You're asking for how much?!
Hello and welcome to update no. 2!
It’s been an exciting few days since the project launched, and we’d like to start with a huge thank you to everyone who has backed Dizzy Returns so far. The positive reception that the project has received from fans has been absolutely wonderful. We’re trying to keep on top of all your comments and messages and we’ll be answering some of the questions we've been asked in later updates, so keep your eyes peeled for them!
Thank you as well to those of you who have done a great job of spreading the word on various websites and forums. We are truly grateful for your continued support – even though there’s still a way to go, we’re confident that with your help we can hit our target!
In this update, we’ll be addressing a question that a lot of people have asked since we launched this Kickstarter campaign:
At first glance it sounds like a lot of money to develop a game. Saying that, teams of hundreds of people at large studios create AAA titles for consoles and PC and spend tens of millions of dollars in the process. It's also true that games can be made on a much smaller budget. There are independent developers creating mobile games for a fraction of that cost, sometimes individually or in small teams of just a handful of people. Our company, Blitz Games Studios, is somewhere in the middle of those two extremes, employing over 200 talented and creative people, with game teams typically made up of anywhere between 10 and 70 people.
£350,000 may sound like a lot of money to develop a ‘simple’ Dizzy game. We have big things in store for Dizzy Returns that are far from simple! We want to provide hours of satisfying and rewarding gameplay, and a fun and enjoyable gaming experience for both new and old fans that stands shoulder to shoulder with games of today. This may sound like a tall order, which is exactly why we decided upon on our goal amount. If we’re successfully funded, we are confident that we can make an amazing game!
At its very simplest the cost of making any game is a combination of content, people and time; the more content there is in a game, the more people working on it and the more time spent adding and polishing features will always mean a higher cost. We believe that £350,000 is a realistic amount that reflects the number of people, the amount of time, and the amount of content we want to dedicate to Dizzy Returns.
Let’s go into that in a little bit more detail:
Time & Team
We are assembling a team of at least 12 people to work on Dizzy Returns for six months, with dedicated designers, programmers, animators, artists and audio team.
Size & Scope
Dizzy Returns will be big, over five times larger than the original games! We’ll be creating at least ten game ‘areas’, self-contained worlds arranged around a central ‘hub.’ Unlike the original Dizzy games, these world areas will of course be scrollable in all directions, and not be made up of individual screens.
We’ll also be developing two versions of the game, iOS and PC, simultaneously. Even though the game content itself will be the same, it’ll be optimised for each platform.
The original Dizzy games had on average 20 puzzles per game. Most of them were pretty basic, and relied on the player simply finding an object and taking to it its proper place i.e. picking up a key and using it on a locked door to open it.
In Dizzy Returns we’re aiming for over ten times that number of puzzles, each using unique items that have unique interactions with each other. Many puzzles will also have multiple stages, some of which can be solved in any order. Every single one of these puzzles, interactions and stages will be scripted, meaning that they will need to be created individually!
We also want to include a variety of fantastic new types of puzzles: physics based (balancing a scale with items of the correct weight in order to open a door), light (using a magnifying glass to start a fire using the sun’s rays) and also time (the ghost will only appear in the Haunted Woods at night). Obviously these are just basic examples of these mechanics – imagine what puzzles containing all three would be like...
We want to bring console quality graphics to Dizzy Returns, with highly detailed worlds, and 3D characters with full 3D animation. We want to add personality and depth to the Dizzy world and its inhabitants, and spend as much time and resource on creating the best looking game possible!
The main cast of characters in both versions of Dizzy Returns will be fully voiced by professional voice actors, and the game will also have an original musical score created from scratch.
We want Dizzy Returns to be the best game it can be, and we know that with £350,000 we can make a game that we and our fans can be proud of.
Apologies for the rather wordy update this time, but we hope that we've answered some of your questions about Dizzy Returns so far.
Look out for the next update coming tomorrow, where we’ll be sharing some great artwork, as well as introducing you to some of the team!
Thank you again to everyone who has pledged already and for all your support. It’s early days yet and of course there’s a way to go, but together we know we can get there!
