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Update #14: Ortus: May Update

Posted on May 16

Welcome back for another Elvidian Update for, May, 2012.

Adam Ipsen has triumphed this month, and has finished writing ALL Kickstarter quests! Everyone who has purchased from the $100 tier and above now have a guaranteed place in Candor, with a memorable character(s) to show off when the game is released.

Zeedox has been continuing his work on Kickstarter Items/Locations, like this intricately modeled and textured traveling caravan:

Jazza has spent his time finishing monster/creature portraits (to be used in the dialogue screens and thumbnail portraits), and will in the next month be creating the in-game Kickstarter rewarded creatures.

May saw part of the Elvidian team taking a week to visit Philadelphia to celebrate Pico Day at the Newgrounds Headquarters, with a week prior being spent making a platformer game to fund the travel expense. The game is Portal Panic, and can be played on Newgrounds.com

The Elvidian website is nearing it's refining stages and will be released before next months update, and will include access to our small collection of projects, and a blog system so each Elvidian team member can say what they want to their heart's content.

That's it for May, there's a lot planned for this coming month so stay tuned! Remember until the Elvidian website is complete you can follow our progress and contact us on our facebook pages and twitter:

Elvidian Facebook
Ortus Facebook
Elvidian Twitter

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      Michael Chen on May 16

      I would like to get an update on the art book (the $35 pledge level); also, you've never mentioned any shipping fees (I resides in Canada), has it been included in the pledges?

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      Sam Garamy on May 16

      I'm looking forward to seeing what quests people have created, and how they've been implemented. Is there a timeframe for when the closed beta will be available?

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      Vuther on May 16

      That caravan IS really nice looking.

Update #13: Ortus: April Update

Posted on April 22

Hello ladies and gentlemen, it's time once again for Elvidian's monthly update for Ortus!

This month has seen new editors designed and implemented to allow new unique items to be added to the game to enhance the kickstarter requests.Additional work has been done on the combat system to allow for better and more interactive game play. 

Work has continued on the long list of NPC’s and quest received.Each of these NPCs has multiple dialog options and the quest will take players all across the vast lands of Candor.  By the end of the game it is hoped that players will be as familiar with Candor as many people are with Middle Earth.

Map locations and props are continually being designed to make the localities of Candor as detailed and rich as possible.  There are dozens of map locations so far ranging from populated cities to empty barren fields laid to waste by the ravages of war.

April has also seen a whole redesign of all the items in the game.  More detail and designs have been added to the wide range of clothing and armor option that will be available.  This was done to bring the items up to date with the map, NPC and quest rewards of the kickstater donators.

Voice recording has also started for some of the characters in the game.  A lot time has been spent recruiting, coaching and editing voice clips to make sure that they suit the individual characters.

There is more exciting news this month with the whole Elvidian team all getting together in the same place for the first time!

Moonkey, the New Zealand branch of Elvidian (and Ortus coder), has crossed the Tasman Sea and joined the Victorian branch.  He will now be able to work more closely with producer Josiah ‘Jazza’ Brooks and writer Adam Ipsen.

When Ortus first started, all the way back in 2010, different members of the Elvidian team were spread all across Australia and Moonkey living in New Zealand.Being spread over such a large distance can often cause communications difficulties leaving team members sometimes unsure of what each other is up to and causing problems when different sections need to coordinate.

It is hoped with the team moving closer together that communication and cooperation will move more smoothly and allow more efficiency and better time management when designing the many different parts of Ortus.

The team is still working industriously on all the kickstarter rewards and requests. There was such an overwhelming response to the proposal last December that team members have been snowed under making sure to get through everybody’s unique requests. 

Rest assured no one has been forgotten, it will just take more time to ensure that all requests are met to the best of the team’s ability. 

That’s it for April, the Elvidian team will continue working hard into May, improving and building on the material already created.  Look out for next month’s update to follow Ortus’s progress.

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      Vuther on April 23

      Yes, we totally apparently are capable of being a cross-dresser!

      I am now wondering something, would you guys possibly consider releasing more in-depth information about the development of Ortus after it's done? I would be very interested in hearing the thought processes behind the whole thing... and frankly just whatever trivia that could come out of it.

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      Grégory Bernal on April 23

      The details on the top picture are amazing, I love how it looks! Thanks for the update!

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      Dusty White on April 23

      This is amazing work. I keep looking at those gears wondering what menacing construct they could be a part of inside.

Update #12: Ortus: March Update

Posted on March 18

G'day G'day!

Jazza here, and since the last update we made a lot of progress! I'm sure I sound like a broken record saying that with every update, as if to just keep you guys happy, but when game development often comes in ebbs and flows, and having been through over a year and a half of development full time on this game, I can confidently say these have been our most productive months so far!

So straight to the point, I'll give you the usual per-person update, and at the end up updates from now on, we'll share a screenshot and quest blurb sharing some of the work we've done implementing the quests/characters that kickstarter backers have influenced! (We figure since they'll be interacted with by thousands of people when the game is released, it's no biggie if we give you guys a sneak peek first).

