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    1. Earl_business_casual.thumb
      Earl Scioneaux on May 24, 2011

      According to this article, the people behind this game are Sam Roberts, Mike Stein, and Jesse Vigil:

      http://www.gamesetwatch.com/2009/11/freeq_brings_interactive_radio.php

      With a little poking around, I believe I've discovered their twitter handles:

      Sam Roberts - @ashtonesq
      Mike Stein - @mikejstein
      Jesse Vigil - @jesseRvigil

      I figured this might be useful just in case anyone wants to tweet to them. They don't seem to be responding here.

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      Emmanuel Tabarly on May 14, 2011

      Hello! Anyone here? Is the project still going?

    3. Earl_business_casual.thumb
      Earl Scioneaux on April 26, 2011

      It's been a year since the last update. Any progress?

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      Dahlia Pena on December 27, 2010

      happy holidays!!!

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      Dahlia Pena on September 25, 2010

      Wicked excited! hope you guys are going strong!!

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      Dahlia Pena on August 16, 2010

      Wicked excited! hope you guys are going strong!!

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      Emmanuel Tabarly on April 17, 2010

      Loved the video, indeed great voice acting. Can't wait to get my hands on a beta.

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      The Singularity on November 18, 2009

      @Brent, you're the third or fourth person to ask about an Android version, here and in messages. If it goes over big enough on Cupertino's platform, it seems like the Android people are super into this. I kind of want a Droid myself, so there ya go...

      For now, though, we're going to play a rough paper prototype tomorrow night. We made schedules and budgets and are gearing up, so it's been a super-exciting week already.

    9. 04.22.08_-_brent_rose_headshot-241-edit.thumb
      Brent Rose on November 18, 2009

      Congrats, guys! Make a version of this app for Android, too!!

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      eloriane on November 15, 2009

      All right! 8 hours, only $60 to go! At this point, you oughta pledge yourselves some money just to make sure it goes through!

      I'm so excited!!

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      Dahlia Pena on November 13, 2009

      awesome!! Cant wait!! If i could contribute more i would.

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      The Singularity on November 12, 2009

      Hi Dahlia!
      It's kind of a "Back to the Future Part II" mechanic, in fact, you sort of guessed it. Partway through the game you gain the ability to be sort of a temporal switchboard operator, putting characters in different times in touch with each other, hijacking radios to play news broadcasts from 30 years in the future, and in a few instances, using a version of an EMP spike to PREVENT certain characters from ever communicating with any other part of the timestream again.

      The future obviously changes and there are a few opportunities to get it quite right, but the super cool part is the story engine that powers this system (which gets its first test next week - gawd I hope we make our goal!) has the ability to change more than just the outcome of the game -- all the actions you take and stories you influence have an effect on which characters are the ultimate heroes, villains, love interests and more. So it's not the Holy Grail of Story in Games, but it's a very promising step towards a very personalized game and story experience that SHOULD be in line with your personal aesthetics.

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      Dahlia Pena on November 12, 2009

      So this is wicked super sweet... I just have a little question... HOW do you actually manage to change the future with sound bits? Like, is it a listen to this clip then replay it during this other clip and the people talking in the second clip hear it and change their mind???? Super exciting!!!!!!!!!

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      Emmanuel Tabarly on November 10, 2009

      This is a refreshing project, and I'm chuffed to be able to contribute in my own small way. I really hope you can reach your goal and make it happen. And kickstarter is such a cool service!

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      The Singularity on November 9, 2009

      Assuming we can get even this first version up and running, we definitely would like to expand the platform options!

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      Robert Barba on November 6, 2009

      Sounds like a fascinating game; I'm a sucker for old radio dramas, as they allow the use of the imagination in ways that visuals cannot. Do you guys plan to have an Android port of this?

    17. Singularity_v1.thumb
      The Singularity on October 20, 2009

      Yikes - Kickstarter didn't send me a comment notification. Our apologies for not noticing there were unanswered questions here.

      The designers are veterans of major publishers with combined experience at Slamdance, EA, Vivendi-Universal Games, and 42 Entertainment and have held producer, designer and writing positions on board games, alternate reality games, video games, and the odd film and theatrical production.

      FREEQ is built around graduate thesis work from two of the designers while they attended USC's prestigious Interactive Media program that has and continues to spin off some very cool and very radical games into the mass market.

      One thing we'll talk about more in an upcoming update is the story system that drives the narrative, but the short version is that there is a hero in the game and a villain and a love interest and a few other archetypes but WHICH of the characters in the game will end up filling each role will be determined by how you play the game. Not black-white moral choices, but the overall history of your actions.

      That's one of the cool things we're excited about. We'll post more, but we started by sharing an amusing little radio drama over in our first update that we produced a few years ago. FREEQ started out as an idea for another radio drama until we realized it would be more fun if the drama was constructed as the result of playing a game.

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      Hurricane Films on September 29, 2009

      Sounds fantastic! Really cool to see a game that abandons what has become the defining feature of many iPhone games (touch controls) to try to do something really original (or at least, isn't Flight Control 2)!

      Would be interested to know more about the developers' background etc. - who is it that'll be making this? Reassure us how cool it's gonna be :-p

35
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$12,401
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Funding Successful

This project successfully raised its funding goal on November 16, 2009.