Philip and Andrew
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FOLLOWER OF DIZZY: You'll receive a Kickstarter exclusive digital copy of Dizzy Returns for PC • Regular backer email updates, including developer diaries, meet the team interviews and video updates • Access to exclusive digital content (incl. posters and desktop wallpaper) • Our eternal gratitude for backing Dizzy!Estimated delivery:
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176 backers Limited (4824 left of 5000)
SUPPORTER OF DIZZY: Access to exclusive digital game artwork (incl. concept art, character sheets, etc.) • Digital copy of the game soundtrack • Access to the Design Group, which will allow you to participate in game design decisions throughout the project • ‘Supporter of Dizzy’ credit in the game • (+ previous rewards)Estimated delivery:
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125 backers Limited (4875 left of 5000)
FAN OF DIZZY: • Access to the PC beta version of Dizzy Returns • Digital copy of the game design document • Making of Dizzy Returns ebook, filled with gorgeous artwork, as well as insights into the design process • 'Fan of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:
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38 backers Limited (2462 left of 2500)
DEVOTEE OF DIZZY: • An exclusive Dizzy Returns Kickstarter poster, designs to be chosen by you, the backers! • Digital copy of the Dizzy Returns in-game map • 'Devotee of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £75 or moreYou selected
8 backers Limited (2492 left of 2500)
PROTÉGÉ OF DIZZY: An exclusive Dizzy Returns Kickstarter t-shirt, designs to be chosen by you, the backers! • A set of four Dizzy Returns concept art postcards • 'Protégé of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £100 or moreYou selected
53 backers Limited (1947 left of 2000)
FRIEND OF DIZZY: • Limited edition, Kickstarter only souvenir boxed edition of Dizzy Returns – retro style, complete with CD of the finished game and soundtrack • 'Friend of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
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2 backers Limited (998 left of 1000)
ADMIRER OF DIZZY: • Private invitation to an on-line live monthly design session with members of the game team - put your questions directly to them! • Printed copy of the Dizzy Returns game design document signed by the Oliver Twins • 'Admirer of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
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8 backers Limited (492 left of 500)
SQUIRE OF DIZZY: • Printed hard cover copy of the Making of Dizzy Returns art book signed by the Oliver Twins • A limited edition custom Dizzy Returns USB stick loaded with the PC version, game soundtrack and more! • 'Squire of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £300 or moreYou selected
8 backers Limited (242 left of 250)
DISCIPLE OF DIZZY: • An invitation to the private Dizzy Returns launch event (date TBD) – celebrate the game launch with the game team and the Oliver Twins! (Travel and accommodation not included) • Signed, limited edition Kickstarter certificate • 'Disciple of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
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1 backer Limited (99 left of 100)
WORSHIPPER OF DIZZY: • Ever wondered what you’d look like as one of the Yolkfolk? A concept artist will Dizzy-fy a picture of you*, and you’ll receive a one of a kind print of your caricature, as well as a .pdf version! • 'Worshipper of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £500 or moreYou selected
2 backers Limited (48 left of 50)
LORD / LADY OF DIZZY: • Be immortalised in the best Dizzy game ever! We will include your photo* along with your choice of caption* in an in-game gallery • 'Lord / Lady of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £1,000 or moreYou selected
0 backers Limited (25 left of 25)
DEFENDER OF DIZZY: • Come and join the team in Leamington Spa for a day full of Dizzy! You'll meet the Oliver Twins who will guide you through the fascinating history of Dizzy, take a tour of the studio and gain exclusive access to the game in development before anyone else, as well as pick the brains of the Dizzy Returns development team! (Travel and accommodation not included) • 'Defender of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £2,500 or moreYou selected
0 backers Limited (12 left of 12)
KNIGHT OF DIZZY: • Appear in Dizzy Returns as an NPC! We'll design and name* an NPC character after you, who Dizzy will meet in-game. • 'Knight of Dizzy' credit in the game • (+ previous rewards)Estimated delivery:Add £15 to ship outside the UK
Pledge £5,000 or moreYou selected
0 backers Limited (5 left of 5)
HERO OF DIZZY • In a face-to-face design session with the Dizzy Returns team and the Oliver Twins, you'll create a complete quest (including puzzles & items) to appear in the final game! Afterwards you'll be taken out to dinner by the Oliver Twins and key team members in Leamington Spa. Return travel (within UK only) and one night accommodation included • Hero of Dizzy credit in the game • (+ rewards £2,500 and below)Estimated delivery:
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0 backers Limited (1 left of 1)
LEGEND OF DIZZY: Become a part of Dizzy history! You'll work with the game team to create a new big baddy to rival Evil Wizard Zaks himself. We'll write your character straight into the story of Dizzy Returns and the lore of the entire Dizzy universe! Afterwards you'll be taken out to dinner by the Oliver Twins and key team members in Leamington Spa. Return travel (within UK only) and one night accommodation included • Legend of Dizzy credit in the game • (+ rewards £2,500 and below)Estimated delivery:
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0 backers Limited (1 left of 1)
MONARCH OF DIZZY: • Claim your rightful place in Dizzy Returns! Alongside the game team you'll design (and name*) the Lost Princess, a character who will appear in a very important quest in Dizzy Returns. Afterwards you'll be taken out to dinner by the Oliver Twins and key team members in Leamington Spa. Return travel (within UK only) and one night accommodation included • Monarch of Dizzy credit in the game • (+ rewards £2,500 and below)Estimated delivery:
- (28 days)