MOONKEY: In the last month this bad-ass has created a massive loot-pool system, whereby we can create groups of loot, setting guidelines for gold, randomized pickups and rare items and the percentage at which they spawn. We can make as many of these pools as we want, and essentially, very quickly, populate the entire game with massive amounts of loot in a very short time. Aside from that, the biggest thing is the creation of a system to place and rig 'generic NPCs', which means setting up animals, guards, and rigging dungeons and combat encounters. This is a big milestone and has taken a long time to get to. Good work Moonkey!

ZEEDOX: Has been hard at work on Kickstarter rewards, namely the unique locations for the $300+ backers. These are individually modelled buildings and props to make the NPC's and quests that much more enriching, and I can assure you they are looking mighty fine!

ADAM: Has been slaving away over kickstarter chain-quests and has almost finished the ones with unique locations. I can personally say I'm excited as to how much he's made them fit into our world and have a great deal of depth and character. Luckily we've been given some great material to work with, so thanks ya'll!

I (Jazza): Have reached the goal I set myself on the last update. The games main story (keep in mind the main story is very un-linear and there are LOTS of difficult things to rig) is playable without any admin controls, meaning the main plot of the game is pretty much set and ready to work in other areas with (namely loot, dungeons, enemies etc). The goal I set myself for the next month is to have Loot and Items finished and implemented in game. This is a big task, but once done the game will be that much richer, and I can move on to enemy rigging.

That's where we are at with dev progress currently, and working very hard as always. Thanks for all your support and input!

For fun we'll share a chain quest blurb and a little screenshot of it's initial location, this ones a lighter-hearted one :)

Near the skirts of Barlett's Field on the lush edges of the Wartorn Lands, a simple farmer is tasked with a solemn duty. The duty of protecting the land of Candor from a dire threat; one that is ignored by the population at large. The threat of `Demonic Were-Chickens'. Now released upon Candor's unsuspecting populace, the farmer tasks you with reigning in these hell-poultry by any means neccesary. Failure ends in one way only; the whole of Candor will be clucked. Locate chickens by their noise and footprints across Candor, spread across maps and hidden behind unassuming objects! Collect them all to learn the terrible truth behind demonic were-chicken kind, betrayal awaits!

Stay cool, until next time!

-Jazza

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      samtam90 on March 19

      Can't wait till the beta test starts... great job on the game guys - with this game and Wasteland 2 in development, I'm really starting to see a brighter future for CRPGs :)

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      Vuther on March 19

      I hope the demon chickens will still taste good when friend.

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      Vuther on March 19

      Uh... I meant to write "fried".

Update #11: One week deadline for survey information

Backer_white For backers only, Posted on March 1
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Update #10: Ortus: February Update

Posted on February 20

Hey ya'll!

First things first, backers who haven't filled in their survey information, THIS IS THE LAST CALL! We're already creating the content for backers, yes, right now, and we can't get it done without this information, anyone who has not done so before the 10th of March (yes, we've made a deadline for you!), we will assume does not want their rewards and we will proceed without creating the content, there is no other way we can keep momentum without holding back the process even longer.

Also, a note about these updates, as mentioned in the January update they will take place every month (without fail), but I have the preference to make them after the half-way mark of the month, so I can report on what has progressed, and goals for the rest of the month.

Lots of exciting things have been happening, so as usual I'll update based on some of our main focuses/workers!

MOONKEY (Matthew): Has tripled the efficiency of memory usage in the game, along with coding better map loading, sound integration for NPC dialogue, and implementing creature avatars for NPCs, meaning we can make arrays of talking creatures, cows, cats, and cucumbers to our hearts desires. Next comes using this to implement enemy spawns and behaviors, so we can make some nice juicy encounters/dungeons for you.

ZEEDOX (greg): Has, as always, produced some stunning buildings for us this month, he has finished all of the epic castle buildings (minus one we need done much later), as well as other unique shop buildings, caves/mines, and is going to be working on the unique location buildings for kickstarter backers! We have some cool stuff coming with that! including the twisted tower of a mad Jester, a dark mansion deep in a secluded forest, and many more.

ADAM (adam): Has been his usual busy self, matching up hundreds of story flags with the immense dialogue trees he's built, as well as lining up some deep story bases for some pretty cool mechanics to be built, and is now ready to charge headfirst into the kickstarter rewards to be made. We've gone through quite a few of these together, and you guys have some great imaginations! they're gonna be a treat to have in the game. We've loved these so much we're sparing no expense to fit them into our world as nicely as possible.