Pledge $10 or more

8 Backers

PRE-ORDER BONUS: A copy of the game when it's done and your name in the credits as a Kickstarter Backer

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0 Backers • Limited Reward (60 of 60 remaining)

ALPACA-THON One of the voices in the promo is a certain DemiDude who's a big friend of the game. If we get 30 pledges at this reward (or $450), Alpacas will make a an appearance or three in the game. If 60 pledges happen (or $900) with this reward, the WSCelebrity will reprise his role in the game.

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6 Backers

FRIEND WITH BENEFITS a copy of the game, your name in the credits, and because voice actors are hilarious in the recording booth, we'll send you a recording of the best bloopers, outtakes, and off-color jokes told in the booth

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1 Backer

PART OF THE TEAM: A copy of the game, credit as "Kickstarter Backer", a "dev team" t-shirt, special video updates, and a thank-you call from the designers.

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2 Backers

RADIO DRAMA A copy of the game, a t-shirt, and a recording of the main game storyline assembled together like an actual radio drama for the purists to enjoy.

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2 Backers

A PLACE IN HISTORY Your fate, the fate of a loved one, or your most hated enemy, will be alluded to by characters in the future. Make yourself a famous hero or your ex a famous villain known by the characters in the annals of history. And producer credit! And a copy of the game!

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0 Backers

NAME GAME A copy of the game, "Kickstarter Backer" credit, and the ability to name one of the minor characters. Name one after yourself, the love of your life, or your worst enemy and we'll give that character a fitting fate in the game.

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1 Backer

FEATURED ARTIST Surfing radios is a primary game mechanic. We'd love to put a little music in there, and to thank you for being such a big supporter of the game, we'll be happy to put your band's song in heavy rotation. If all the radio stations of the future are playing your song, players in the present will be able to like you guys "before they were big." T-shirts for the whole band, and copies of the game for everyone. Unless the drummer wants to sing. Then he can shut up, keep the beat, and buy his own copy of the game, dammit.

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0 Backers

PHONE IT IN Be in the game! We'll give you a bit part in one of the game's audio vignettes, your name in the credits, and a T-shirt, because everyone loves T-shirts. None of the voices in the promo were even in the same room with us when we recorded, so we've already got a system in place to make this happen. Of course, you also get a copy of the game.

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1 Backer • Limited Reward (5 of 6 remaining)

SIDE QUEST *Extreme PLEDGE DRIVE SPECIAL* - Lower price on the tier to help us get a little movement! 600 dollars less than we stupidly asked for the first time! Have a problem you wish you could go back in time and fix? Describe the problem to us, and we'll craft a late-game/non-main storyline bonus mission - plus you get an "additional story" credit and of course the "kickstarter producer" credit, T-shirt, and copy of the game.

Pledge $200 or more

4 Backers

BETTER THAN THE MAKING-OF Dev team t-shirt, credit as Kickstarter Producer, and everything we can show you about how we made the game including our design notes, early prototypes, script, and more. And a copy of the game.

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0 Backers • Limited Reward (6 of 6 remaining)

DEFLOWER US All three of the writers/designers have passed through their third decade of life thus far without ever having played in a tabletop RPG campaign. If you would like to haze them good and proper in this sacrosanct gamer ritual, one of them will play in your campaign for up to 10 hours, in person if in the Greater Los Angeles area, or by remote internet thingy otherwise. They will play as elves, cast Magic Missile, and all that stuff and you may have a jolly time with them. Copy of the game, too, of course, and a silly credit in the game to mark the occasion.

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1 Backer • Limited Reward (5 of 6 remaining)

A BIG NAME Name one of the six major characters in the game. You are also free to add mentions of yourself, loved ones, rivals, etc in the annals of history and are free to suggest great achievements for your ancestors to be mentioned by characters in the game's future. Credit as Kickstarter Producer, T-shirt, and copy of the game included.

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2 Backers

A BIGGER PART You'll voice one of the minor characters in the game. You can do this remotely and you'll have a scene or two's worth of dialogue and some kind of character arc. Credit in the game as a cast member, T-shirt, and copy of the game.

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1 Backer

OMG WE LOVE U SO MUCH We know a ton of people in the games industry, including writers, designers, and producers. We will call in every favor we have to reward you for being such an awesome supporter of indie games. This is the "show me love" package. Signed copies of games you've heard of from people you SHOULD have heard of, posters, swag, whatever we can get our hands on. Expect a few care packages from us at varying points in production, plus a t-shirt, shout-outs from us whenever we get press or (fingers crossed) win awards, and of course, a copy of the game. Plus, and this is key, our undying love. Note that one of the designers is engaged to be married, however, so in that case that will be a very chaste (but sincere!) love.

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1 Backer • Limited Reward (2 of 3 remaining)

ASSOCIATE PRODUCER Full-on Associate Producer credit and many of the benefits that go along with it. We will loop you in to all major project communications, documentation, budgets,let you play early builds of the game, listen to your impressions, and basically let you observe every aspect of producing the game. It's a legit game credit and you're free to list it on a resume and list us as references. Plus you get the t-shirt, and a lot of that other stuff, too. After all, you're a big part of the reason we get to make this game. Expect other goodies and stuff as we think of them, too.

Project By

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Connected as Jesse Vigil (515 friends)

We are The Singularity.

We believe in independent games.

We are currently in stealth mode, but soon we will reveal ourselves.