end result is that you're going to be able to sit on the subway or bus or in your bed and close your eyes and twirl the device in your hand and you won't NEED to look at the screen until you've locked onto a signal. It's fun, it's cool, it embraces the radio metaphor- we're pumped.
More as it happens. We've hired a kickass engineer to make the prototype going faster. T-shirts are about to get ordered, those of you who are getting a peek at our design notes will be getting some PDFs next week, and it is ALL very exciting.
Thanks SO MUCH for hanging in there with us and believing in the game.
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PRE-ORDER BONUS: A copy of the game when it's done and your name in the credits as a Kickstarter Backer
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ALPACA-THON One of the voices in the promo is a certain DemiDude who's a big friend of the game. If we get 30 pledges at this reward (or $450), Alpacas will make a an appearance or three in the game. If 60 pledges happen (or $900) with this reward, the WSCelebrity will reprise his role in the game.
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FRIEND WITH BENEFITS a copy of the game, your name in the credits, and because voice actors are hilarious in the recording booth, we'll send you a recording of the best bloopers, outtakes, and off-color jokes told in the booth
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PART OF THE TEAM: A copy of the game, credit as "Kickstarter Backer", a "dev team" t-shirt, special video updates, and a thank-you call from the designers.
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RADIO DRAMA A copy of the game, a t-shirt, and a recording of the main game storyline assembled together like an actual radio drama for the purists to enjoy.
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A PLACE IN HISTORY Your fate, the fate of a loved one, or your most hated enemy, will be alluded to by characters in the future. Make yourself a famous hero or your ex a famous villain known by the characters in the annals of history. And producer credit! And a copy of the game!
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NAME GAME A copy of the game, "Kickstarter Backer" credit, and the ability to name one of the minor characters. Name one after yourself, the love of your life, or your worst enemy and we'll give that character a fitting fate in the game.
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FEATURED ARTIST Surfing radios is a primary game mechanic. We'd love to put a little music in there, and to thank you for being such a big supporter of the game, we'll be happy to put your band's song in heavy rotation. If all the radio stations of the future are playing your song, players in the present will be able to like you guys "before they were big." T-shirts for the whole band, and copies of the game for everyone. Unless the drummer wants to sing. Then he can shut up, keep the beat, and buy his own copy of the game, dammit.
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SIDE QUEST *Extreme PLEDGE DRIVE SPECIAL* - Lower price on the tier to help us get a little movement! 600 dollars less than we stupidly asked for the first time! Have a problem you wish you could go back in time and fix? Describe the problem to us, and we'll craft a late-game/non-main storyline bonus mission - plus you get an "additional story" credit and of course the "kickstarter producer" credit, T-shirt, and copy of the game.
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PHONE IT IN Be in the game! We'll give you a bit part in one of the game's audio vignettes, your name in the credits, and a T-shirt, because everyone loves T-shirts. None of the voices in the promo were even in the same room with us when we recorded, so we've already got a system in place to make this happen. Of course, you also get a copy of the game.
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BETTER THAN THE MAKING-OF Dev team t-shirt, credit as Kickstarter Producer, and everything we can show you about how we made the game including our design notes, early prototypes, script, and more. And a copy of the game.
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DEFLOWER US All three of the writers/designers have passed through their third decade of life thus far without ever having played in a tabletop RPG campaign. If you would like to haze them good and proper in this sacrosanct gamer ritual, one of them will play in your campaign for up to 10 hours, in person if in the Greater Los Angeles area, or by remote internet thingy otherwise. They will play as elves, cast Magic Missile, and all that stuff and you may have a jolly time with them. Copy of the game, too, of course, and a silly credit in the game to mark the occasion.
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A BIG NAME Name one of the six major characters in the game. You are also free to add mentions of yourself, loved ones, rivals, etc in the annals of history and are free to suggest great achievements for your ancestors to be mentioned by characters in the game's future. Credit as Kickstarter Producer, T-shirt, and copy of the game included.
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A BIGGER PART You'll voice one of the minor characters in the game. You can do this remotely and you'll have a scene or two's worth of dialogue and some kind of character arc. Credit in the game as a cast member, T-shirt, and copy of the game.
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OMG WE LOVE U SO MUCH We know a ton of people in the games industry, including writers, designers, and producers. We will call in every favor we have to reward you for being such an awesome supporter of indie games. This is the "show me love" package. Signed copies of games you've heard of from people you SHOULD have heard of, posters, swag, whatever we can get our hands on. Expect a few care packages from us at varying points in production, plus a t-shirt, shout-outs from us whenever we get press or (fingers crossed) win awards, and of course, a copy of the game. Plus, and this is key, our undying love. Note that one of the designers is engaged to be married, however, so in that case that will be a very chaste (but sincere!) love.
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ASSOCIATE PRODUCER Full-on Associate Producer credit and many of the benefits that go along with it. We will loop you in to all major project communications, documentation, budgets,let you play early builds of the game, listen to your impressions, and basically let you observe every aspect of producing the game. It's a legit game credit and you're free to list it on a resume and list us as references. Plus you get the t-shirt, and a lot of that other stuff, too. After all, you're a big part of the reason we get to make this game. Expect other goodies and stuff as we think of them, too.
- (65 days)