I (Jos/Jazza): Have been all over the shop as usual (since I have rather many bases to cover), including things like gathering over 400 NPC dialogue lines (voicing a few of them), writing a theme song, creating several new town maps and many others along the way, and rigging the games main story. My goal until the next update, is to have the entire main game's story/plot fully rigged and playable, including maps and random encounter locations, and getting a start on some more dungeons. Don't worry, we're all just directly injecting the caffeine into our veins.

a BIG round of applause to our talented contributors this month, especially voice actors who have begun the long process of getting the dialogue in game. They're gonna be a real trial to get done and dusted, but will add a LOT to the play experience.

Finally, thank you all once again for your patience and faith. I've said it from the beginning and I'll keep saying it, we're working our guts out on this and are more emotionally invested in it than I can express, it's the biggest task any of us have ever undertaken, but it's our passion, and we WILL deliver, in large part thanks to you guys! 

Also, check out a screenshot of Silverton, Capital of the Northern Lands!

Until next time, stay classy San Diego!

-Elvidian Out

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      Jazza Studios on February 20

      Ingbert, We got your survey information, thank you! :)

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      Grégory Bernal on February 21

      Are there so many people that didn't send their survey? Because if that's not the case, maybe it might be the occasion to hit them a small message (it might also relive those that wonder if they did something wrong if they don't receive anything)?

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      Jazza Studios on February 21

      You're correct, and yes I've already emailed them all. I will when there's one week left, but i think 2 public and 2 private warnings with a months room to breathe is the most leeway we can give. I'm always here if anyone who hasn't filled it in has concerns or questions, just shoot me a pm and i'll answer the same day!

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Funding Successful

This project successfully raised its funding goal on December 24.

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11 Backers

High Resolution Image Pack, featuring many of the original artworks from the game!

Estimated Delivery: Mar 2012

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105 Backers

All of the above, and entry to (earliest) closed Beta Testing, and a 'special thanks' in the credits!

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All of the above, and a digital copy of the games' soundtrack (by Charles Evans), featuring the award winning Lisa Gerrard (vocals from movies like Gladiator, Ali, Man on fire and more)

Estimated Delivery: Mar 2012

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23 Backers • Limited Reward (77 of 100 remaining)

(Hands-On!) The above, as well as a 30+ page (soft cover) book featuring much of the games beautiful art, sent to you signed by me, Jazza, artistic director of Ortus!

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55 Backers • Limited Reward (45 of 100 remaining)

All of the above, and you get to help design your own NPC, making you a permanent part of a game that will be played by millions! Name a character after yourself, a friend, or one of your own roleplay characters! (Keeping in mind we will work with you to make sure it fits with our game setting/theme properly)

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All of the above, and your NPC is upgraded to be able to give a quest! Thousands of people will meet your character and be asked to accomplish a task for a reward.

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All of the above, and the NPC quest is given depth. The quest becomes a 'chain quest', involving several more NPC's you will assist in creating, a few 'back and forth' tasks with rewards and loot!

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9 Backers • Limited Reward (1 of 10 remaining)

(check THIS out) All of the above, and you work with me directly to design you own breed of monster in the game!! (no artistic talent required, only imagination, I'll work from your descriptions or ideas to make something awesome!). Yes, millions of players will encounter that creature you've always imagined in your head, and fight it to the death! BONUS REWARD (newly added!): Our environment artist will hand craft a custom house/residence for your NPC character to live in! (that, or something else like a dungeon or mansion etc.)

Estimated Delivery: Mar 2012

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3 Backers • Limited Reward (2 of 5 remaining)

All of the above, and you will be sent a one-of-a-kind hand crafted and signed book (by the 4 creators), featuring tons of information on the setting and conceptualization on the game, as well as the new credit title "Associate Producer".

Estimated Delivery: Mar 2012

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All of the above, and 3xPoster pack, one of which will feature a painted image of your character in a pose/setting of your choice, as well as a personal video from the story directors about the process of creating and rigging your character.

Estimated Delivery: Mar 2012

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All of the above, and (this is a BIGGIE) you will work directly with our writer, to create a 'companion NPC'. There are only 10 of these so far in the game. They are carefully crafted NPC's that players can convince to join them on their journey, with their own fighting style, abilities, relationship traits and quests. They also get their own 'ending path' clip when someone finishes the game.

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All of the above, (companion NPC exempt, but you still get the custom NPC with a massive quest and location) PLUS you get to work directly with the game directors to create your own 'guild' in the game, so in one of the capital cities there will stand your own unique (LARGE) building with your own unique crest, with a lot of member NPCs and quests (all custom!), not to mention this guild will become a permanent part of the game's culture and history!

Estimated Delivery: Mar 2012

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1 Backer

-----(COMMERCIAL INTEREST ONLY!)----- A uniquely produced version of the game sitelocked to your website, delivered after the Armor-Games exclusive release period (one month). It will incorporate and support your websites API's and the game will include your websites intro animation and logo on main menu. ----- All public versions of the game will also feature your company title early in the credits as 'Supported by' including your logo and link.

Estimated Delivery: Mar 2012

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Jazza Studios

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This is the account of the promotions manager for the JazzaStudios/ArmorGames game: "Ortus". :-)

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